Ratchet and Clank – It didn’t even come out yet, but it is already an overlooked game. It is the best platform game on the Playstation. It is better than that Racoon game and much better than any Crash game. It has tons of gadgets, shooting, and is deeper than anything else and easy to play.
Frequency - This got dismissed as simply a music game. It is much more. My wife doesn’t like video games, but she was fighting me for the controls. It is a unique game in timeing that is addictive as hell and fun to play.
Dynasty Warriors 3 - This is a hack and slash free-for-all. It has lots of on-screen characters like State of Emergency. Only this comes without the guns and a motion sickness from a poor camera.
Pac Man Fever - This is a party game. It is easy to pick up and fun to play with others.
Hot Shots Golf 3 - Easy to play. More fun than Tiger Woods.
LAPD: Future Cop - Here you can command an army of mechs and lead them into battle. It is like a simulated combat game where you build helicopters and tanks to take over the enemy’s castle.
Team Buddies - This is a similar game where you build grunts, grenade launchers, machines and take turns leading each of them into battle.
Crash Greatest Hits : This compilation includes Crash Team Racing - The best cart racing game on PS. It has been much imitated, but never duplicated and Crash Bash -A great Party Game. I especially like the Pong style games.
Ms Pacman: Maze Madness - A Great game, it includes a new platform game, the original, and party games.
Bloody Roar 2 - Very good overlooked fighting game, has beautiful characters like the vampire lady who turns into a bat.
Madden 2001 - Has the best gameplay for any Madden game ever including all of the PS2 versions.
ECW: Anarcy Rules - Just play Tajiri and be amazed. Here he is better than the real one in the WWE.
Any Hot Shots game is great. And for those times when you're under the influence of various mind-altering substances, N2O. Nice soundtrack by the Crystal Method (hell, that's why I bought it years before I even got a PSX).
Overlooked PS1 games? Oh, now you are ALL up in my area.
Poy Poy: As simple a concept as it gets. Pick up bombs and heavy objects, and fling them at opponents who are trying to fling them at you. 3D open-field dodgeball with game-show scoring and four-player capabilities. How can you NOT love this game? (I'm still trying to track down a Japanese game similar to this that's even more twisted -- Rakugaki Showtime, by Treasure.)
Intelligent Qube: Probably the most underrated and addictive puzzle game ever on the PS1...
Super Puzzle Fighter 2 Turbo: ...if only because this one has a bigger following. (The Dreamcast version is even better.)
Jumping Flash! 1 and 2: Early titles with nearly identical gameplay (if you're going to buy one, buy JF2), but a great concept with nifty graphics and gameplay mechanics. This was one of the series that convinced me to buy a PlayStation back in the day.
Tobal 2: THE definitive fighting game on the PS1; not bringing this game to the US was one of Square's biggest mistakes ever. The fighting engine was superb, the quest mode was incredibly addictive, and the combined package was among the best overall games for the system.
Gunner's Heaven: The sequel to Gunstar Heroes. Do I need to say more? Not to anyone who remembers side-scrolling shoot-em-up heaven on the Genesis.
Soukuygurentai: Take an already-classic Saturn vertical shooter, and jazz it up with Dual Shock effects. w00t!
Star Ocean: The Second Story: Screw Final Fantasy -- this is the definitive PS1 RPG.
Tecmo's Deception series (1, 2 and 3): Three of the most underrated (albeit repetitive) games ever. By the third, you could catch an unsuspecting opponent in a beartrap, knock him across the room with an electrified, swinging hammer, launch the soon-to-be-corpse with a spiked wall, launch it again from where it landed with a spring-loaded floor, just in time to drop an oil-filled vase on his head. Watch him stagger as another sliding wall sends him flying again, this one on fire (igniting the oil from the vase); as he lands, a giant fist comes out of the floor, knocking him into the spinning blades of the ceiling fan and then back to earth with one last big thump... in time for the giant rock to come rolling down the stairs and add a final insult to injury. All in one smooth motion. What more could you want from a game?
Monster Rancher 1 & 2: Frighteningly deep training sims, particularly the second one. You could go nuts developing intricate raising schemes -- believe me, I did, and I don't want to know how many hours of my life went to these titles.
Fifteen'll do for wave one...
(edited by vsp on 7.11.02 1337) "When I feel depressed, I sit under a willow tree by a cool river, and imagine that I am strangling a duck." -- Kotaro Sarai
As far as PS2 goes, SSX Tricky has had nary a mention on this board, but is the game I've been playing the longest without getting bored of it...and I have FFX, GTA3, GT3, MGS2, Nba Live 02, Madden 02, and a few others. But that's just my own personal opinion. Trying to break my roomates record on Garibaldi with Mac has kept me up many a night.
Comic Book Guy: "Last night's 'Itchy & Scratchy' was, without a doubt, the worst episode ever. Rest assured that I was on the Internet within minutes, registering my disgust throughout the world."
1). Vanguard Bandits Amazingly fun mech RPG with multiple storylines, made by the genius' who did the Lunar games 2). Lunar: The Silver Star Story Ok, the graphics, even for Sega CD, sucked ass and only the animated cut-scenes got an overhaul, but I defy you to find an RPG with a more engrossing cast and voice-acting. Ghalleon is the greatest RPG villain ever. He eats Kefka and Sepheroth for breakfast and poops them into Sin's mouth. 3). Vagrant Story Square had better make the planned sequels and release them here. EXTREMELY innovative. A great RPG for people who hate RPG's 4). Castlevania: SotN Best platformer ever? If not, it's damn close. The chrissagrim is the greatest weapon in video game history. A sword that swings 4x for each stroke and swings as fast as you can hit the button. 5). Persona Ok, this one you either love or despise. I'm in the former category. A modern day RPG set in a strange (but still modern) alternate universe. 6). The Legacy of Kain: Blood Omen The first in the series and infinitely better than it's sequels. Voice acting is A+ and it plays like an old school Zelda, but much bloodier. Scratch what I said about the chrissagrim, the flay is the coolest weapon in VG history. It seperates your opponent and his skin into 2 tidy piles. 7). Super Puzzle Fighter see vsp's post 8). Star Ocean 2 ditto 9). Ico Simple and beautiful. 10). Street Fighter Alpha 3 Even if you haven't like SF in years, the pure innovation in this title will make your jaw drop. Tons of fighters, each with 3 unique styles. A-ism is balanced. V-ism lets you improvise like a mad-man. X-ism sacrifices defense and variety for pure power. 11). Fatal Frame Put on some depends, because this will scare the piss out of you. 12) Suikoden I, II, III See my Suikoden III thread. 13) King's Field 1 & 2 and 14) Clock Tower I know I'll catch shit for this, as these games are almost universally reviled, but I had fun playing them. Sue me.
edit: added clock tower
(edited by astrobstrd on 7.11.02 2312) "Words to memorize. Words hypnotize. Words make my mouth exercise. Words all fail the magic prize. Nothing I can say when I'm in your thighs."
Originally posted by Pool-BoyDanger Girl was great for the PS1 (until I inexplicably can't get past one damned guy... grr... Risk was awesome... as well as the Cool Boarders series...
we bought 3 copies of danger girl for our store for rent
none were ever rented, were put on sale 5 months ago at 8.99, and none were bought...
and i have skorpio17's back on the Hot Shots series. they are some of my fav all time games...very low learning curve, and very challenging on the harder courses.
Wrestling has been rhyming with ass. I miss shows and it makes me all shades of ambivalence. WWE is starting to suck again. The crops? Jeezum Spice! Someone stole my crops. What in the ham fat is going on. That's just poo-doo! That's just my 2.4856 Yen.
Frequency rules due to the fact that it has a great line-up of indy/non-indy songs on there. I just wish Funkstar De Luxe would put the Frequency mix of "Ignition" out on his latest CD (props to Jaguar for helping me find the non-Freq mix!).
Dynasty Warriors 3 rules just because a level can take up to an hour and a half, if need be, to win. That, and elephants.
I'm adding Pocket Fighter to the mix -- fun to watch some of the sprite animations, and addictive to boot.
Michael Cole -- "It's like you're the 'Fresh Prince of Bel Aire!" Tazz -- "Better than being the King."
I see Ico was mentioned for the PS2. I don't think I'd recommend buying it (unless it's a Greatest Hits or is cheap used) because you can plow through it in a rental, as I did, but I would definitely recommend renting this. It's maybe the most subtly impressive demonstration of amazing graphics for the system.
The entire game world seems to exist at once, so that when you're at one part of the castle, you can see things down below you in the distance where you haven't gotten yet, and when you get down to that part, you can see the places you've already been in the background, like you left them. There's really fantastic character animation and detail, too, as good as I've seen in any game.
Essentially, it's just a puzzle game where you have to pass through certain rooms or sections of the castle area, but the addition of a second character that can't be directly controlled (you have to guide her by sound or manipulating the environment around her) adds the interesting part to the gameplay. Like I said, it's too short to have made me buy it, but it's one of those lesser known games that you should rent and there's this tough-to-define lonely quality about it that will probably drive you to beat it before taking back.
An underrated Playstation game that I'd recommend (because it should be super cheap now if you can find it, I think I got it for $10 or so) is Evil Zone. It's a fighting game and actually a super-simple fighting game (you only use two buttons, though you can get a pretty good variety out of them), but it's more about the presentation than the game. Every character is like a character out of a crazy anime show and their respective story modes play like episodes of the shows they'd come from, where after winning a fight, you preview the next fight like getting previews for the next episode of the show.
For example, one guy is a drunken space lawman gunfighter type, and his episode previews feature him talking to his wife and trusty space dog about who he has to fight in the next exciting episode. Another guy seems to think he's in some weird relationship comedy dating show or something. But best of all is Danzaiver, who has a Power Ranger/Ultra Man type thing going and believes he's in some ridiculously over-the-top sci-fi action cartoon, giving his episodes these great 15 word names. I think it's impossible to play the game and not be incredibly entertained everytime Danzaiver yells his own name out as a battle cry or says the epic "DAAAAANZAIVEEEEER! THE ULTIMATE HERO!"...and he says it a lot. This is another one of those games that may be too short or simple to buy, but I don't know that they rent many Playstation games anymore. It's still a lot of fun to play as a parody of fighting games and the shows that inspire them.
Astrobstrd and VSP beat me to what I was going to say, but I'll say them again anyway...
Monster Rancher 1&2 - I had never heard any reviews or people talking about Monster Rancher 1 when it came out, until one day one of my friends told me about it. He said, you have your own monster and train it and then fight other monsters. And right off the bat the idea sounded great. It was one of the few games I bought without ever trying first and I loved it. As a matter of fact Monster Rancher 2 was one of the most anticipated games ever for me. And I played that game more than ANY Playstation game not called NCAA Football. I would still play it today if I still had it, but when I found out Monster Rancher 3 was coming out for PS2, i sent Monster Rancher 2 to my sister who lives in Buffalo because she had just gotten a PS2 and wanted some games (she never had a PSOne, so I sent her games from it since you can play them on PS2). Anyway, Monster Rancher 3 sucked, and I wish i had Monster Rancher 2 back.
Suikoden 1&2 (haven't played 3 yet) - These games were both great, they didn't have the graphics like the Xenogears, or the Final Fantasys or the Legend of Dragoons. But they good storylines, the ability to collect over 100 characters was very fun. The ability to build your castle was fun. I also loved the battles you had between armies. And of course the great cooking game in Suikdoen 2 is right up there with the card game from Final Fantasy 8 as the best side game ever. I'm a HUGE RPG fan, 95% of the games I play are RPG or sports. BUT, for RPGs I usually just beat it once and that's it, move on to something else. But not the Suikodens, Suikoden 1 i played atleast 3 times, and Suikoden 2 i'm in the process of my 5th time through.
I'm really looking forward to Suikoden 3, but there isn't really much I want for Christmas this year, so I was going to try and hold off until Christmas and get and Grand Theft Auto: Vice City then. But I also want Metroid Prime too, and i CAN'T get it until Christmas, because I'm not getting a Gamecube until Christmas. So I'm thinking i'll probably give in and get atleast one of them before then, and it will probably be Suikdoen 3.
Aw, MR3 wasn't THAT bad. It was definitely a dumbed-down engine compared to MR2's, much easier to breed successful monsters with, but I can't blame them for skewing it for a younger target audience. MR2 was far less approachable for novices, whereas in MR3 there aren't any master-level training regimens to max out all stats. Okay, there is one (a time-consuming method involving resetting-on-failures and doing nothing BUT ventures for the first stages of life), but MR2 let you use and abuse items in ways that just aren't there in MR3.
I trained a number of 5000+ point monsters in MR2 (out of a possible 5994), but can barely break the 3000 (out of 5000) barrier in MR3. The shorter lifespans don't help in that regard. Still, there's nothing like the feeling of slapping in every CD you own, hoping to find something interesting...
Once someone dug out the numerical effects of drills and items in MR2 with a GameShark, I did something truly pathological -- I concocted a scheme where a test Hare could light-drill every week of its life, never resting, and still survive to its breed's full maximum lifespan (using items creatively to deal off stress and fatigue). That was several hours of my life I'll never get back, but it was fun to prove that could be done.
"When I feel depressed, I sit under a willow tree by a cool river, and imagine that I am strangling a duck." -- Kotaro Sarai
My main problem with MR3 (and maybe i'm wrong about this, and just didn't see how to do it) was that there was no breeding two different monsters together. I always found that one of the most fun parts about the Monster Rancher games. You could get a lot of different monsters with different combinations of breeding. While in MR3 all you have to do to get the monsters is put in CD after CD. Eventually you run out of CDs and can't get new monsters. Unless there is a way to breed that i was missing?
Also I don't even remember if there was quests in MR3, but if there was they must not have been as good as MR2 since I don't really remember them.
I also didn't like how cartoony the characters looked but like you said I don't blame them for targeting a younger audience.
What they did in MR3 was actually more subtle than it appeared. In a nutshell, they eliminated the "random factor" of breeding and separated combining-monsters-for-better-stats from combining-monsters-to-get-different-breeds.
In MR2, if you wanted (let's say) a faster Golem, you could build up a Golem and a Hare separately and breed them together, hoping for a Golem/Hare crossbreed with a mixture of the two parents' characteristics, some moves from the primary parent and improved stats. MR3 doesn't quite work like that, as its subbreeds are based on locations, not on actual monster types.
The Monster Hearts are your "combining" aspect -- essentially, you're breeding two monsters together, but one of them is your CURRENT monster. That monster (the one the Heart is applied to) will be what the end result looks like, and you have foreknowledge of what moves and stats it will acquire (20% of each stat of the Heart monster, and whatever move type (Bit, Stone, Orb) was the Heart monster's forte). In a way, it's more productive than resetting endlessly in MR2 because you kept getting a Naga/Golem instead of your desired Golem/Naga, or because you didn't inherit the stats or moves you wanted.
Changing subbreeds requires either lots of CDs or evolution, the latter of which could be much more effective. By training a monster exclusively in a new environment (the jungle, for example) and feeding it lots of the local specialty food, your monster could evolve into a subtype suitable for that environment. This process not only could unlock new subbreeds, but it had significant training implications at times, as subbreeds often gained stats in very different patterns.
For example, imagine that I want to train a relatively balanced Mew, which is a monster type that generally sucks at raising DEF and LIF. The Ocean subbreed (a Tortboy), on the other hand, has good LIF and DEF gain rates at the cost of a lousy SPD. I could take an Ocean subbreed and spend a full life stage in the Desert, training LIF and DEF exclusively and building up some impressive numbers (for a Mew) in those stats. When the monster hits its growth stage, WHAM -- it's now a Desert Mew (a Mewkkiri), which is lousy at gaining LIF and DEF, but it doesn't _need_ to build those now. I can now focus on SPD and POW drills instead of wasting training weeks on hard-to-raise stats.
The "quests" didn't unlock as much as in MR1 and MR2, but that was a good thing in a way -- MR2 was frustrating in that half of your CDs were unusable at game-start. The unlocking items (the Joker's Mask, the Zan's stone) came through storyline events outside of the "ventures", which were mostly stat-and-proficiency-building exercises.
"When I feel depressed, I sit under a willow tree by a cool river, and imagine that I am strangling a duck." -- Kotaro Sarai
About a year ago I picked up Nitrous Oxide (N2O) for PS1, put on the stereo as I played it, and really enjoyed it. The game isn't bad, the colors are cool, and the Crystal Method Soundtrack was really good. Plus, it was $1.99.
"You know Monsoon, I am impressed, and I don't impress easy" -Jesse "The Body" Ventura
I guess maybe Titanfall didn't move as many systems as they hoped? It's nice of them to offer it this way, but those who don't have Kinect will be missing out on some of the biggest improvements this system brings.