Here (gamebanshee.com) is an editorial that uses Smackdown!: Here Comes the Pain (incorrectly called "Bring On the Pain") as evidence of the influence of PC RPG's onto console games. Its always fun to see wrestling games referenced in such peculiar ways.
Originally posted by JaguarHey thanks, Mr. Cactuar. This is an actual post worth giving up. Okay, I haven't really gotten to play Smackdown 3 all that much, so I'm not sure exactly how their CAW works, but I was looking at it, and I saw all these points going towards different styles, like Brawling, Technical, High flying and such. So here's the lowdown:
All current wrestlers in the game start with their current moveset. THEY WILL NOT USE ANYTHING THEY DO NOT USE ON TV. Have you ever played No Mercy and just sat there watching and saying, "That's ridiculous. The Rock has NEVER done a damn shoulderbreaker in his life." that stops now. Poor wrestlers with smaller movesets get smaller movesets in the game (Looking at you Bossman). Also, all CAWs start with a limited number of points that you can put into different catergories of styles, and then into buying different moves that become available when you put enough points into a style. This is like a Wrestling RPG. You gotta level up.
Now here's the key. Everytime you play through season mode with a character you get two things. Points and Cash. Cash is put in a bank and can be used to buy anything (ala the Smackdown Mall in NM) but POINTS can only be used by the character you've played with. Now CAWs can spend their points on whatever they want. They can up their High Flying status, so they are better at High Flying moves, and have more High Flying moves they can purchase and use. However in game wrestlers cannot change their skillset. They can do 2 things with their points. They can buy new moves, and they can upgrade their moves.
Now to explain, buying new moves will help fill out a characters moveset. Take Jeff Hardy for example. Say you want to take him all the way. You want to put the WWF title on him. With his current moveset, all he's got is a barricade plancha, a swanton, and a double legdrop to the nuts as his power moves. So you take him through the season, you get him that Cruiserweight belt, and you rack up some points. Now you can buy him some more moves (mostly high flying, cause you can't change his skills) and make him more and more of a threat until he really is a World Title contender.
The other little idea of mine is Upgrading Moves. Take Booker T for example. He uses the Bookend, and the Axe Kick as his two finishers. During InVasion everybody and their mother kicked out of the Bookend and the Axe Kick, so the game developers would be justified in rating those moves at a B powerlevel (No Mercy power rankings) however, if you kept winning matches with him you'd get more points, and you'd be able to spend them and upgrade Booker T's Bookend to an S ranking, making him a World title threat as well.
This would give the game sooooo much replay value as you can expand people's movesets in so many different ways and play it however you like. And in the end, if you upgraded everyone to their highest potential and gave them full movesets then your friend could come over and be like, "Dude, since when does The Rock do a freakin' Shoulder Drop?!" And you can smile, cause it's all your fault.
Note: I was already berated several times for the Rock/Shoulderbreak thing. I have been dully informed.
Anyway, I think we can all trace the Smackdown/RPG idea right back here to me. So the real question is: Should I be suing Yukes?
"I'm going to go now and demand beer money from my representative. We simply must deal with the problem of my sobriety." - PalpatineW
The crux of the matter in all of this is that although the player is able to create any character possible with the character generator, in the EULA/TOS for the game, all created characters become property of City of Heroes.