Eidos has today announced that a sequel to Backyard Wrestling: Don't Try This at Home is currently in development at Paradox. Backyard Wrestling 2: There Goes the Neighborhood is currently scheduled for release on "video game consoles including the Xbox" in North America this fall.
"Harnessing the power of the Enviro-Mental gameplay engine, Backyard Wrestling 2: There Goes the Neighborhood will continue blazing the trail of unprecedented environmental interaction and over-the-top violence," said Kevin Gill, brand manager at Eidos. "The inclusion of online play will finally allow gamers to deliver pain to opponents from around the world. With its completely redesigned and expanded create-a-wrestler system, an impressive new grappling system, more diverse move set, solid hardcore soundtrack, and online play, BYW2 offers the complete wrestling package this fall."
In addition to online play, Backyard Wrestling 2: There Goes the Neighborhood will boast a number of improvements and new features over its predecessor, including more interaction with environments, standing and ground-based submissions, multiposition grappling, a deeper location-specific damage system, and improved visuals. The game will also feature more licensed brawlers this time around, including stars from the home video series, although no more specific roster details have been announced at this time. Players will have a great deal of scope when creating their own wrestlers as well, with options to add tattoos, face paint, and customized clothing.
The single-player game will boast new features such as deathmatches and a "quest for the belt" mode, but the biggest addition is undoubtedly the option for players to grapple with each other online. Players will be able to talk trash to each other using a USB headset as they wrestle, and Eidos will be employing Quazal's SyncSim for Net-Z engine to ensure that fights are perfectly synchronized for all players taking part.
"We're really happy to have Backyard Wrestling 2: There Goes the Neighborhood be the first title to ship with support for Quazal's Net-Z SyncSim technology," said Mike Drummelsmith, developer relations manager at Quazal. "The Net-Z SyncSim tech allowed Paradox and Eidos to rapidly bring the game online and let them focus their development on making the best-playing online game possible."
What a bad game. The most effective strategy in the first game was to run around picking up objects, throwing them, and then running around some more. I really didn't think this many copies were sold, and I can't imagining a clone being any better.
I got the game and it might be the best.... and that about what I can say about it. It had some good things , but yea the best way to win was pick something up and throw it and repeat. I like some of the finishers and some of the moves. I know backyard wrestling is not the best thing, but I do think that there some guys that should go get train and maybe could make the big times.
OK you can start to dog me.......
Great Muta is a wrestling GOD!! praise the Great Muta.
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