I'm surprised that nobody else started a thread about this blockbuster. I will drop spoilers in this thread, so YOU HAVE BEEN WARNED!
Wow, they really upped the level of difficulty. I never tried to play the previous games without radar, but now you have to AND you are in the damned jungle! What is the result of this? A lot of frustration, but a lot more fun. The learning curve is much greater than the first two, but it is so much more rewarding.
They added a new combat system(even though in the opening video of MGS Cambell mentions CQC) called CQC. Basically, you use your can sneak up on guards, grab them and stick a knife to their necks. From here you can slit their throats, interrogate them, knock them out or hold them hostage while you aim your gun at his frozen comrades.
The story isn't all that great, but the entire presentation makes up for it. I think this game uses more of the PS2 than any other game. Every little thing in the jungle is interactive. If you thought you could do funny little tricks in the previous games, this one will amaze you. I haven't even scratched the surface as far as little extras go. The FMV cutscenes are incredible.
There aren't many memorable characters. The Boss and the End are the only two that really stick out in my mind. They seem to be repeating themselves a little bit. The End reminds me of Raven as he is all about nature and the animals in the forest. The battle with the fury reminds me of the battle with Raven except it isn't nearly as fun.
The music is great in this game, probably the best in the series, EXCEPT you don't hear the theme song till the very end of the credits! The original MGS song went along perfectly with it. I know they shouldn't over use it, but come on.
The story isn't really all that compelling. No big twists or anything like that. There wasn't one memorable Codec conversation in this game. I can think of several from MGS and at least two from MGS2.
Is it worth it? For the gameplay alone yes, but I think sadly the MGS series is losing its luster. It seems to be getting formulaic(even though that was the point of MGS2). Maybe it is time for Kojima to hand his project onto someone else...
The only people I know who played it are people who forgot how much they hated the hours upon hours of Codec conversations. I didn't forget, so I decided to skip it. A couple of my friends remembered their hate and returned the game after one weekend with it.
MGS has a bunch of great gameplay. I just hate sitting through their idea of 'story-telling' to get to it.
"During his term in office, George Bush has relentlessly continued to be presidentódespite the clear benefits to America his absence would bring to the lives of citizens everywhere."
I can't believe the hate for this game. It thrilled me like no game has in years. I loved every minute of it and plan to buy it, even though I rented it when I beat it. The bosses are great, I loved the graphics, and yes, it was super challenging at times. The battle on the motorcycle was too fun.
Kind of funny how they basically fucked the story six ways to Sunday so much in Metal Gear Solid 2, they dumped it completely and did a prequel for MGS3. I'd like to play another game as Solid Snake, and none of that whiney Raiden bitch. But still, I don't know how they can continue on from the cliffhanger in the second game.
"Don't compare my arm...to your cheap arm!" -Edward Elric
I agree with you Vile. I've played through the game a few times, just to try to see what the hell is supposed to be going on. I am not sure if they had a plan when they wrote that script. Sometimes I think they just wrote a whole buncha crazy shit and figured it would pique interest and that they could fill in the blanks later on. I sure hope they have some grand strategy, otherwise, only MGS really exists.
Reminder: the DSi XL, WarioWare DIY, and America's Test Kitchen all came out yesterday. Haven't tried DIY yet, and no intention of trying ATK unless you get minigames where you can play as Christopher Kimball battling evil-doers with his bow tie.