I can't be the only one who thinks this game is kind of crummy, can I?
I love RPGs, so I snatched this up the moment it hit the shelves. And I persevered through the first two hours of doing virtually nothing but walk around and talk to people. And it did improve after that, although it still hasn't shown much in the way of originality yet, another seven hours in.
But now I'm starting to realize I really don't like the combat system -- I find myself dodging fights not just to save time but because I really, really don't want to have to deal with the hassle. At least in other real-time party combat games I've tried (like Planescape: Torment), I can pause the game and give everyone orders before going on; here, I find myself just running around mashing buttons while the party members I'm not controlling at the moment get stomped on.
Is there anyone who's played this game and gotten further into it than I have who can offer any words of encouragement -- or ideas on how to make combat less of a pain in the ass? Or should I just take it back and swap it in for Destiny Warriors: Empires?
Is it using the same tpye of combat system as Star Ocean: The Second Story? If so, it took a while before I was able to figure out the best settings for the other party members during battles. Mostly, I set it up for everyone but the main character I was controlling to keep away from the enemies, unless they had really strong attacks.
How are the graphics, but keep in mind I still think RPG games should have small bodies and big heads, and mages should wear 'pintey hats' ala Final Fantasy IX.
Cerebus: RIP 1977-2004.
"What do you think it's like being created by a manic-depressive, paranoid schizophrenic, hypochondriac, misogynist with delusions of grandeur and a messiah complex?"
The graphics are nothing revolutionary, but serviceable. No small bodies/big heads, though -- well, except for a couple of characters.
As for the combat system, I haven't played the previous game, so I can't say how it compares. It's real-time, three characters at a time; you control one and the other two fight based on the settings you've established for them (stuff like "Attack the enemy with all your might!" or "Act in a well-balanced manner!"). You can switch control from one character to the other at will, but still, it's a bitch to coordinate attacks. Like I said, I mostly wind up running one character while the others flail around.
You use the X and O buttons to perform fast/weak and strong/slow attacks, respectively, and holding them down allows you to activate special attacks. (Which doesn't seem to work very well. I keep firing off specials no matter whether I intended to or not.) Attack power is based on "Fury," which starts at 100 and depletes with every swing you take. To regenerate it, you have to stand still, another aspect I'm not terribly fond of. There are a bunch of other minor bells and whistles, but that's about it.
VC North America (Monday, February 18) - Ninja Gaiden III: The Ancient Ship of Doom (NES, 500 points) - Phantasy Star II (Sega Genesis, 800 points) Wii North America (Tuesday, February 19) - Dragon Quest Swords: