Seems like a lot of trouble to go to for a bunch of really crappy games on a teeny screen... then again, I suppose a barely-playable port of the first Tomb Raider might be slightly preferable to yet another game of blackjack or whichever breakout clone your phone of choice has.
Kansas-born and deeply ashamed The last living La Parka Marka
"They that can give up essential liberty to gain a little temporary safety deserve neither liberty nor safety." - Benjamin Franklin
I wonder if they considered a physical protection scheme where the software checks for identifying model number information (or somesuch) on the hardware before running.
Regardless, Nokia needs to move on this quickly with the small installed base that they're working from. They had, what, 5000 or so units sold in the first week nationwide? Not alot of wiggle room to cope losses from pirated software.
If Nokia had some killer app that everyone was drooling over, I'd think this would be a problem for them. But with the games available, people might be willing to download them and install them to their phone if they are free, but I can see how people wouldn't think they are worth the price of an N-Gage plus cartridge. If there is just about zero interest in their product already, this really can't drive demand lower.
VC/WW (Monday) - Chrono Trigger (SNES; 800 pts) - Gabrielle's Ghostly Groove: Monster Mix (WW, 500 pts) - Lead the Meerkats (WW demo, free) Retail (Tuesday) - ExerBeat Rock Band DLC (delayed until Thursday; * has optional Pro Guitar for an extra $1)...