Good lord, this sounds awesome and time consuming. Mostly awesome. I'm thrilled there will be information readouts. Half the time in my GM mode, I could never remember the little things like who the tag team and IC champions are (just like the real life WWE bookers).
Hiring writers, having in depth storylines in matchmaking, and being able to set the length of the storylines sounds fantastic, as does division-specific storylines. And the addition of Heat and Velocity to build CAW popularity sounds great.
I hope this game lives up to the hype. If not, I'll be ever so pissed.
WWE SmackDown vs. Raw 2007 General Manager mode revealed General Manager mode made its historic debut in last year’s critically acclaimed WWE SmackDown Vs. RAW 2006. Fan reaction to the mode was overwhelmingly positive, and with WWE SmackDown vs. Raw 2007, players can expect to see a host of new game play additions and improvements. Click here to see a video of the General Manager mode in action.
In last year’s title, the foundation for General Manager mode was set and WWE SmackDown vs. Raw 2007 continues to build upon that foundation in order to bring gamers the most immersive wrestling experience yet.
Improved Matchmaking In an effort to simplify and streamline the process of setting up match cards, the matchmaking interface has been given a complete overhaul. A new tab system has been implemented, which will allow for quick and easy viewing of the current titleholders and contenders on the roster.
Also brand new are in-depth information readouts for each Superstar on the show roster, which contain all of the relevant information pertinent to scheduling a highly-rated match.For example, titles currently held, morale, date of last title match, number of weeks not used on a show, booking status (whether a Superstar’s been double-booked on a show), win/loss record and injury status will appear on the Superstar’s information readout. The new matchmaking interface eliminates last year’s problem of having to constantly back out to the roster page in the middle of scheduling a match in order to check on Superstar stats.
Improved Rivalry System/Storyline Writers In addition to the improved matchmaking interface, vast improvements have been made to the rivalry system. In last year’s title, pitting two Superstars against one another in a match started rivalries. The longer a rivalry lasted the more it would add toward the overall match rating.
The problem with last year’s rivalry system was that rivalries had to last for a couple of months before players saw any substantial boost in their show ratings. In WWE SmackDown vs. Raw 2007, we’ve rectified this by allowing players to hire writers for their shows. Each writer will provide each GM with three different storylines, which are then used as the catalyst for each rivalry.
There will be storylines specific to Divas, cruiserweights, Legends and tag teams, so players will be able to utilize their entire roster by placing them in their own specific storylines. Of course, the quality of the writers will vary depending on their costs. A cheap writer will supply cheap, uninteresting storylines, which will provide only a slight bump in the matches rating. A more expensive writer will supply the GM with high rated storylines, which will significantly increase the match rating of the Superstars involved.
The value of each storyline is graded on a five star scale system, with one star being the lowest and five stars being the highest. By hiring one of the more expensive writers, players will have access to a treasure trove of compelling storylines, which will make getting five-star matches all that much easier. Depending on the storyline selected for the rivalry, up to four Superstars can be embroiled in a rivalry at the same time.
Also new to the rivalry system is the ability to set lengths of time on the rivalries. Lengths are determined by the Pay-Per-Views on the calendar. For example, by pitting Booker T against Batista in a jealousy storyline, the player will have the option of determining its length. Does the player keep the rivalry going for nine weeks to culminate at Judgement Day, or does the player attempt to stretch the rivalry out for 22 weeks to come to a head at Summer Slam? These types of decisions will all be left up to the player. While long lasting rivalries will certainly result in a huge surge in ratings, keeping the fans entertained by the rivalry will definitely prove challenging.
Velocity/Heat Pre-Shows Another new addition to General Manager mode this year is the inclusion of Velocity and Heat. Players who choose to manage SmackDown will have the option of running a Velocity match card, and players who choose to manage RAW will have the option of running a Heat match card. Unlike the six slot match card found on the main show, the match card on Velocity and Heat will only contain three match slots.
These pre-shows will be independent from the main show and will have no effect on the overall show rating for both SmackDown and RAW. While pre-shows don’t add anything to the ratings of SmackDown and RAW, they will allow players the opportunity to build up the popularity level of Superstars on their rosters without having to place them in match card slots on the main show, which would otherwise count very little toward receiving a decent match rating.
For example, a player creates an original Superstar who, once taken into General Manager mode, has a popularity level of 50. Rather than place him/her on the main show’s match card, where the Superstar would offer very little toward earning a high rated match, booking him or her on the sub-show will allow the Superstar to increase his/her popularity level without having to use up a match card on the main show to do so. Once Superstars reach a popularity level of 70, they will no longer be eligible for sub-show competition and will ‘graduate’ on to the main show. Running pre-shows will be completely optional and left up to the user. Players should look as pre-shows as another tool in their ongoing development of a strong and robust roster of Superstars.
Power 25 Inspired by the actual Power 25 list prominently featured on the WWE’s official Web site, the General Manager mode in WWE SmackDown vs. Raw 2007 will also contain its own Power 25 list. Similar to its real life counterpart, the Power 25 will inform players of who’s hot and who’s not in their simulated WWE world. The Power 25 will also make note of any Superstar in contention for a title shot opportunity.
As with the actual Power 25, movement up the list will be based on the number of wins, quality of opposition and titles currently held. Unlike the actual Power 25 list, in WWE SmackDown vs. Raw 2007, players will also be able to view the top 15 Superstars of each respective brand as well as the overall list of top 25 Superstars in the WWE.
Can you control the outcome of the matches? I remember trying to book upsets and exhibition matches for my title holders and it shot my booking to hell. I would try to make "123 Kid" type matches and it never worked or I would put Hurricane vs Chavo on and the wrong person would win, ruining the feud.
Maybe I'm thinking too deeply into this, but considering it was on a GamePro magazine, who's average readership is probably pretty young, it could be an effort to not confuse them with a logo other than the one they're used to. The F is nowhere to be seen nowadays, as the plain double double-U has taken over.
Ken Kennedy debuted a new finisher: Jeff Hardy fans will insist on calling it the Swanton Bomb, but it looks WAY more devastating when not performed by a 180-pound fruitcake. -Rick Scaia 06.12.2006
Originally posted by samoflangeMaybe I'm thinking too deeply into this, but considering it was on a GamePro magazine, who's average readership is probably pretty young, it could be an effort to not confuse them with a logo other than the one they're used to.
I agree with you on the blurring, but creating new products with old logos will just lead to confusion.
Best example? Those MLB postseason commercials where Tommy Lasorda goes around and yells at fans of teams who didn't make it into the postseason. People were confused because the Indians fan he was talking to had what appeared to be a Red's ball cap on. Thing is, the fan was wearing a really old Indian's cap, from when they last won the world series.
It just gets confusing.
"A woman needs a man like a fish needs a bicycle." - Irinia Dunn
This sounds quite good. While (maybe) not being able to control the outcome of matches is a bit of a drawback, everything else sounds entertaining. It's too bad you can't put a higher-level guy on the lower level show once in a while to help "get over" a guy who isn't popular enough to be on Raw/SD yet.
Hmmm...that's exactly what I liked about the first Metroid. The areas were so BIG that you actually could get lost in them. There weren't any clear-cut directions to any item and some of them were darn near impossible to find.