I'm a bit surprised that no one here has talked about the game. Driver was my second favorite PS1 game next to MGSolid.
The driving in Driv3r is even better than I thought it would be. The cars handle pretty realistically and the rendering of Miami and Nice, France are beautiful. The storyline is pretty confusing, but like a Jackie Chan movie, you just don't care and you focus on the missions.
The addition of getting Tanner out of the car and onto foot makes for some interesting missions, and I think the controls are easy to learn. I have seen many knocks on this part of the game, but I don't mind it. The developers had to give us something beyond just driving (thanks GTA!) and they did it well.
The missions are hard as heck though. Get ready for lots and lots of trial and error. I personally like the difficulty. There are some games that are really hard and you just don't care to get better, and at that point I give up (Hitman). But some games (like the first Spiderman game) are challenging, but not too hard that you don't want to keep trying until you beat them.
All in all, this game is definitely worth a rental. You shouldn't be scared off by the negative reviews.
Joe Wilson (looking at Interocitor manual)- Hey, here's something my wife could use in the house... Crow T. Robot- A man? Joe Wilson- An interocitor incorporating an electron sorter. Cal Meechum- Oh, she'd probably gain 20 pounds while it did all the work for her. Tom Servo- Cal, you bitch!
All in all, it's Driver 2 all over again. The few things that they added really didn't do anything for me, and it feels, to me, like a game that wasn't finished yet. I especially don't like the AI. Why doesn't an enemy react when I'm walking towards them, in plain view? Why do I lose a car that's within plain sight, just two blocks ahead, and then, when replaying the level, lose him for about a dozen blocks and catch up and get him, without a game over? I also had a problem with the level when you need to steal cars and get them in the back of a van. To quote IGN's review:
Originally posted by ps2.ign.comTake the mission Smash and Run, for example. You must steal three cars and drive them into a van while it's moving through town and you must finish the job before the van reaches its destination. You're not told how it all works, but after some experimentation, you find out slotting a car is must be done with precision. Once the car is placed into the van, how do you escape to get the next aggressor? You drop out the bottom of the car -- and the van. Was there some hatch there? I mean two hatches? Apparently you can simply jump through metal. By doing so, you'll take health damage to boot. This small, seemingly meaningless incident adds up with dozens of others to ruin the Driver experience. On that same level, there are no hints telling you this but once you've fallen flat on your face in the middle of the road, you must then find a vehicle -- and usually there are none around. But you should preferably find a motorcycle, which just so happens to the best and perhaps only vehicle that will let you beat the level.
That was so frustrating. Luckily, it was a rental, and I could just take it back, instead of running the game over with my car repeatedly.
I loved Driver 1, and was disappointed with Driver 2. Driv3r wasn't an advancement in the game series. It seems to me that the foot missions were tacked on for a more GTA-feel (not that I blame them for copying a popular game), and they don't even have much appeal to me.
I do like the ruthless AI of the cars, though. I like how they just keep coming and crashing, Blues Brothers-style.
Gravity is a contributing factor in nearly 73 percent of all accidents involving falling objects.
OK I think it was money wasted and I wished I had rented it instead. But the thing with me is I am never so good at pure driving game. I will always buy every Gran Turismo just to show off but will never play it in depth. Frankly I suck at driving games. I was decent in the first Driver. Never played 2 and I fell into the hype with Driv3r. Driving around is good maybe a tad too realistic but once you jump out the car.......Assotropolis. The controls are not responsive enough, it's been 3 years GTA 3 was released and it is still has the best movement and targeting controls. And that is not a compliment as GTA 3 has iffy targeting problems while on foot. Now that I think about it I owe almost every GTA clone.
Mafia (PS2) I regret not getting the superior PC version.
True Crime: Streets of L.A. (X-box) The potential is there, maybe part 2 will be awesome.
Simpson's' Hit and Run (X-Box) A fun game to be sure and only 20 bucks when I bought it but I never seem motivated to play it.
Headhunter (PS2) ZZZZZZZZZZZZ
For the most part I still play GTA 3 and VC way more then all these games put together. So if you love driving games like Midnight Club 2 and Tokyo Extreme Racer and don't mind a little clunky run and gun every now and then, go pick up or at least rent Driv3r. If your waiting for a GTA style game then your better off waiting a few more months until GTA San Andres comes out.
By the way, the soundtrack to Driv3r kicks an incredible amount of ass. It is in my car CD player right now. So when I ride from work today I will be tempted to jump a hill or hit a fast pin turn.
*Edit* I almost forgot, the graphics! I am not a grahx mark. I don't need photo realistic texture mapping and shadows to enjoy a game. But after Driv3r's ass kicking C.G.I. intro, when I started to play I thought I was still on my PS1 for a second. I know they crammed 150 square miles of paved road in the game and that is impresssive. But I expect a little sparkle and shine on my X-box. PS2 I can forgive, (as Mafia is dog ugly on PS2). But not from a huge company like Activision.
(edited by SeVen ™ on 8.7.04 0610) R.I.P. Paul Bearer 1991-2004 Forever cemented in wrestling history