It looks like WWE fans will be taken to the gaming mat sooner than they thought. In his latest column on the official WWE site, talent coordinator and trainer Dr. Tom Prichard revealed that Chicago-based Studio Gigante is be developing the newest addition to the WWE game catalogue.
According to his column, on February 15 Prichard "headed to Los Angeles to work on some motion capture for the latest yet-to-be-named WWE video game." Once in L.A., Prichard supervised the mo-cap session, "which basically means I would suggest or request various things throughout the day," he said.
Besides thanking "Studio Gigante’s Mike Vinikour and Richard Ho," Prichard continued also gave an approximate release date for the as-yet unnamed game. "It looks like THQ will be coming out with the new game by early next year," he said.
THQ and Studio Gigante could not be reached for comment as of press time. However, according to its Web site, Studio Gigante is "ramping up" its development crew, with open positions for a 3D character artist, 3D face sculptor, and 3D motion animator.
Given that Yuke's is doing the next SmackDown! title for the PS2, it is likely the unnamed WWE game will be either for the Xbox or GameCube. To date, Studio Gigante's sole title is the Xbox-exclusive fighting title Tao Feng: Fist of the Lotus.
On a related note, WWE sent out a press release today announcing that a new partnership with Intec to produce a series of WWE branded controllers and other console/handheld accessories.
This is clearly... um... some sort of news, I suppose. I can't imagine many people going out and buying new controllers just because they have a Raw or Smackdown logo on them, but I suppose some people would lean towards them if they needed new controllers anyway and these were the same price as the other choices. Or maybe not, I'd probably pay slightly more not to have advertising all over my controllers.
OK, we have a new console WWE game coming out...but what about for the GBA? Patience runs thin for some, I guess.
SD2: April, Year 3; what's the point to the Career mode, anyhow? FF7: Disc 1; 4h into game; Cloud...bodyguard, hero, crossdresser?!? FF8: Disc 2; 17h into game; Ghost stories at Trabia Garden. FF9: Disc 1; 6h into game; Hunting down Dagger after she drugged me!
Originally posted by snyperstylei wish aki made up with yukes imagine a new no mercy
Aki was with THQ, not Yukes.
I wonder if AKI still exists. I'm surprised All Japan hasn't commissioned a new game from them. (the last one was Virtual Pro Wrestling II, the best N64 wrestling game ever.)
There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable. There is another theory which states that this has already happened. - The Restaurant at the End of the Universe
AKI is definately still around, they developed Def Jam Vendetta for the PS2 and GC, which outside of the lack of a create-a-wrestler feature is one of the best wrestling games available. I have no idea if they're working on the sequel or not, but one can hope.
Originally posted by SmackfiendAKI is definately still around, they developed Def Jam Vendetta for the PS2 and GC, which outside of the lack of a create-a-wrestler feature is one of the best wrestling games available. I have no idea if they're working on the sequel or not, but one can hope.
The sequel to Def Jam should be out for Fall '04. They are adding a CAW, and more modes of play.
AKI isn't exclusive to EA, so I hope AKI does get a deal with THQ. THQ face it your game engine is good, but AKI's is better give it up and get them damn it!
Gigante? Hell the new game can't have that bad of a game engine as Raw 1 & 2 can it? I shutter to think.
A little love for the systems that didn't set the world on fire, but had some great games regardless: TurboGrafx/16: This system got hamstrung by two factors: arcade licenses (which were few and far between) and price issues.