Originally posted by TorchslasherI was taught Euchre somewhat recently, and it was fun but I know that I don't understand it completely yet.
Euchre is a partnership-trump-trick-taking game. Only the A, K, Q, J, 10, and 9 are used (24 cards). The trump suit is the named suit Jack, other Jack of the same color, A, K, Q, 10, 9 in that order.
Example: Hearts are named trump, so the trump suit is the Jack of hearts, Jack of diamonds, and then A, K, Q, 10, and 9 of hearts.
Each player is dealt 5 cards, and the other 4 cards are put face down in the middle of the table. The top card is turned up.
Starting to the dealer's left and moving clockwise, the players take turns to either take the up-card and then discard a card, or pass to the next player. If someone takes the up-card, that is the trump suit.
If everyone passes, the up-card is turned face down and starting again, everyone can either name a suit other than the card that was just face up, or pass.
Two things can happen if everyone passes again. 1) If you are playing with "Stick the dealer," then the dealer MUST select a trump for their partnership, or; 2) The hand is abandoned and the next person who has to deal will do so.
If the trump declaring team takes: 3 or 4 tricks, they earn 1 point . All 5, they get 2 points. If the person who named trump declared "Alone" and they played alone and got all 5 tricks, they get 4 points. The other partner must discard their hand and may not play in that hand. An "alone" partner that gets 3 or 4, but not 5, points still make the 1 point.
If the other partnership gets 3 or more tricks, they have "set" the declarers and earn 2 points for themselves. The game is over when a partnership makes 10 points.
I hope that helped, a little. I used to be really into Euchre, but not so much these days.
Originally posted by Mr. BoffoI get together with some people who play Sheepshead. It's derived from a German game, and its popularity seems to be centered in Wisconsin.
I tried playing it on Yahoo! a few years back and I know how to play but the players there REALLY hate playing with someone who has zero Yahoo! playing experience and routinely boot "noobs" from the table.
"I enjoy cocaine because it's a fun thing to do. I enjoy the company of prostitutes because it's a fun thing to do. If you combine the two together, it's probably even more fun." -- Representative Robert Wexler (D - FL)
Originally posted by ZeruelI tried playing it on Yahoo! a few years back and I know how to play but the players there REALLY hate playing with someone who has zero Yahoo! playing experience and routinely boot "noobs" from the table.
I know it. I think my user lapsed into provisional again. The problem is that the provies will come on, start a game and then all of a sudden they'll be like "What do I do?" which is understandably a very annoying thing. I find it's best to tell them right away "I know how to play." Some will still kick you off, but what can you do?
Originally posted by The King of KeithI'm all about some Spades, myself.
You should look up a game called Wizard. Pretty similar to Spades in concept, so it should be easy to pick up. You'd need to buy a special deck, though, as there are 8 extra cards (4 Wizards & 4 Jesters).
Oh and my wife and I and mean Skip-Bo players. She is freaking awesome.
www.oklafan.com Big Show: Why is he getting the Intercontinental Title shot and not me? RVD: Ahhh...maybe 'cause you're a tool. Big Show: Look. I am 7'2". I am 500 pounds. I'm a giant. RVD: Oh ok. You're a giant tool.
Using a standard deck, it would definitely have to be Mao. Mao's only downfall is that there's a good chance that whoever wins the first game will win every game for the rest of the night due to his privilege of making a new rule and not having to tell anyone what it is...
I've learned a new card game here in Cambodia that I love. I don't know the English name, and I won't try and spell the Khmer version (I think it's really a Vietnamese game though), but here are the rules:
- Everyone gets 13 cards, you win by getting rid of all your cards first
- The winner of the previous hand plays first, and in the first hand the starter is determined by whoever has the lowest number three by suit (the order of suits is Spades, Clubs, Diamonds, Hearts)
- The starter can play whatever they want, but others must follow that. You can play cards in singles (i.e., the seven of spades), in pairs, in triples, in quads (though it's a bad idea, for a reason I'll get to in a sec), in straights of three cards or more (if they are all the same suit that must be followed), consecutive pairs (a pair of fours and a pair of fives can be played together)...and I think that's it.
- Twos are high, so the two of hearts is the highest single card in the deck (ace is between king and two). However, if you have four of a kind, that can be played on top of a two to take that trick. However, twos can only be played as pairs or single cards, so you cannot have consecutive pairs or straights that are two-high.
- You don't have to play if you don't want to, even if you can. However, if you pass on a turn, you are out until the next trick.
- You win without even playing if you get dealt: six pairs; all four twos; three three of a kinds; or 12 consecutive cards (i.e., two through king).
When playing for money, here are some applicable rules:
- If you play four of a kind on someone else's No 2, the person who played the two owes you the equivalent of one hand (we usually play 25 cents per hand, so if you play a four of a kind AND win, you would get fifty cents). However, if you play a two, someone else drops a two, and you play four of a kind, while you win the trick, you don't get any money. If you drop a four of a kind after two or three people dropped twos, you get one hand's worth of money from each of them. If a person plays a pair of twos, you can do the same thing only by dropping four consecutive pairs (i.e., pair of sevens through a pair of tens).
- If you win one of the ways I listed above without even playing, you get one hands' worth of money from each player (so if you play for 25 cents with four people, the winner gets 75 cents), but the next hand reverts to the number three method rather than the winner getting to drop whatever they want.
- If you win by dropping all your cards on one turn with nobody else being able to play anything at all, you win double one hands' worth from each player (so a four-person, 25-cent game wins a person $1.50 in this scenario).
- We usually play four people, the first to lose all their cards gets 25 cents from the last person, the second person gets half that from the third person; we can do this because we are using Cambodian currency, so you may have to come up with your own values).
- If you are the last person with cards and you have a two in your hand, you pay double whatever you would have paid normally.
... and I think that's it. I'd say playing an hour or two of this at most results in winning/losing five dollars, at the prices we play.
I have a version of that Cambodian (?) game on my ancient Palm IIIxe - they call it Big Two. It plays kind of like a variant of Asshole, which was what I had actually been searching for when I found this. It was pretty fun once I got the hang of it, but there's a lot of strategy to it and I spent a lot of time getting blown out.
Pinochle - my favorite, but usually only play when there are family gatherings.
Rummy - the 'card counting' skills from Pinochle really help.
31/Blitz - You get 3 cards and try to get as close to 31 as possible in one suit. You can knock at any time to end the round, low hand chips into the pot.
Phase 10 - I know this has another name, but I can't remember what it is. There are 10 hands you have to make, one per round, out of the 10 cards in your hand (like a run of 3's and a set of 3, then a run of 4 and a set of 4, etc).
I used to be pretty good at Pitch, but haven't played in too long and I've forgotten.
My wife and I recently started playing Gin together at night and are having fun making up random rules and seeing how much fun they are. We've currently got 4 different sets of rules and we switch to different ones after several hands to keep it interesting.
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This is a great topic because I wouldn't had thought so, but going back on my history of card games, I realize I've gotten into a bunch of them throughout my life.
My first game: Sun O'clock. Not sure if anyone else heard of it, but it's sort of like the combination of go fish/uno. I would later graduate to Uno with my friends, we would have so much fun with that in our middle school years. When I was learning to use computers in school, half the time I would be playing solatire. The other half would be banging my head trying to figure out how to play either freecell or spades. The first year we had the internet at home, I would spend a hour or two a week playing either blackjack or pyramid solatire on Yahoo. Now when my friends and I hang out, once in a while we'll play Texas hold 'em poker. Other times though, we'll play goofy games like spoons or killer. As for Texas hold 'em, I try to play at Full Tilt every couple of days. I don't know if the two years I've played there have really made me a better player, but I like to think it was a little skill and not luck that has allowed me to go to Mohegan Sun and make a profit 5 of the 6 times I've been there in the past year I've also learning to play Omaha pot limit and Razz, but those are still works in progress.
Oh sweet Jesus. You're LaRouche-Camejo! As Lyndon LaRouche, you live your life in a fever pitch of borderline paranoid schizophrenia. An avid runner, no day is complete without you running long, far, and with no apparent purpose.