Originally posted by astrobstrdSome million point combo advice:
Start in a halfpipe (near a nice place to grind). Get Special. Hit a spinning aerial version of whatever your best air trick is, try to add an extra grab if you can, the multiplier is worth more than the points it is worth, but grabs are worth more points and are harder to work in than flip tricks. Revert. Manual up the other side of the half-pipe. Go into a lip stall, preferably one that rests on the board rather than the hands (i.e. nosepick rather than eggplant), cycle through all the different stalls, let go while your balance is still ok, before hitting the ramp, inupt the command for a handplant type stall, cycle through these. Revert. Manual to the grinding surface. Alternate between special grinds and double tap grinds (i.e. tailslides) using jumps with DOUBLE flip tricks (double flipkick, 540 shove-it). Try to continue the grind, manualling as little as possible, caveman instead if you have to. As soon as you feel that your grind is out of control, switch to special manuals, more flip tricks (doubles aren't as important here), and your money -maker, flatland tricks. Caveman to end the run.
Aim for a x50 multiplier (not too hard with all the flip tricks and shifting lip tricks) and a base of slightly under 25,000.
If the 'don't touch the ground' challenge is giving you problems, do the Ollie the Magic Bum quest found on the subway platform instead.
Yes folks, it's JUST THAT EASY. :)
Kansas-born and deeply ashamed The last living La Parka Marka
"They that can give up essential liberty to gain a little temporary safety deserve neither liberty nor safety." - Benjamin Franklin
It is easi-ER though than trying to exclusively use grinds and manuals like most of the people I beat in horse do. I thought the caveman would be abusable, but I honestly think that flatland tricks keep their cheesy easy point slot with lip tricks...especially switching lip tricks a close second. I've also found that the 50 x 25,000 rule helps me from over-extending when I've already got it in the bag or trying to end it too early.
The biggest game-play advice I could give to people though is that double flip tricks are easy and amazing.
Anyone have any advice on how to get the Vancouver Secret tape? I've tried jumping out of the window and using the eagle statue but I'm still coming up about 15' short.
There are bus stop-like pagodas near the secret tape. They're angled quarterpipes with glss ceilings. Skitch a car to get some speed, let go just before the car is even with a pagoda. Make a hard left, hit the quarterpipe of the pagoda, spine transfer down the other side and air over the dome to get the tape. The window thing doesn't work. It's impossible to get enough air out of those windows without the moon gravity code on. While that might not be the world's best description, skate around for a while and you'll see what I'm talking about.
More advice for the 1 mil and 2 mil combos: I did both in the same run in Moscow. There are some nice places to make runs there. Most of the curbs are angled into other curbs, forcing you to make a giant circle with some manuals in between. There are also several gaps in the area near the "Wwwweeeeee" gap, if you know where that is. Go there and skate around. Find a good grind, manual, grind, gap, grind, manual, quarterpipe, revert, manual, grind, gap, grind, manual, grind gap. It took me maybe 5 tries to get the 2 million combo in that spot.
Giving advice on Tony Hawk is difficult...
"What you don't understand, you can make mean anything." -Palahniuk
Well, see, maybe that's the problem. I've been using the roundabout in Jersey and the quarter / half pipe there to try to hit the scores.
I'm stuck at the beat Eric's line part of the skate comp. in Vancouver on the hard mode. Normally I can bust out a 100k combo but that line does bad things to my balance for some reason.
The problem is, playing THUG stopped me from finishing my second time through KOTOR, and now I think Double Dash is going to sideline me for a while before getting back to THUG (not to mention I still have to finish Zelda again and do that damn Master's quest disc).
And I'm supposed to fit time with my wife, cat, and Madden in here somewhere too.
Willful ignorance of science is not commendable. Refusing to learn the difference between a credible source and a shill is criminally stupid.
VC Japan (Tuesday, January 29) - Mappy (Famicom, 500 points) - Phantasy Star II (Mega Drive, 700 points) - Super R-Type (Super Famicom, 800 points) - CD Denjin: Rockabilly no Tengoku (Air Zonk: Rockabilly Paradise; PC Engine CD-ROM, ??? points)