After reading this review, I checked my calender to check if it was April 1st. I was sorely dissapointed and my faith in human achievement has gone down just that much more.
"Huard, gonna go back to throw the ball. Sets up, looks, throws towards the corner of the endzone...it is INTERCEPTED INTERCEPTED, THE DUCKS HAVE THE BALL! Down to the 35, the 40. Kenny Wheaton's gonna score! Kenny Wheaton is gonna score! 20, the 10, Touchdown! Kenny Wheaton on the interception, the most incredible finish to the football game!" Jerry Allen... 'Nuff Said
Ladies and gentlemen, you've just witnessed the video game equivelent of a Hulk Hogan movie marathon, or Randy Savage rapping. And... damn, words just don't do justice to how craptacular that game is!
As for AI, it really wouldn't have been *that* hard to do *something* for it. I mean, you had 'car' racing games on the Atari 2600 which had computer - run cars... with all of 1 MHz CPU power.
The driving off the edge of the world, after going up vertical mountains, and going from a standing start to the truck going in circles at 160 Mph, was probably the funniest thing I've seen all day.
Look, this isn't a full game. It isn't even half a game; it's a lazy, half baked effort at one. I mean, at the very least they could have started a GPL AI project over at sourceforge or something...
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Simple collision detection really isn't that hard to do:
10 INPUT x 20 INPUT y 30 INPUT a 40 INPUT b 50 IF x = a THEN x = x - 1 60 IF y = b THEN y = y - 1
X and Y are the co-ordinates of your character. A and B are the co-ordinates of the object being hit. The above code is enough to get some collision detection going in Commodore 64 BASIC. Whoever wrote the trucker game should go back to their day job...
some people actually gave it a 10. i'm hoping those are jokes.
(edited by Jericholic53 on 26.1.04 0042)
I'm pretty sure they are. I mean, a trucker calling this game 'realistic'?
"As a trucker, I've been disgusted at past efforts to make a game based on my profession"... "The only other truck game I'd played before Big Rigs was Monster Truck Madness, and I've never played that.
Now we come to Big Rigs - the best game I've ever played.
I love how the races are always so close. Up until the finish line I'm always worried they're going to catch up. I'm sure it'll happen one day, but I've been lucky so far.
I also love how just like my boss every day, the game declares "You're Winner!". My boss is a nice man.
The truck in this game can do so much cooler stuff than I can do on the road. Driving right up cliffs! It's like that Matrix, except it's a game, and it's not Enter the Matrix.
If you don't buy this game, ou're doing yourself a great disservice. I didn't buy it, I stole it from one of my cargoes, but you should buy it.
And then you've got Ummagumma deciding to judge 'Big Rigs' like he'd judge a piece of artwork. You know, like those several thousand dollar pieces of twisted steel your local county or state government decided to spend you tax dollars on...
"I'm speechless at this travesty. Gamespot has made some iffy calls before, but the lambasting it gives Big Rigs: Over the Road Racing is completley off the mark. It is clear from the beginning that the reviewer simply did not fathom the complexities and allegory of this game.
First off, he laments about the lack of goals in the game. He whinges on that there is no cargo to haul, no police chases, not much of anything. What he fails to grasp is the message Big Rig sends in the very futility of attempt. What point is there of hauling cargo that will ultimately consumed in robotic fashion by an uncaring populace? Criminals incarcerated during a police chase, despite their victim's blood dripping from their hands and a confession pinned to their jacket, are simply set free via the efforts of slick lawyers and the failings of judicial machinations. What is the point of even trying? comes a plaintive cry from Big Rigs. The answer is apparent. There is no point.
Time to lay down and die. This comment on society is driven home (or in fact, not driven at all) even further by the computer AI. It doesn't even leave the starting gate. Much like the dreams and aspirations we harbour as youth, reving our engines on a starting line where the crack of the pistol never comes. Meanwhile, those of privledge cruise to easy victory, unconcerned over such mundane things as rent or grocery bills or collideable landscapes. The societal implications here in the game are staggering."
I don't know if I'd qualify Dear Esther as a game. A ll your doing is navigating an environment. Its an amazingly pretty environment, at that, though. Its definitely worth the two hours or so it should take to 'play' it. Highly recommended.