VC/WW Europe (Friday, October 10) * Midnight Bowling -- WiiWare -- 800 Nintendo Points * Potpourrii -- WiiWare -- 800 Nintendo Points
VC/WW North America (Monday, October 13) * Secret of Mana (SNES, 1-3 players, 800 Points) * Street Fighter II: Special Champion Edition (Sega Genesis, 1-2 players, 800 Points) * World of Goo (2D Boy, 1-4 players, 1,500 Points) * Art Style: CUBELLO (Nintendo, 1 player, 600 Points)
Wii North America (Tuesday, October 14) * Sam and Max Season One * Safecracker * Boogie Superstar * Ten Pin Alley 2 * Avatar: The Last Airbender: Into the Inferno * Bratz: Girls Really Rock * Littlest Pet Shop * Dokapon Kingdom * Penny Racers Party: Turbo Q Speedway
Yes, Lise, I think they mean the Sam & Max release date this time (but I promise nothing).
World of Goo is supposed to be neat.
Why would you ever buy the Genesis edition of SFII if you had the option of getting a different one?
Originally posted by J. KyleAnybody have an opinion on which (Wii or PC) I should get Sam and Max/Strongbad?
I haven't tried the PC version, but the Wii version works fine. The Wii version is more expensive, though (you can buy a subscription on the PC that will let you get all of the chapters of the Strong Bad game - can't do that on the Wii) and your PC's hard drive is hopefully much larger than the Wii's storage space.
VC/WW Japan (Tuesday, April 14) - Kanshakudama Nage Kantarou no Toukaidou Gojuusan Tsugi (Famicom, 1-2 players, 500 Wii Points) - The New Zealand Story (PC Engine, 1 player, 600 Wii Points) - Darts Wii (1-4 players, 500 Wii Points) - Brain Challenge (1-4 players, 1,000 Wii Points) - Tetris Party (1-6 players, 1,200 Wii Points)
I get the S&M and Strong Bad games for PC as a reviewer, so I've never played the Wii versions. However, I can tell you that Sam and Max is clearly built for PC and Strong Bad is clearly built for Wii.
That's not to say that you won't enjoy either version of both games, but Sam and Max is more detail oriented and I think works better in the confined space of a computer monitor and mouse. Strong Bad is a lot more forgiving and was clearly designed with a Wiimote in mind.
I'm getting progressively more and more worried about EQ2. SOE has been going all-out on hyping its graphics, its geography, and now its sound--and hasn't said one word about advances made in the gameplay.