Gold Member Deals Of The Week (Monday) - Bust-a-Move Live! (400 pts) - Gyromancer (800 pts) - Puzzle Chronicles (400 pts) - Tower Bloxx Deluxe (400 pts)
Retail (Tuesday) - Cabela's North American Adventure - Halo: Reach (regular or Legendary Edition) - Legend of Guardians: Owls Ga'Hoole - Truth or Lies
Demos (Tuesday) - NBA 2K11
Rock Band DLC (Tuesday) - Dio - Holy Diver - Dio - Stand Up and Shout - Juliana Hatfield - Nirvana - Morrissey - Irish Blood, English Heart - Silverchair - Straight Lines - The Smiths - This Charming Man - Underoath - Writing on the Walls
Rock Band Network DLC (Monday/Tuesday) - Audible Mainframe – Radioland (160 MSP) - Breathe Carolina – Hello Fascination (160 MSP) - Freen in Green – Erratic Eruption (80 MSP) - The Get Up Kids – The One You Want (160 MSP) - The Gracious Few – Appetite (160 MSP) - Justin Joseph Edwards – I Want You to See (80 MSP) - Mike Orlando – Burn (80 MSP) - Pink Flag – Dirty Hair Party (80 MSP) - Rivethead – Difference (160 MSP) - Terror – Stick Tight (160 MSP) - The Riptides – Dial M for Murder (80 MSP)
No Guitar Hero DLC this week.
XBLA (Wednesday) - Sonic Adventure (Dreamcast; 800 pts) - Space Invaders Infinity Gene (800 pts)
Bought Reach, played a couple of the missions yesterday. So far, it is pretty similar to the other Halo games, and that's not a bad thing. This weekend, I will get to try out the customizable Firefight mode (which is the real appeal of this game for me).
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Originally posted by TorchslasherBought Reach, played a couple of the missions yesterday. So far, it is pretty similar to the other Halo games, and that's not a bad thing. This weekend, I will get to try out the customizable Firefight mode (which is the real appeal of this game for me).
I bought the game, and I did enjoy Firefight. 6/9 through the Campaign. But what has been getting most of my playtime is Invasion. I love how the gradual unlocks work over the course of the map.
The typical Invasion acts like two portions King of the Hill/Territories, where the offensive team must capture the points. After you do that twice you have to take a "core" (ie; a flag) and capture it. Every time a stage gets done, another loadout gets unlocked.
Invasion Slayer is something similar, but instead of objectives the amount of kills you get unlocks loadouts. You can still capture territories, but when you do that weapons spawn 15 seconds or so after it gets captured. And it just so happens to spawn the best weapons. Oh, and as the round progresses more and more heavy stuff gets dropped. Like Wraiths, Tanks, Banshees, etc etc only get spawned when you capture one of these points, and these also happen to be the only vehicles you can get. As one can imagine, the races to get these more recent items are CUT THROAT.
The momentum switches in this mode are huge. My team was losing by about twelve kills, when all of a sudden we unlocked another loadout. The one with Swords. All of a sudden the Spartan's shotgun advantage was equalized. Powered by two double kills and a triple kill by ME, we jumped ahead and held the lead. Oh, and I hijacked a banshee, but proceeded to jump out of it by mistake (oops). The same banshee that threatened our lead no less!
So yeah, other than finishing campaign with a buddy of mine I don't see myself playing any other mode in that game in the near future.
(edited by El Nastio on 20.9.10 2057) After a (very) long hiatus, I have begun to write again. And this time, I'm not alone!
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http://www.smackdownvsraw.com/#/features The roster isn't up yet but the big news, to me anyway, is the Story Designer mode. I was pretty pissed when the GM mode was dropped from 2009 and that was a contributing factor to why I never bought the game.