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The W - Video Games - Megaman Battle Network Transmission for GCN (Review)
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Lexus
Andouille








Since: 2.1.02
From: Stafford, VA

Since last post: 1453 days
Last activity: 199 days
#1 Posted on
Picked up the game for purely nostalgic purposes, and was pleasantly surprised.

Gameplay: Just like the games for the old Nintendo. Even the slide and jump look the same, only with massively souped up graphics. As usual, you pick and chose which bosses to go to, and some have weaknesses to weapons you have, but not necessarily to the weapon you got from the last boss. In fact, you can get the weapons from any enemy in the game (even those little hard hat guys!)

Story: Uh, not bad, in a Pokemon sort of way.

Translation: Sloppy as hell. I've read both "secret texts", and they come off like something from Zero Wing. All the voices are in Japanese too, because Capcom had to rush this over to the U.S. I've had hours of fun pretending that everybody is screaming nonsense in english. (Elecman screams "I'm going to bed" when you fight him.)

Difficulty: When you first start, hard as balls, but as you progress through the game, it gets really easy. In fact, the final boss is the easiest, while the first boss took me 6 or 7 tries to beat. Total hours gameplay to finish; around 10. Total hours gameplay for 100% completion; 15

Overall: I love the game, possibly only because I've always dug MegaMan games, and this is almost a direct call back to the games for the NES, but with spectacular graphics (3D backgrounds/2D gameplay).

7/10 (10 being Counterstrike, Dr. Robotnik's Mean Bean Machine or LoZ: Ocarina, 1 being Towers of Druaga, Superman 64, or that flashing screen thingy my NES used to do.)





It's good to see you Lord Vader.
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HitTheSnoozeButton
Boudin rouge








Since: 2.1.02
From: Pittsburgh PA

Since last post: 5523 days
Last activity: 2730 days
#2 Posted on
Lexus, are you a beast of a gamer? I read the EGM review of this game, and while they echoed your sentiments that it was a great deal of nostalgic fun and a good game, they said that it was hard as hell and that its difficulty made it not as fun. I'm trying to decide whether it's even worth a rental, so can you shed any more kind of specific light on this game? Especially about the "battle chip" weapon system that was described by the guys at EGM as being so horrible?




Hey Pirates, don't trade Giles.
HrdCoreJoe
Potato korv








Since: 29.4.02
From: Jax, FL

Since last post: 4493 days
Last activity: 4492 days
#3 Posted on
My best friend is a MegaMan freak, so I told him about this game while we were in a Rhino here in Jax. He immediately went out to buy it, spent more time than I'd care to admit (as I was there watching) playing the first level, got fed up with it and tried to return it. They would only let him trade it in for the exact same game so he just threw it in the trash. 40 bucks well spent!
I used to love Mega Man myself, but I couldn't bring myself to play this new travesty.



Andy Richter does indeed control the universe.
Lexus
Andouille








Since: 2.1.02
From: Stafford, VA

Since last post: 1453 days
Last activity: 199 days
#4 Posted on
For starters, the first SMB Game I could beat was Super Mario World. I'm okay at best at Counterstrike, or any other FPS for that matter (except GoldenEye, Stack, Pistols, One Hit Kill, I will dominate). I did, however, beat LoZ: Ocarina, LoZ: Majora, and LoZ: Windwaker without the guide books whatsoever (not full completion). MegaMan experience: beaten MMX2 and 3, MM64 (played 'em all). I may take credit there as an alright gamer at most.

Yes, the first level of the game is fierce hard. Your gun sucks, you have few battle chips, and your life bar is low. However, as you progress, you get more powerful, and it gets easier (the level of difficulty never really changes, just MegaMan and your ability to time weapons get better).

The battle chip system is how you can gain the weapons of any enemy, as I mentioned. If you kill an enemy efficiently enough, you get a chip which enables their weapon. However, one chip means one usage of the weapon, so in order to have plenty of Cannon chips, you have to kill a lot of cannons. This is likewise with bosses, whom you have the option of fighting again and again to do just that; gain more battle chips.

However, while there are 137 battle chips total in the game, you can only hold 20 in your "folder", and each time you draw from your folder, you are given 5 random chips from your folder (meanwhile, all your other battlechips are in "storage"). You can select a weapon which will come up regardless so long as your folder level is high enough. Example: Cannon is 8 mp, and Lil Bomb is 16 mp. Your folder is only at 8, so you can set Cannon to memory, but not Lil bomb. You can hold any chip in your folder regardless of folder level.

If you use up all of your battle chips, you have the option to "boot up" 5 fresh new chips, and even go into the battle chip system and choose what stays in the folder and what goes in storage. However, you lose all battle chips currently in use (the 5 you chose) in this process, which could be booted at a later time. You can boot up new battle chips when a "custom" meter is filled by hitting Z.

As you go on through the game, certain chips become obsolete, and you have to use more powerful ones.

Okay, that's the best I could do to explain myself.





It's good to see you Lord Vader.
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