I got a PS2 about two months ago. It came with GTA3 and Smackdown: JBI. I borrowed MGS2 and FFX from a friend. I haven't had much time to play anything -- though GTA3 is a mess of fun and the CAW option on JBI is the best yet -- until this past Friday when I was home sick from work. I threw in FFX (I had played, or rather watched since those first four hours are largely cinematic, roughly four hours of the game prior to this) and suddenly my day disappeared.
As someone has said in another thread, Holy crap! FFX is ADDICTING. I played until 1 a.m. I got up on Saturday, played for two hours, did some housework and then dove back into the game, almost skipping dinner. Again, I played till roughly midnight. I spent a good four hours yesterday just levelling up on the Thunder plains. I've played through FF V-IX and every time I start to play another installment, I ALWAYS forget to level up and I inevitably spend two to four hours doing as such right around mid-game.
Thankfully, my better half has been out of town since Friday morning, so I was able to pull this off without any guilt. Funny. The same thing happened when I beat IX.
I'm now 21 hours into the game, and I just killed Seymour after getting Shiva. Am I at the halfway mark yet?
I've got a couple other questions:
1) I sent Kimarhi down Tidus' sphere path. Is this smart?
2.) Will Rikku get any weapons that do triple-digit damage? Or is she pretty much limited to the thief role?
3) Out of concern for my blood pressure, I've avoided playing Blitzball. Is the only payoff for this the ultimate weapons?
4.) Are any other of the minigames essential to beating the game?
5) Is there any sort of rhyme or reason as to when the characters get new Overdrives?
1). Whatever you do with Kimarhi is up to you. I sent him down Lulu's path and used some skill orbs to pick up some thief abilities. You want to get Steal or Mug for him when he faces the two other Ronso (they've got some lv. 3 or 4 key spheres). In my game, he didn't get all the periphery spells (death, bio, etc...), but he dished out more damage than Lulu.
2).Rikku gets better weapons, but she should about always play a support role. Alchemist is a GREAT ability to add to her weapons. She also finishes her path rather quickly and has easy access to either high level white magic or mid level black magic.
3). Blitzball gets you ALL of Wakka's overdrives. It also gets you World Champion, his legendary weapon.
4).Essential for beating the game?...no. For doing it easily and with style, yes. Dodging lightening in the Thunder Plains 200 times (consecutively, ugh) gives you one of the keys to unlock Onion Knight, Lulu's legendary weapon. Playing Butterfly Catcher gives you one of the keys to unlock Spirit Lance, Kimarhi's legendary weapon. The Cactuar game (you need the airship first) gives you a key for Godhand, Rikku's weapon. The Chocobo game (you'll get there in a few hours) lets you get a key for Caladbog, Tidus' weapon. The Chocobo race at Remiem temple is key to getting the Cloudy Mirror, which you need to unlock EVERYONE'S weapon. The Monster Arena gets you items that you can't get elsewhere, or in an absurdly high quantity, but be prepared, because the monsters there are EASILY more powerful than anything else in the game. Legendary Weapons are obscene, and worth everything that it takes to get them. Tidus went from doing 9000 dmg on my game to doing 15000 and is always hasted.
5). Tidus gets over-drives, by performing over-drives. 10 = Slice & Dice. 30 = Energy Rain. 80 = Blitz Ace. Yuna 's doesn't change (why would it have to? ;-) ). Auron gets his by getting Jecht Spheres (You should have just gotten one, Shooting Star is nice, eh?). Kimarhi learns his from monsters. They are:
Jump (duh) Fire Breath Seed Cannon Self-Destruct Thrust Kick Stone Breath (My fave) Aqua Breath Doom White Wind Bad Breath Mighty Guard (Very good) Nova
Wakka, I covered under Blitzball. His second over-drive, Attack Reels + World Champ = more damage than any non-Aeon in your group will ever do. Lulu and Rikku are self explanatory. You still about 20 hours to go...if you rush. If you want everything, you easily have another 35-40. Be prepared to be AMAZED at how difficult arena monsters are too.
(edited by astrobstrd on 10.6.02 1401) "I'm a street-walking cheetah with a heart full of napalm. I'm the runaway son of the nucleur A-bomb. I'm the the world's forgotten boy, the one who searches and destroys."
The only mini-game in the FF series I have ever enjoyed was the Chocobo Hot and Cold Game in IX, simply because it gave you KICK ASS weaponry and items AND you leveled up like mad doing the whole thing. Ah yes...I loved IX more than any other.
YOU WANT A PIECE OF ME!?! - The immortal, chilling words of...The Shockmaster!
Anyone have tips on how to improve Yuna? Her summons are still kinda confusing to me and I always get whipped whenever another summoner challenges her to battle. Do you have to continually summon beasts in order to level them up??
I haven't played FFX in awhile because I was pretty frustrated with it.
I think the Summons level up as Yuna does, so increasing her stats impacts their stats.
As for the Kihmari question that Papercuts had earlier, I got him the steal and use commands from Rikku's sphere path (I think that's probably a natural thing and what you're supposed to do, because it comes in handy for him and her path appears to be his since you don't have her when the sphere grid starts to come into play). I then started sending him ahead of Yuna on the white magic sphere path, but I'd recommend against that, since I'm close to the end now and seem to have left both Yuna and Kihmari kind of weak by not doing more with them. It might just be my style of play, though, since I've always been the type to bull through the games with as little level-ing up as possible since FFIV, and I've been doing that here, too. I don't intend to do all the Celestial Weapon jazz, seems like too much non-story related work.
I do need to get some more speed for Auron, though. He's my big offensive threat and I'm starting to suspect that he's a little slow in battles for the last few bosses the way I've built him.
The Power Of Yuna's Summons = Yuna's Power. Level her up - not easy, but neccesary - and you'll get a lot more out of them.
And if you think/know you're about to go up in a big battle, take a step back and fill up the Aeon's Overdrive (and any other one you can use) meters so you'll at least start with a big hit.
Also, my detailed How To Win At Blitzball guide:
1) Past it to Tidus. 2) Shoot. 3) Repeat. 4) The End.
Actually, it's just a matter of time - your opponents seem to only level up when you play them, so before long your guys [and never ditch the guys you came with - you can not play then if you want, but keep 'em] abilities will easily exceed most other teams. The extra players they find later (mostly Al-Bhed store people) will help them out, but the main guys you use will eventually be leagues ahead.
It's EXTREMELY helpful to learn the Jecht Shot to win early on - either on the first trip on the ship, or much much later when they give you the freedom to do whatever you want (go back to the ports and you can sail again and get another chance; I'm not sure if you can just go either way or if it's a particular port.) The Jecht Shot lets you cancel out two potential blockers + a shot bonus, the best move in the game by far.
If you don't get the Jecht shot on the first try, the Sphere shot is pretty good, but you'll probably find yourself getting wore down by blocks often early on. You could just take a lot of losses to build experince (you'll probably take a lot of losses early either way) and to build Tidus up (SHOOT SHOOT SHOOT SHOOT)
Everyone else on Besaid is eh and really not worth much extra attenion on offensive - make their extra ablities defensive and passing, and get Tidus the ball.
Originally posted by Dr UnlikelyHe's my big offensive threat and I'm starting to suspect that he's a little slow in battles for the last few bosses the way I've built him.
Auron's slowness is part of the character balance. He's basically Steiner from FFIX if you think about it.
Anyway, I've basically circumvented the slowness by starting off with Tidus and Auron, equip Tidus with the first strike sword, caste haste on Auron on that first turn, and then, if needed, switching Tidus out. From there, I just use Armor Break on Auron's first attack, followed by Power Break, then a couple basic attacks and it's all over.
I'm sure there's a more effective strategy out there that a more experienced player has come up with, but this works for me.
As you get to higher levels, Wakka dishes out more damage and is faster than Auron. I mostly use Auron for his Break abilities, which are almost mandated against some of the end guys.
As some one else mentioned, I would HIGHLY recommend saving over-drives for boss fights. If you need to take out random encounter guys, most things are susceptable to Kimahri's Stone Breath.
If you don't go for the legendary weapons or hidden aeons, please do not THINK about fighting any of the original, area, or species creations in the monster arena. I've beaten chimerageist and one or two others, but I've seen Earth Eater take WELL over 250,000 points of damage (Wakka + World Champ + Attack Reels deals out about 10 x 15,000)
edited cuz I'm an html retard
(edited by astrobstrd on 11.6.02 1540) "I'm a street-walking cheetah with a heart full of napalm. I'm the runaway son of the nucleur A-bomb. I'm the the world's forgotten boy, the one who searches and destroys."
Auron's slowness is part of the character balance. He's basically Steiner from FFIX if you think about it.
Yeah, I've just reached a point late in the game where he's become too slow in battle to rack up the damage I'd relied on him to bring without sending him around the grid to pick up some more of the speed from the agility markers. I definitely use the Haste and Hastega on Tidus, Auron and Wakka early during the big fights.
Wakka's ability to attack from a distance (he pretty much beat the Bevelle guardian singlehandely for me, with Auron cleaning up whenever it made its close run) combined with his pretty high power and speed balance, makes him really useful. I rely on Wakka and Auron a lot like I relied on Edgar and Sabin in the SNES days.
Aside from just the fun game mechanics, the characters in FFX have drawn me in a lot easier like I was with the SNES Final Fantasies. Definitely a great game. Anyone have any PS2 RPG recommendations after this? I picked up Shadow Hearts just because the premise and setting seemed so interesting (and different), but haven't started it yet.
I agree that Mike was winning, but he really looked winded to me. I think he needs to work on his conditioning, or something, because Williams was not going down, and Mike was using up all of his energy on some of those punches.