Smackdown vs. RAW 2007 has its good points and bad points so far. Regarding the new control system, the toggles aren't a bad idea in theory if all you want to do is grapple all the time, but because of the awkward button placements, it's intuitively difficult when you try to do all the other things that make up a good wrestling match like Irish whips or running grapples. I also noticed two other basic problems: it's harder to get up after being knocked on the mat than in last year's game and you take more damage more quickly. Body parts turn yellow and red much faster. There are hordes of other little annoying things that are adding up but I'll focus on the positives here.
I played three games with LanceJr on Xbox Live last night. First one was pretty good for the most part. I was Finlay, he was Ken Kennedy. We did as much as we could figure out and Lance finished me with a Kenton Bomb so it was well booked.
Second match was a hardcore match, he was RVD and I was Hardcore Holly. We specifically fought in the crowd area and looked for the hotspots to do stunts but we couldn't figure out how to put the opponent on the table. Hard Irish whips just sent them to lean on the table's edge. This killed the planned finish of climbing to the balcony and putting the other guy through a table. We fought to the announcer's tables but then Lance put me in a leglock and I had to tap because it was one of those holds where the guy putting it can't stop; the guy in the move has to get the meter in the bar and I was too injured. Crap finish to a decent match.
I got Lance back for that one though. The last match was Hell in a Cell, he was Undertaker, I was Randy Orton. He murderized me. I couldn't get any offense in except the occasional accidental reversal or nutshot. Then he climbed the cage and I followed. I charged at him and Lance tried to sidestep but he was too close to the edge. I was able to hit the brakes but Undertaker fell right off the cage. So I climbed down and covered his broken body for the pin, to the delight of the fans and everyone watching. The Legend Killer earned that one.
The last thing I did at 1:30am before I shut down Smackdown vs. RAW 2007 for the night was create a brand new RAW to run in GM mode. If I can't get adequate satisfaction (or Stratusfaction) from any of the three WWE brands in real life, I decided my video game wrestling life will fulfill my desires for quality violence.
My RAW is RAW in name only. It's actually ECW - the old ECW. I'm basically running what ECW should be. The guidelines I set forth were:
*No superheavyweights, no big, musclebound stiffs. No one over 260 lbs is on my show. Undertaker, Kane, Batista, John Cena, Great Khali, Triple H, Chris Masters, Big Show, Viscera, etc., they're all on Smackdown. Smackdown can have 'em.
*Every match on my show is Extreme Rules. I shut off countouts and DQs in every match. Anything and everything goes all the time. I want blood, weapons, sadism, violence 24/7. But not "ruthless aggression."
* If you're ugly, you're getting a push. Trevor Murdoch is going straight to the top.
My debut roster is:
Edge, Kurt Angle, Shawn Michaels, Ric Flair, Chris Benoit, Matt Hardy, Johnny Nitro, Trevor Murdoch, Carlito, Ken Kennedy, Finlay, Gregory Helms, William Regal, Paul Burchill, and Super Crazy.
And of course, Divas who can wrestle: Trish, Lita, Mickie James, Melina, Jillian.
Tell me you wouldn't watch that show.
The drafting part was funny because the CPU automatically goes after all the big WWE names. It's like drafting against Vince McMahon himself.
It went something like this (in my head):
Virtual Vince: "I want Triple H!"
Me: You can have him, I want Edge.
Virtual Vince: "I want The Undertaker. Oh yeah!"
Me: Fine, Trevor Murdoch.
Virtual Vince: "By God, It's gotta be Kane!"
Me: Great, I'm taking Finlay.
And so forth. So in regards to what the game thinks is quality vs. what I think is quality, the game is realistic, which totally worked to my advantage. I got the roster I wanted while Virtual Vince can book Kane vs. Great Khali to his heart's content. Frankly, I think Virtual Vince's Smackdown sucks, much like his real shows currently.
Yeah, it's taking some time to get used to the change in controls. The right analog makes sense, but I have no idea why they'd swap the  and X buttons. I'm also not used to using the left analog to move. Just about every match I have starts with me taunting and getting killed.
The game seems much more fluid. Reversals turn into grapples, there's variety to the ground reversals (not just the simple kick away ad nauseum). They've also improved the aerials reversals, as my old trick off top rope moves to standing opponents is not as efective (I learned that the hardway when Shelton tried a flying clothesline on Kane, who kicked me in the gut and chokeslammed me).
Too soon to say much about the story, although I sure won the title at Wrestlemania awfully fast.
John Q: -Putting someone on the table requires grappling and then dragging them to the table, where a hotspot puts them against the tablem, and then a grapple puts them on. (Triple H got to taste a nice little flying elbow last night in an Ironman.) -The Submission B's most likely can be broken by pressing X as though you are breaking your own pin (in 2006  worked, so I'm assuming that's the case in 2007 as well, with the swap). Just thought you should know. EDIT: Looks like in 2007 it's O that breaks the B's.
(edited by hansen9j on 15.11.06 2002) Proud member of the Dwight Army of Champions.
The controls freaked me out first time, but I am already starting to get used to it.. THough it does take me half a second what I wanna do once I have someone in a (strong) grapple. So usually I press the right analog button and go for one of those power moves.
Things look smooth as hell. Laddermatches (incl. MITB) are sweet. The new system to pull down the belt/briefcase works well, and makes it more interesting than the whole "just hang from the belt" system. More importantly, it allows you to WORK your "reach for the belt spots" a lot better *blink* I have not been able to position one ladder against the other one and use it to run up, ala Shelton B at WM21. Apparently this is possible.
Fighting in the hotspots is fun, if you are able to activate them (having some trouble with that still) The next step would be to have it be even more free roaming, instead of "in the up-right corner" but who knows..2008?
I noticed too that you stay down longer, which kinda annoys me. Though I have no issues with the fact that you turn yellow/red faster. Just like irl, if you deliver a few strong moves your opponent is already worn out.
I don't think that I have any real complaints about the game so far. Other than Torrie Wilson (Edge's tag partner in my season) didn't go after our tag team opponents when I asked her to. She just stood there. BUt that might not be a game issue but just Torrie
Money in the Bank has 6 participants, whereas normal ladder matches have less.
Did anyone else run into bugs aplenty in the Money in the Bank match? I had people teleporting from the mat to the top of the ladder to suplex people off. It happened a few times in one match, though sometimes to AI opponents who were up on the ladder and not me.
I keep having EXACTLY the same problem as hansen-every damn match I use the directional pad to start moving, and end up getting the crap kicked out of me after getting stuck doing a taunt. Otherwise I'm liking this more than any wrestling game I've played since No Mercy, and that's saying something. A sad lack of managers, though.
To those who say people wouldn't look; they wouldn't be interested; they're too complacent, indifferent and insulated, I can only reply: There is, in one reporter's opinion, considerable evidence against that contention. But even if they are right, what have they got to lose? Because if they are right, and this instrument is good for nothing but to entertain, amuse and insulate, then the tube is flickering now and we will soon see that the whole struggle is lost. This instrument can teach, it can illuminate; yes, and it can even inspire. But it can do so only to the extent that humans are determined to use it to those ends. Otherwise it is merely wires, and lights, in a box.-Edward R. Murrow
Originally posted by oldschoolheroI keep having EXACTLY the same problem as hansen-every damn match I use the directional pad to start moving, and end up getting the crap kicked out of me after getting stuck doing a taunt. Otherwise I'm liking this more than any wrestling game I've played since No Mercy, and that's saying something. A sad lack of managers, though.
I *always* used the d-pad to move around, but luckily I am used to my xbox now..where the focus is totally on analog, so I haven't made any mistakes yet. 6 months ago I would have gotten destroyed time and time again.
One sad realisation: I played a match with Randy Orton and I was desperately trying to find the chin lock to make the match look real. The guy has too many non-chinlock moves! *cackle*
This is one of those gadgets where I'll be holding off to see how many games use it, and how they use it. I have zero interest in FFXI as an MMORPG, so I'd be paying at least in part for something I wouldn't use.