I downloaded the demo on my 360 last week and bought the real deal yesterday. Had a lot of fun with it, though I hear the 360 version doesn't have as much to it as the PS2. Graphics are awesome though and the gameplay was nice.
The new playcalling system(I assume this is the same for all versions) is a nice change. Really like the way the controls work now too for jukes. Not sure about the momentum meter. Once you have it swung your way it becomes really easy to get rolling on someone, which I guess makes kinda sense, but still. The new kicking system is much better than the old way.
Like I said, maybe different for the PS2 but it was worth it for the 360 version this year I think. Having said that they still haven't really changed a ton of major things about the game, as has been the case for years now. My hope is that I can hold off on Madden until the Wii version and that it will kinda breath new life into these sports games. Wii'll see.
Yeah it's the same for the 360. I mean if you chose to pick by formation then it's the same as it used to be, so I don't understand why you would hate it if you liked the old way. I like the option to pick by other means though.
I picked up the PS2 version and I've fiddled with it a bit. The Campus Legend mode seems pretty cool, although there is a LOT of practice. Actually, now that I think about it, they SHOULD have made it so that you had to ace all of the pre-tests to be a true freshman starter from Day One. I mean, I jumped the gun twice on the 40 and ended up with a 5.37, did "OK" on running the plays and STILL started the first game for BC, who has a returning senior QB. They could've made it so that you only got to practice until you were good enough to play, you'd think.
Scrimmage mode is kind of cool, although it seems like they could've improved that a tiny bit as well by giving the option for running the 1s vs. the 2s. I didn't try doing Mass Subs but that would mean I'm only giving myself the 2s which is only half-good.
Also, I don't know why they can model Washington's uniforms correctly. I know they've fallen off the radar and all, but even the UL-Monroes of the UL-Monroes of the game have correct uniforms. Friggin' Rice looks like thir NEW uniforms are on there, fergawdsakes.
They also kind of messed with the Huskies because UW has a lot of guys that do double-numbers (wear the same number, but one plays offense and the other plays defense). I was trying to figure out who in the heck #35 was on defense, and finally I realized that it's Scott White, who is #4 - the same as Husky QB Isaiah Stanback. WTF? They always put the double-numbers in before, you just couldn't do them yourself once you got your own guys in there. There are like 20 players with the wrong jersey number.
I like the kicking controls but they'd already implemented it on Arena Football, so I've been doing it for a while. I thought they were going to put the passing cone in, which really ticks me off that it's missing because THAT is the ENTIRE reason I bought the game in the first place. I'd sworn I was going to just keep playing my 06 dynasty that I'd played through 2011 (just got a contract extension, too) but I wanted the passing cone. Oh well.
"You know what you need? Some new quotes in your sig. Yeah, I said it." -- DJFrostyFreeze
I have the PSP version, which is perfect for me because I'm on the road a bit this summer, going on job interviews and finishing up some teacher certification work.
I like the game, but I have some complaints. I understand that stadiums can't be as detailed, but some of the stadiums don't even come close to looking like their real-life counterpart.
Also, there's a gigantic bug in terms of the running game. For some reason, the game appears to stop counting yards after the first hit. So If I run up the middle, get hit at the line of scrimmage, break a tackle, and gain 8 yards, for some reason the game acts like I got hit at the line of scrimmage. I thought I noticed something hinky, and now others are having the same problem. I'd like to see EA do something about the bug, because it's frustrating. You'd think somebody at product testing would notice that a four yard run suddenly turned into a loss of a yard or no gain.
Needless to say, I'm now running outside a whole bunch, and am recruiting less power RBs.
EDIT: Click Here (pspfanboy.com) to read more and see a video of the glitch in action. Of course, you can also read EA's response, which is: "During running plays the ball will be spotted at point of first contact where the tackle is initiated. The ball will not be spotted where the player is ultimately taken down."
WHAT? The more I read about this, the madder I get, and IGN has changed their review significantly. I still like the game (portable football with a dynasty? Sign me up), but it's fairly ridiculous. Good thing I have a good pass game.
Wow, from 8.5 to 6.9. I agree, such a major glitch in one of their premiere titles is absolutely inexcusable. I hope this doesn't mean they're getting more and more sloppy because they know they're the only game in town.
Not that I was planning on getting that title for PSP, anyway.
Well, IGN (psp.ign.com) is reporting that EA is working on a patch How that will work, I'm not sure, but at least EA is working on the problem.
But that doesn't excuse the fact that the game shouldn't have been shipped with such a crucial bug. It's even more amazing to me that the version reviewed by IGN was a non-buggy, more superior version of the game.
I'm moving this weekend, work's gone nutty, and I've got some family stuff going on, so game threads may take a brief hiatus over the next few weeks. Anyone who wants to step in can feel free. WiiWare (Monday) – Astro Bugz Revenge (700 pts)