Okay, has anyone else heard of this game? It's apparently a crossover fighting game (a la Super Smash Bros) from Japan, only there are some really weird licenses "cross-pollinating" here ... Among them :
Simon Belmont Optimus Prime Bomberman Solid Snake (from Metal Gear) Master Higgins (from Adventure Island)
January 12, 2004 - In the history of wacky crossover fighters, Hudson Soft may have just achieved the wackiest. By combining licenses from companies including Hudson, Konami, Takara and Red Entertainment, Dream Mix TV: World Fighters allows you pit the likes of Optimus Prime, Simon Belmont, Solid Snake, Bomberman and Master Higgins in four player free-for-all fights.
The full list of characters accessible from the start is as follows: Optimus Prime (Transformers), Power Pro Kun (Powerful Pro Baseball), Twin Bee (Parodius), Simon Belmont (Castlevania), Rikachan (not a clue), Kinomiya Takao (a little help), Microman (an action figure of some form...), Bomberman (Bomberman), Momotarou (Momotarou no Densetsu), Yugo (Bloody Roar) and Master Higgins (Adventure Island). We were able to unlock Solid Snake by beating the game with Simon Belmont. Other characters, including Megatron await.
These characters haven't made the trip to the world of fighting all alone. Each has his own themed backdrop. Simon Belmont's backdrop is Dracula's castle. Power Pro Kun fights in a baseball field. Master Higgins -- you guessed it -- takes to Adventure Island for his battle. We like Prime's field the most; you fight on top of Devastator! Bomberman's is the strangest; you fight on a Bomberman playfield, only it's inverted so that the walls of the field form platforms for you to jump on.
Don't expect the interactive experiences from these backgrounds that Nintendo provided in Smash Brothers for the Cube. The backdrops can be mostly considered a collection of platforms for you to jump on, with character-related artwork thrown into the mix. The backdrops don't do anything. Devastator, unfortunately, never attacks, and the Bomberman field doesn't have any of the series' power-ups.
Just like the backdrops, the fighting engine feels like a simple version of Smash Brothers. One button makes your character punch, another jump and another throw a nearby enemy. The fourth face button is reserved for character-specific moves. Use this button with Optimus Prime and he'll transform into truck form and charge at the enemy. Master Higgins throws arrows and axes with this button, with Solid Snake setting mines and Simon Belmont tossing a cross.
Like Smash Brothers, characters don't have a simple life meter. World Fighters places all four combatants on a meter with a death meter that slowly rises from the far left to the right. Your goal is to keep your character as far to the right on the meter by collecting hearts that are released when opponents are struck. Hit the death mark and your character shrinks to cute mini size. You can still fight while small, but you've been disqualified from winning the battle.
Simplicity can be fine when done correctly, but World Fighters lacks the refined sense of control, balance and movement of Nintendo's smash hit. This can lead to some sluggish and at times frustrating gameplay.
If you can look past the control issues, you'll find lots to do with this game. In addition to six unlockable characters and backdrops on top of the main set, the game allows you to unlock artwork in a gallery mode. Outside of standard versus fighting which includes a versus CPU option, you can fight in a survival mode and a story mode, the latter being presented like a television sports broadcast with CG intermissions and occasionally text-based commentary (this is why the game is called "Dream Mix TV"). There's also a mission mode that has you perform tasks aside from fighting.
The overly simple game mechanics, lack of imagination in the fighting areas and unrefined control make World Fighters feel like a cheap man's Smash Brother. We enjoyed pitting some of our favorite third party characters against one another, but it was mostly a novelty experience that lasted one or two battles.
YOUR Out-Of-Context Quote of Whenever (thanks, MoeGates!): "I wish MY countrymen weren't so uptight about stuff like outdoor marajuana use and casual man-on-man anal love."They need to go hit up Tecmo (or whoever has the license) for the rights to everyone from Super Dodge Ball. If only so I could FINALLY literally wedge a boot up that cheap bastard Swami's ass, instead of just settling for the ball.
DEAN's Nuggets of Wisdom:
"A-Train could wear a Vampirella outfit and I would toast a load to it."
The graphics are nothing revolutionary, but serviceable. No small bodies/big heads, though -- well, except for a couple of characters. As for the combat system, I haven't played the previous game, so I can't say how it compares.