February 25, 2004 - Having heard about the greatest James Bond game for more than seven years now, nobody knows more about the popularity, success and unbelievably long-lasting lore of GoldenEye 007 than the current owner of the videogame rights to that property, Electronic Arts. According to several recent reports, IGN has learned that a spiritual successor to the Rare-developed first-person shooter is indeed in the works.
Called Goldeneye II, the upcoming first-person shooter takes a different spin on the Bond formula, giving players the ability to play as a bad guy, fighting against James Bond. Goldeneye II takes place in the Bond universe, and according to EGM magazine (which will have the cover story on it in its next issue), players will fight against James Bond and they might be able to pair up with other well-known Bond villains.
Since the first game was developed by Rare and published by Nintendo there is likely to be very little in common with the first game, except the notoriously well received name.
What official comment did EA have on the game that will appear in the next EGM? "No comment," said an EA representative. All other questions were also answered by "no comment."
The game is believed to be in development with EA LA, according to the Website gamesindustry.biz, and not Free Radical, the development studio that split from Rare's GoldenEye team back in the day.
There is a lot of speculation sure to spring from this news tidbit, news that is actually not so new. But let us at least get our crack at the speculation fest. We suspect the game is planned for a PS2, Xbox and GameCube release, perhaps this fall, and the PS2 game will be online (as has been the case with all of EA's most recent games). We'll have more news and speculation on Goldeneye II in the near future.
Alessandro "Hercules" Boondy
Just so you guys know: 75% of this crap [you read on the internet] is made up, either by the writer, or the wrestler the writer is getting the dirt from. Just so you know. -- Statement by "Tammy Sytch", from Hyatte's Dec. 29th column ... Lest we forget.
It might work, but I doubt it. Goldeneye 64 spiked N64 sales enormously, but the appeal (at least to me and a lot of my buddies) was sitting down for a 4 player deathmatch late night in the dorms with a 30 pack. Now, with Halo, Timesplitters, and many other games, it's going to have to be real innovative for me to give it a second look. EA's Bond games have been moderately successful, and this should be the same, but it's not going to be the "savior" for the license or anything like that.
Does being able to play as a bad guy mean that you get such weapons as the slow moving laser beam and the gradually decending rope into the shark tank? It would be a treat to be Blofeld, though, trekking through levels in a wheelchair with a cat on your lap.
Gravity is a contributing factor in nearly 73 percent of all accidents involving falling objects.
Like most everyone else, I loved Goldeneye. (And continue to love Goldeneye - we've got every Nintendo home system hooked up and working in my house; it's terrific).
That said, I just can't see the magic being recaptured on the GC, if only for one reason: the damn controller. The N64 controller was so much more suited to a shooter. Not only was the trigger so sensible, the strafe buttons were key. The C-stick sucks, IMHO, because it's too damn sensitive. I always wind up looking up/down when I want to strafe. Circle-strafing is the key to Goldeneye ownage.
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