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The W - Video Games - Top five arcade games of all time? (Page 2)
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Stephanie
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Since: 2.1.02
From: Madison, WI

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#21 Posted on | Instant Rating: 5.22
What I believe are the the most important 5:

1) Pong. It's way outdated now, but it's the game that really started the video game revolution.

2) Pac-Man. A cultural icon.

3) Pole Position. Revolutionized racing games.

4) Street Fighter II. The grandmother of all fighting games with selectable characters.

5) Dance Dance Revolution. Who'd ever guess that a *dancing* game would be so overwhelmingly popular that it would spawn a host of "Follow The Leader"-type games?

Steph



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CRZ
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#22 Posted on

    Originally posted by Stephanie
    What I believe are the the most important 5:

    1) Pong. It's way outdated now, but it's the game that really started the video game revolution.

    2) Pac-Man. A cultural icon.

    3) Pole Position. Revolutionized racing games.

    4) Street Fighter II. The grandmother of all fighting games with selectable characters.

    5) Dance Dance Revolution. Who'd ever guess that a *dancing* game would be so overwhelmingly popular that it would spawn a host of "Follow The Leader"-type games?

    Steph

At least three of those aren't as important as Space Invaders, and at least two aren't as important as Asteroids.



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Stephanie
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Since: 2.1.02
From: Madison, WI

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#23 Posted on | Instant Rating: 5.22

    Originally posted by CRZ
    At least three of those aren't as important as Space Invaders, and at least two aren't as important as Asteroids.


While I'll agree that those two were insanely popular in their day (or so I've been told), what else classifies them as the most important of all time?

Steph



I'm going twenty-four hours a day...I can't seem to stop
- "Turn Up The Radio", Autograph

It had to happen eventually: Wiener Of The Day - June 10th, 2003
CRZ
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Since: 9.12.01
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#24 Posted on

    Originally posted by Stephanie
    While I'll agree that those two were insanely popular in their day (or so I've been told), what else classifies them as the most important of all time?

    Steph

Without them, there's no industry.

I think it was probably that you chose to qualify your list with the word "important" that caused me to speak up and pretend I knew what I was talking about. ;-)



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vsp
Andouille








Since: 3.1.02
From: Philly

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#25 Posted on | Instant Rating: 0.00

    Originally posted by Stephanie

      Originally posted by CRZ
      At least three of those aren't as important as Space Invaders, and at least two aren't as important as Asteroids.


    While I'll agree that those two were insanely popular in their day (or so I've been told), what else classifies them as the most important of all time?

    Steph



DDR is riding a wave of popularity, but it is a niche game -- one of those love/hate kind of genres. Those who get into it _really_ get into it, but you'll find that there's a sizeable majority of gamers that won't go near it. Top 20, possibly; top 10, _possibly_, just for being innovative... but there are _so many_ other worthy candidates.

Space Invaders created a national shortage in Japan of the coin type used to play it. It spawned an uncountable number of knockoffs (more than any game I can think of); its KNOCKOFFS spawned knockoffs. Space Invaders literally created the "ship defending the bottom of the screen" genre.

Even more so, it was _the_ vanguard of the video-game industry (no pun intended); it was the game that put video games in Japanese arcades in sizeable numbers, moving pachinko machines and other mechanical entertainments to the side. It was the first video game to pop up outside of arcades, reaching a mass audience. Without that breakthrough, there wouldn't have been a Pac-Man, let alone the others on the list.

Of the others... Pole Position (a _major_ racing game) and SF2 (another genre-spawner) are definitely top 10, but narrowing anything to a top 5 is always tough.

If you're talking about the most important games (i.e. historical significance AND popularity AND originality), I'd throw out the following (unnumbered) tiers for discussion:

Top tier (groundbreakers):
* Computer Space (the FIRST coin-op video game -- yes, before Pong)
* Pong (not that anyone's questioning Pong's credibility...)
* Space Invaders (defined an industry)
* Pac-Man (no explanation necessary)
* Football (Atari) (first "scrolling" game, first major game with a trac-ball controller)
* Asteroids (unbelievable popularity, among the first mass-audience games in the US)
* Pole Position (a major breakthrough in driving games)
* Dragon's Lair (the game that put laserdiscs on the arcade map, though Astron Belt beat it to the arcades by a few months)
* Street Fighter II (multiple-character format set a new standard for imitation)

Second tier (smash hits):
* Galaxian (huge success, but a variation of Space Invaders)
* Galaga (huge success, but a variation of Galaga)
* Donkey Kong (helped create the platform-action genre, might be first-tier)
* Ms. Pac-Man (lack of patterns made it even more enduring than the original)
* Tron (first major movie tie-in, innovative controls)
* Centipede (an enduring classic, among the first to draw a female audience)
* Robotron: 2084 (raw action; might be top tier)
* Joust (unique gameplay, enduring popularity)
* Defender (first scrolling space shooter (?), unique control scheme)
* Frogger (can't get much more enduring than this)
* Q*bert (an extremely creative design)
* Tempest (a very unique look, first major "spinner" game)
* Battlezone (the definitive "tank game" of the 80's)
* Spy Hunter (a major driving game that _wasn't_ a race; innovative gameplay and control scheme)
* Gauntlet (the definitive four-player game of the 80's)
* Zaxxon (first major isometric shooter)
* Night Driver (an early breakthrough in driving games, but not extremely popular)

If you want a Top 10 in the first tier, many from the second could move up.

Thoughts?



"You may be wondering why I have been making so many references lately to Fox News. The reason is that it is now my cable news network of choice -- because if Im going to watch the news and be lied to, I want it to be ridiculously obvious that I am being lied to." -- Center for an Informed America, Newsletter #34
KaneRobot
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Since: 24.2.02
From: Bowels

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#26 Posted on
Without them, there's no industry.

I don't see why not. There were plenty of other people working on games besides the people who put out Space Invaders and Asteroids. They just managed to show up first (besides Pong, anyway).

LIST O'PLENTY, IN NO PARTIKALAR ORDER:

1. Teenage Mutant Ninja Turtles. The most ROCKIN' game for its time. With the volume up and 4 players, it was always a blast.

2. Yie Ar Kung Fu. First one on one fighter (I think?), and the enemy names were always a strong point for me. Nuncha and Pole were downright fearsome...and I went to school with a guy who looked like Buchu.

3. Pac-Man. Yeah, Ms. Pac Man was probably a little more fun to play (AND HOTTER!), but I respect the original more.

4. Mortal Kombat. People might whine because I list this instead of Street Fighter II...but I kind of feel like SF2 was just a natural evolution of Yie Ar Kung Fu. As time went on, technology made the same concept got better. MK took that concept and put it through a meat grinder by pumping in some ridiculously cool music, used (at the time) a revolutionary animation style, and had plenty o' blood to make parents get all pissed.

5. Wrestlefest. I'm not going to pretend this is one of the 5 most important arcade games ever, but I sure enjoyed using Sgt. Slaughter's ultra-noogie to win the Royal Rumble, or Demolition to win the tag belts.

Edited fo' spellin'

(edited by KaneRobot on 10.6.03 1257)


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vsp
Andouille








Since: 3.1.02
From: Philly

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#27 Posted on | Instant Rating: 0.00

    Originally posted by KaneRobot
    2. Yie Ar Kung Fu. First one on one fighter (I think)...
    ...
    4. Mortal Kombat. People might whine because I list this instead of Street Fighter II...but I kind of feel like SF2 was just a natural evolution of Yie Ar Kung Fu.



Yie-Ar Kung Fu (1985) had no versus mode, and was preceded by Karate Champ (1984).

The original Street Fighter was much closer to Yie-Ar and Karate Champ; it featured both a versus mode (like Karate Champ) and colorful enemies and a health-bar (like Yie-Ar), but was otherwise not a major departure. Its one new wrinkle was the inclusion of a handful of hidden moves for the generic hero. Okay, the pneumatic pressure-sensitive controls were neat, but they were only on a few dedicated models -- most had the now-standard six-button layout.

When SF2 came out, giving players access to eight radically-different characters _was_ a major change. (Fatal Fury on the Neo-Geo did come first with a similar system, but offered only three character choices and no head-to-head mode.) That innovation made it an instant global phenomenon, and made it one of the most imitated games of the 90s.

Mortal Kombat, on the other hand, didn't really offer any gameplay innovations to the degree that SF2 did. Its character-choice options, story mode and versus play were similar to SF2's. What it did bring to the table were colorful death animations, and I need more than such aesthetics to put a game in my top five.



"You may be wondering why I have been making so many references lately to Fox News. The reason is that it is now my cable news network of choice -- because if Im going to watch the news and be lied to, I want it to be ridiculously obvious that I am being lied to." -- Center for an Informed America, Newsletter #34
EddieBurkett
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Since: 3.1.02
From: GA in person, NJ in heart

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#28 Posted on
I think the point wasn't that the industry would have crumbled without Space Invaders and Asteroids, but rather that they were two of the games that helped get people interested in video games and spread them beyond the arcade corners. Its possible that if they were never released, something someone else was working on at the time would have come along and filled the niche, but that's like saying that even if Hogan hadn't helped propel the WWF's success in the 80's, some other wrestler would have come along and done it. Not only were they both simple, yet enjoyable and highly entertaining games, but they were such at a time when that was needed to establish the industry and prove to the masses that video games could be entertaining and viable, and not just a passing fad.

When a game has enough economic impact to create a national coin shortage, its transcended its industry. As popular or revolutionary as some of the other games mentioned might be, they haven't done that.



Working through my unemployment.
Bullitt
Shot in the dark








Since: 11.1.02
From: Houston

Since last post: 18 days
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#29 Posted on
Let me add some love for Track & Field...we LOVED that game as kids.

- Ms. Pac Man
- Tapper
- NBA Jam
- WrestleFest
- Pole Position




My Latest Crush...Sarah Vowell
vsp
Andouille








Since: 3.1.02
From: Philly

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#30 Posted on | Instant Rating: 0.00

    Originally posted by Bullitt
    Let me add some love for Track & Field...we LOVED that game as kids.

    - Ms. Pac Man
    - Tapper
    - NBA Jam
    - WrestleFest
    - Pole Position



I have no problems with Track and Field; it might even make my second-tier list, just because it had a unique control scheme and there was nothing else much like it at the time. (Then again, the trac-ball version was always much easier to play than the two-button version; with the trac-ball, I could set world records with ease at the expense of friction burns on my fingers.)

Tapper's another good one...




"You may be wondering why I have been making so many references lately to Fox News. The reason is that it is now my cable news network of choice -- because if Im going to watch the news and be lied to, I want it to be ridiculously obvious that I am being lied to." -- Center for an Informed America, Newsletter #34
PayWindah
Weisswurst








Since: 8.6.03
From: Gautier, MS

Since last post: 3484 days
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#31 Posted on
Track and Field was pretty cool, too. I always did alright on that game when I was younger until it came to the hammer throw. I'd whip that sucker into the side of the cage damn near every time.

And I don't know how many of you guys have G4TV, but I found it not too long ago when I was channel surfing and they were showing re-runs of the old Starrcade series that used to be on TBS way back when.
Eddie Famous
Andouille








Since: 11.12.01
From: Catlin IL

Since last post: 248 days
Last activity: 242 days
#32 Posted on

Oh baby, how many quarters I invested in:

1. Ms Pac Man
2. Punchout
3. Quarterback
4. Asteroids
5. Galaga
6. Donkey Kong
7. Star Wars
8. vs Baseball
9. vs Tennis
10. Battlezone



George Washington gave his signature
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"As long as the grass shall grow"


KaneRobot
Morcilla








Since: 24.2.02
From: Bowels

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#33 Posted on
>>Yie-Ar Kung Fu (1985) had no versus mode, and was preceded by Karate Champ (1984).<<

I'll give you that one. I forgot about Karate Champ, which is one of my favorite arcade fighters ever. It just slipped my mind. I didn't do much research for my list, it was just off the top of my head.

>>When SF2 came out, giving players access to eight radically-different characters _was_ a major change.<<

You mean seven

>>That innovation made it an instant global phenomenon, and made it one of the most imitated games of the 90s.<<

I won't deny it was popular as hell, but I still maintain that it didn't do anything remarkable. It took an old concept and made the gameplay deeper and graphics prettier. That's just natural progression...and frankly, I wish Capcom would learn to progress again. Look how long it took them to get OUT of the SF 2 rut...wait...they're still in it? Indeed - even something like Capcom vs. SNK 2 is just a mega-ultra SF2 on steroids.

Hey, I liked the game. But if Capcom hadn't done it, SNK would have. And if SNK didn't someone else would have.

Mortal Kombat wasn't about the gameplay so much as the attitude and personality it had, and like Jules says, personality goes a long way. Suddenly you weren't a geek if you wanted to go to the arcade. While the little 5th grade nerd embarassed clueless, never-played-it-before jock after clueless, never-played-it-before jock on the SF 2 machine (because he spent all day at the arcade learning Guile's "handcuffs" glitch he saw in GamePro magazine), the cool kids gathered around the MK machine because of the loud techno music, gore, and amazing (at the time) looking characters. And it's not like the gameplay itself was terrible. It was quite fun, just not as deep as SF2...and for casual gamers, it's damn appealing to be able to just pick up and play and have at least SOME chance of winning.

Mortal Kombat transcended beyond the game itself into something people's grandmothers knew about. SF2 never really acheived that...plus the MK movie was better.


>>What it did bring to the table were colorful death animations, and I need more than such aesthetics to put a game in my top five.<<

If that was true, a game like Time Killers (which came out around the same time), which had MORE gore, would have been all the rage. But all they had was blood, and who the hell remembers Time Killers now...uh, besides geeks like me.

I won't deny SF2 is a deeper game that for the most part withstands the test of time better than MK when taken from a strict gameplay standpoint. But sometimes you want the style over substance, and there's nothing wrong with that. That's why MK is on my list instead of SF2. But, hey, if I had done a top 10 list instead of 5 like the thread title requested, no doubt SF2 would be right there.

(edited by KaneRobot on 11.6.03 1306)


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vsp
Andouille








Since: 3.1.02
From: Philly

Since last post: 2947 days
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#34 Posted on | Instant Rating: 0.00

    Originally posted by KaneRobot
    I won't deny it was popular as hell, but I still maintain that it didn't do anything remarkable. It took an old concept and made the gameplay deeper and graphics prettier. That's just natural progression...



Then what did Mortal Kombat do? Took an existing concept (head-to-head fighter with varying, colorful characters, pioneered by SF2)... and made the graphics prettier, with arguably inferior gameplay. Make that "bloodier" graphics, not "prettier," but it still holds.

As far as the gameplay itself went, SF1 to SF2 was a huge generational leap; SF2 and MK were structurally similar. MK may have been (arguably) a more aesthetically pleasing game, but that doesn't make it more _significant_ in gaming history.



    Mortal Kombat wasn't about the gameplay so much as the attitude and personality it had, and like Jules says, personality goes a long way.


You just made my argument for me.

Note that 90% of the games being discussed in this thread are from 1984 or earlier (the time of the first major arcade crash), some far earlier. Their graphics are pathetic by even early-90's standards, let alone today's... yet they still have diehard fans twenty years later. Why? The gameplay was there in spades, which is where their staying power comes from.




    And it's not like the gameplay itself was terrible. It was quite fun, just not as deep as SF2...and for casual gamers, it's damn appealing to be able to just pick up and play and have at least SOME chance of winning.



You're kidding, right? That neophyte's chance of winning lasted about ten minutes, until the aforementioned 5th-grade geek got _MK's_ moves and combos out of GamePro. As with every fighting game on the planet, someone familiar with the game could toast newbies at will.



    If that was true, a game like Time Killers (which came out around the same time), which had MORE gore, would have been all the rage. But all they had was blood, and who the hell remembers Time Killers now...uh, besides geeks like me.


Time Killers didn't have Midway's muscle behind it; it was produced in far smaller numbers than MK was, by a company previously known only for minor sports games. (Both came in 1992; I'm not sure how far apart their actual releases were.) It also had an execrable fighting engine, which didn't help.

MK _was_ the first mass-market hit released by a major company with flashy blood-and-guts animations. (One could argue Tecmo Knight in '89 pushed that envelope a bit, with two bloody deaths in the ATTRACT MODE, but it was a comparatively minor title.) That said, it was a flashier variation of a game that already existed. The gameplay improved significantly in MK2; had MK1 had that engine and characters, things might have gone quite differently.



"You may be wondering why I have been making so many references lately to Fox News. The reason is that it is now my cable news network of choice -- because if Im going to watch the news and be lied to, I want it to be ridiculously obvious that I am being lied to." -- Center for an Informed America, Newsletter #34
Mr Heel II
Lap cheong








Since: 25.2.02

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#35 Posted on

    Originally posted by vsp
    Donkey Kong (helped create the platform-action genre, might be first-tier)
Definetely first-tier in relation to importance. Can you imagine a Nintendo today without it?

How many sequels and spinoffs have Mario and the big ape spawned? And if Nintendo never released a home console, where would THAT market be today?



jfkfc
Liverwurst








Since: 9.2.02

Since last post: 12 days
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#36 Posted on | Instant Rating: 3.87

    Originally posted by Bullitt
    Let me add some love for Track & Field...we LOVED that game as kids.

    - Ms. Pac Man
    - Tapper
    - NBA Jam
    - WrestleFest
    - Pole Position

Damn, I haven't even thought of Tapper in 15-20 years. Loved that game!

My 5 favorites:
-Qix
-Berzerker
-Omega Race
-LifeForce
-Sky Shark

I always loved Tron, Donkey Kong Jr, BurgerTime, Joust, Dig Dug, Phoenix, Elevator Action, Silk Worm, Turbo, Frogger, Bubble Bobble, and Rastan. I could probably go on and on and on.

Here is a really cool arcade game site.



"You know Monsoon, I am impressed, and I don't impress easy"
-Jesse "The Body" Ventura
Teppan-Yaki
Pepperoni








Since: 28.6.02

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#37 Posted on
Importancy?

Space Invaders, PacMan, SFII, NBA Jam and Dragon's Lair.

DDR is niche, yes, but here's me hoping that its popularity would usher in more Bemani games like Guitar Freaks.

Personally, I'd say my top five are PacMan, Space Ace, Samurai Showdown, Tron and Quiz 'n Dragons. QnD was added for obscurity, but we always played that in college for some reason.





Bullitt
Shot in the dark








Since: 11.1.02
From: Houston

Since last post: 18 days
Last activity: 18 days
#38 Posted on

    Originally posted by jfkfc
    Damn, I haven't even thought of Tapper in 15-20 years. Loved that game.


I held the North American high score for Tapper (confirmed with pictures!) back in like '83 or '84, so it's always had a special place in childhood memories.




You kids like the rock 'n roll music? Then here's Matthew Good.
Oliver
Scrapple








Since: 20.6.02
From: #YEG

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#39 Posted on
My favorie arcade (located in downtown Calgary) has gotten rid of Ms. PacMan and Track & Field.

EVIL!!

Oh well, at least they still have Bubble Bobble and the original SF2.

Steven



Steve McMichael...fear the chihuahua!
Big Bad
Scrapple








Since: 4.1.02
From: Dorchester, Ontario

Since last post: 13 hours
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#40 Posted on | Instant Rating: 5.54


    TMNT. Also translated into one of the best NES games. Can also include the Simpsons, X-Men, and Avengers games.


My family went on a cross-country trip to Florida thirteen years ago, and the TMNT arcade game was in EVERY SINGLE hotel, restaurant and rest stop that we stopped at both on the way down to Florida and back up to Canada.

I also have fond memories of my brother and I spending about $5 to beat the Simpsons arcade game in one sitting. Huzzah for the shopkeeps.




Over 1450 posts and still never a Wiener of the Day!






Oliva: You are the weakest link! Goodbye!

Stewie: Ahahaha. Oh God, that's funny. That's really funny. You write your own material? Do you? Because that is so fresh. 'You are the weakest link. Goodbye!' You know I've never heard anyone make that joke before. You're the first. I've never heard anyone reference that outside program before. Because that's what she says on the show, right? Hmmm? 'You are the weakest link. Goodbye!' And ye...ye..yet you've taken it and....and used it out of context to insult me in this everyday situation. What a clever, smart girl you must be. To come up with a joke like that all by yourself. Mmmmm...that's so fresh too. Any Titanic jokes you want to throw at me as long as we're hitting these phenomena at the height of their popularity. Mmmm? Cuz i'm here God you're so funny!


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