Retail (Tuesday) - Chevrolet Camaro - Deadliest Catch: Sea of Chaos - Disney Epic Mickey (regular or collector's edition) - Hello Kitty Seasons - Sniper Elite
Rock Band DLC (Tuesday) - Lynyrd Skynyrd - Saturday Night Special - Lynyrd Skynyrd - Sweet Home Alabama (Live) - Lynyrd Skynyrd - Tuesday’s Gone - Lynyrd Skynyrd - What’s Your Name? - .38 Special - Hold on Loosely - Bad Company - Can’t Get Enough
Rock Band Network DLC (Tuesday) – Bang Camaro – Blood Red Rock – Bang Camaro – Revolution – Breathe Carolina – Hello Fascination – Death Angel – Dethroned – Evergreen Terrance – Sending Signals – In This Moment – The Gun Show – Graveyard BBQ – Cheat on the Church – Lead the Dead – Rip’er – Texas in July – Uncivilized – Warpath – Life Unworthy of Life
Rented Epic Mickey, and I'm glad I didn't just buy it. It is a good looking game for Wii, but it's mostly trial and error and not much fun at that. And they put you back too far when you happen to die and have to start over. Perhaps it would get better as it went along, but I doubt it. Pass on Epic Mickey.
Speaking of the bad checkpoint/savepoints, I dl'ed the demo of Cave Story after hearing how great a game it is. I did have fun with it; it is a cool throwback to NES games. That being said, when I did die in the demo, it started me back in the VERY beginning every time. About the third time I had to sit through the opening speech by two characters, I had to give up. It was so frustrating that I went from for sure buying it when it comes out to not wanting it unless the demo just doesn't reflect the actual gameplay.
So, if anyone here has dl'ed the game for Xbox (I think it has already been available at their arcade), please tell me if there are any save points or checkpoints in the early part of the game.
"Put on your helmets, we'll be reaching speeds of 3!" "It was nice of you to give that dead woman another chance." "All right, look alive everybody...oh sorry Susan."- MST3K: Space Mutiny Click Here (myspace.com)
That DS one looks excellent. But I don't think side scrolling has to be pinned to the handheld experience. There's no reason not to release a game similar to the DS's "3d graphics/2d gameplay" for the Cube.