Ehh, I'm talking about CIMA: The Enemy. I bought it on a whim, because they had sold out of Mario and Luigi, so I wanted something new to play on my GBA. I also bought Lunar Legend and Metroid Fusion. But today, I'm here to talk about CIMA.
Okay, so the name and box art is kind of lame. It's about a bunch of people on a train who get drawn into the world of the CIMA. Why them? Why is it that two of them happen to be a male and female warrior who hate each other, as well as some weak children, an angry and mysterious man, an angry OLD man, and many others? It starts out kind of slow and annoying, but then moved on to being quite addictive. I'm not sure why.
All you really do in each stage is wander around, kill enemies and flip switches until you have opened up a path to the next level. You have to guide all the people from one room to the next and try to keep them from getting hurt, so that they have a high enough level of trust in you in order for them to agree to make items for you (??). At some point in each dungeon, you will find that one of your party members is stranded and all alone, and it's up to you to run around and flip more switches until you rescue him/her.
At first, it's really easy for everyone to get hurt and die :-( But then at around the 4th or 5th level, you find a cool wristband with a heart on it, and from then on, you can use it to heal up all the characters without needing to drink away your hard-earned heal potions. Simply have the injured character wear the ring until s/he is healed, and then pass it on to the next person who needs it. That makes things way easier from then on out. Also, I found that the bosses got much easier as well.
The game comes with a lot of items, but I don't use most of them, except for the amulets and heal potions. The thunder sword is actually pretty awesome against many bosses. That lets you shoot white stuff from your sword so that you don't have to rush into the fray. You lose that ability as soon as you get hit though, so be sure to run away from any impending danger. A lot of the other weapons and stuff are probably pretty cool, but I didn't really find the need for them... yet.
As you can see, I haven't finished the game, but it's a fun way to pass the time and make me feel like I'm doing something cool by rescuing all these people and probably eventually saving the entire world. Yay, me! Get away, you CIMA!!
Sure its not going to be as Great as the Zelda one, but theres going to be a bonus disk for Rebel Strike that has demos and videos and a ported over full version of the 1982 Star Wars arcade game. Sounds good to me.