I am not about to retype the whole story, so I'll recap it. Apparantly a group of people have developed software for your PC that will allow you to play GC games online. Basically it tricks your cube into thinking that you are hooked up to another GC with a LAN line. All the info you need is here...www.warppipe.com
The only drawback seems to be that you need a good connection, your cube needs to be connected to the computer (which means it must be near the comp or you have a long ethernet cable), and you have to get peoples ISP numbers off message boards so you can find them and play them.
Mr. Burns: You are of course familiar with our state usury laws? Homer:U-sur-y? Mr. Burns: Oh silly me, I must have just used a word that doesn't exist.
Originally posted by LanceJrI dont think its really worth the hassle. How many games are actually online for Gamecube? Phantasy Star?
The point of the project is to take a bunch of the games that have multiplayer LAN features, and allow that LAN to run across the internet. Mario Kart and the Kirby Racing game, among others, have that feature. They don't need to do this for Phantasy Star because there are already official servers established for playing.
Time to go kick more light side ass, KotOR style!
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Originally posted by Anti_GuyThe the gamecube got some better games/games suited for online play then this might be a good idea. but until then, id suggest nintendo to steer away from this idea...
I'd like to take a moment to recommend that people ACTUALLY READ THE ARTICLE INSTEAD OF TRYING TO INFER WHAT IT SAYS BASED ON PEOPLE'S REPLIES TO IT! Nintendo has absolutely nothing to do with this. Why would Nintendo have to trick the GameCube into thinking it was connected to another GameCube? If Nintendo wanted the games to have online capability, they'd have just added it in the first place.
Originally posted by human_pigthe only thing keeping them in buisness is the GBA but once the handheld sony comes out nintendos screwed
Yep, just like when the technically superior Sega GameGear came out and.. oh, wait. I mean, just like when the technically superior Sega Nomad came out and.. oh, wait. Was it when the technically superior Atari Lynx was released... er, no. Maybe when the technically superior Wonderswan Color came out and.. no, that wasn't it. Um.. just like when the technically superior Neo Geo Pocket Color came out. Yeah, it's pretty much guaranteed that the Gameboy is going to get it's ass kicked!
NGPC ruled. That was more a failure of SNK's finances being unable to marketing their product, and being thrown into bankruptcy just as US sales were picking up (mostly due to the portable fighting game market.) Go pick one up on Ebay for a few bucks, it's worth it.
Originally posted by InVerseYep, just like when the technically superior Sega GameGear came out and.. oh, wait. I mean, just like when the technically superior Sega Nomad came out and.. oh, wait. Was it when the technically superior Atari Lynx was released... er, no. Maybe when the technically superior Wonderswan Color came out and.. no, that wasn't it. Um.. just like when the technically superior Neo Geo Pocket Color came out. Yeah, it's pretty much guaranteed that the Gameboy is going to get its ass kicked!
And the technically superior TurboExpress and the technically superior GamePark GP32, just to round it out.
The Game Boy line has dominated the industry because of three reasons:
1) Nintendo has focused a hell of a lot of its marketing muscle on the GB line over the years, often to the exclusion of their other systems. Anyone else remember the E3 where people went in expecting the 64DD and got Pokemon, Pokemon, Pokemon instead?
2) A huge game library. Back-compatibility helps, but Nintendo seems to go out of its way to encourage third-party development. Not a surprise there, as the most popular system in each generation (Atari 2600, NES, PS1, PS2) always seems to be the one with the most games on the wall. Likewise, consoles with limited libraries are often short-lived once the third parties start pulling out (not a good omen for the Cube).
If you see Console X on the wall with a hundred games and Console Y with eight, which are _you_ more likely to buy? The trick for Y is to last long enough to build a comparable library, and to persuade developers that making games for Y as well as X is a good investment. These days, that's sort of like convincing software companies to port Windows games to Linux -- it happens now and then, but not often enough to make Linux a viable gaming OS.
3) Specific titles. The Game Boy had Tetris, Mario Land and Dr. Mario. In and of itself, that was enough. The Game Boy Color had Pokemon games, and those sold another umpteen million handhelds. The GBA, even without meaningful competition, has its NES and SNES ports and new franchises like Golden Sun and Advance Wars.
The NGPC has an awesome lineup of games (CARDFIGHTER'S CLASH~!), but it didn't have the "name" games to compete with the Game Boy's library.
And I have five ColecoVisions, including the rarer CBS variety (no difference in hardware, just different packaging). It's easier to just buy the system when games I want turn up at garage sales than to try to convince the seller to let you cherry-pick the package apart...
"It looks like it was a larger dog with tighter skin, and then someone grabbed him by the anus and pulled him as hard as they could." -- David St. Hubbins of Spinal Tap, explaining the Shar-Pei
WW Europe (Friday, July 11) * Art of Fighting 2 -- Neo Geo -- 900 Wii Points * Ninja Combat -- Neo Geo -- 900 Wii Points VC/WW North America (Monday, July 14) * Major League Eating: The Game (WW, 1-2 players, 1,000 Wii Points)