I am currently trying to put together a campaign for D&D and I want to have my party go to the future to fight some things. I thought a cool idea would be to pull a couple monsters from gamma world and have them fight that as a representative of the future time they would be in. The problem is I don't play gamma world, and I don't really know anyone who does. I am hoping someone here plays and can give me a few different monsters (name and some basic stats) that I might be able to incorporate into my story. Thanks for the help.
Lisa: Poor predicatble Bart, always picks rock Bart: Good ole rock, nothing beats that
I assume you're talking about 4th edition D&D, and also the latest edition of Gamma World (which is 7th edition, if I'm not mistaken). The latest Gamma World is based on 4e D&D, so the monsters are easily moved from one to the other. If you're doing an earlier version of D&D then I'm not sure if the latest Gamma World monsters will work, but you can try them.
I've sent you a private message with some links about some Gamma World monsters.
I usually just look up a monster that`s already in a Monster Manual and change the fluff. Take whatever of their CR and tell them it`s metallic and shiny and has wires and shoots lasers instead of whatever description is in the book.
Also the monster builder you can buy on the WOTC site is awesome; not only does it have every monster from every splatbook, but the general blueprints in place are quite useful.
"Laugh and the world laughs with you. Frown and the world laughs at you." -Me.
I'm just waiting for someone to intercut that scene in "Beyond the Mat" with Vince McMahon's original idea for Droz. And not only do they have the same programs, I'm pretty sure they used the exact same graphics for a text message-based one.