The roster isn't up yet but the big news, to me anyway, is the Story Designer mode. I was pretty pissed when the GM mode was dropped from 2009 and that was a contributing factor to why I never bought the game. Road to WrestleMania mode is back with a Divas storyline but playing through storylines as one of the wrestlers is old hat. What I really want to do is book shows. 2010 is promising something to that effect and that has me intrigued.
Create-a-wrestler has been redesigned too but that doesn't do much for me. I haven't created wrestlers since the 2007 game. But you can finally edit the looks of the roster of wrestlers in the game and it's about time.
In any case, the new bells and whistles seem pretty cool... IF they can deliver as promised.
Originally posted by John Orquiola In any case, the new bells and whistles seem pretty cool... IF they can deliver as promised.
Which, regarding their previous games and they hype surrounding them...isn't likely.
The entire SvR2009 was supposed to be centered around tag team wrestling, right? Well, only on of the storyline scenarious (well, maybe two, but that's a stretch) was all about tag teams. I was able to beat a scenario a day, which meant the game was more or less beaten in a week.
I'm basing this off the PSP version, by the way.
Too bad there's no competition for the pro wrestling game dollar, or else THQ would be forced to put together a better game. I'm still wondering why Legends of Wrestlemania wasn't ported to the handhelds.
(edited by Oliver on 23.8.09 1904) "I have a feeling that waiting isn't as pointless as it seems. If someone is waiting, that place becomes a place to return to."
In Fire Pro Wrestling X Premium for the SNES, just how in the heck do you go about the process of knocking somebody out? In one match I had, I just kept kicking the other guy in the head until the time ran out. What moves should I do to get a TKO?