I can't say I'm surprised, but Sierra was the company that got me into gaming in the first place, and this bums me out. Space Quest 1 was the first game that I ever played on my Apple IIc, and Leisure Suit Larry taught me everything I needed to know about sex. Sure, the company was a shell of it's former self since Ken Williams left, but now it's truly gone. Ok, so it still exists in name only, but I think this last round of layoffs was the end of everybody originally associated with the company in any form. I hope they didn't screw up the new Larry game coming out.
(edited by Roy. on 24.6.04 2202) Gravity is a contributing factor in nearly 73 percent of all accidents involving falling objects.
That's sad news. Sierra was the company that brought me the old Football Pro games in the 1990s. These games came up with concepts long before the Madden games even heard of them. Career leagues (aka Franchise leagues), player drafts, ability to change player and team names, ability to move teams, Ownership level, etc.
I still play Football Pro 1996 on occasion too. The AI is still very, very good.
DAGGER OF AMON-RA, muthaF-ers. That was a fun game...well until I got stuck and stopped playing. It was great though.
Question- Didn't Sierra make Empire Earth?
Joe Wilson (looking at Interocitor manual)- Hey, here's something my wife could use in the house... Crow T. Robot- A man? Joe Wilson- An interocitor incorporating an electron sorter. Cal Meechum- Oh, she'd probably gain 20 pounds while it did all the work for her. Tom Servo- Cal, you bitch!
Wow. How the mighty have fallen. Leisure Suit Larry was one of the first adult themed games I'd ever played, and I remember being disappointed that there was no nudity.
Hey, I was a teen at the time. Cut me some slack :-)
Now, while the first game was a classic, how did the sequels match up? I owned the original EGA edition.
I loved Laura Bow's "Dagger of Amon-Ra" game. I always got stuck at the point in the museum, when I had the glass, at the reception party (?). I never played the Kings Quest or Police quest series, but I heard they were awesome.
Oh, and the Hoyle game with Gin Rummy and Cribbage taught me how to play those games. For that, I'll be eternally greatful to them.
Anyone know where to find comments from the Williams?
As far as I know, the Williamses haven't said anything. They maintain (sorta) a website: Click Here (sierragamers.com) They seem very happy at being retired and rich. Good for them, but bad for adventure gamers, I think.
The other LSL games were classics, as well. For more information on Larry and the creator, go to his website at http://www.allowe.com/
Gravity is a contributing factor in nearly 73 percent of all accidents involving falling objects.
Good for them, but bad for adventure gamers, I think.
No worse than it had been. What are the odds of someone making a strictly puzzle and scenery game like a King's Quest nowadays? Not that "find the hidden item and use it in a totally unexpected place" is ever going to disappear from games, but that style of purely scavanger hunt type stuff seems to have passed away a while ago. Probably when the blood spurts got really good looking or something.
There was a time where I'm pretty sure we had 50% of their catalogue in someway - tons of "" Quest games, the Red Baron games, the FPSports stuff which I really missed when they went away (they're still ahead of Madden - you could setup a networked league in there, and you still can't do that with EA Live), all sorts of stuff on 3.5 floppies that I might still have around somehwere.
But this annoucmenet didn't really hit me as big (hence the late reply of this type), because the Sierra with the cool stuff I liked/remebered must've died a while ago - maybe when they sold the company '95. It's not like they're going to stop producing the games we liked now - they stopped doing it sometime in the past and it'd be nice if they dropped the name rather than keep it as a generic name which doesn't have anything to do with that history.
From IGN...now Vivendi is getting sued. Big surprise, I know...
Only a week after announcing significant layoffs, including the closure of its Bellevue, Washington office (previously known as Sierra Online), Vivendi Universal Games now faces a lawsuit filed by one of its programmers.
As reported by Reuters this week, the suit, which may become a class action lawsuit, alleges that Vivendi has not properly paid its programmers for time worked in excess of 40 hours a week. Although salaried employees are usually exempt from overtime, California law requires that "computer programmers" be paid overtime, despite exempt status.
The lawsuit was filed Monday in Los Angeles Superior Court by VU Games programmer Neil Aitken. The suit alleges that VU Games not only did not pay overtime, but instructed its employees to misrepresent hours worked so that excessive hours were not reported. The suit seeks payment of accumulated overtime wages, as well as damages.
California's special consideration of software engineers has left a number of high-tech companies facing lawsuits of a similar nature. Game development in particular often involves an intense "crunch time" as a game approaches release, during which developers work 12 hour days, or longer.
VU Games was unwilling to comment on the lawsuit, citing its policy not to comment on pending litigation.
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