I don't know if anybody likes playing "Bookerman" with the franchise's Universe Mode and Create A Superstar mode, but...
-New "Universe Mode 4.0" let's you set rivalries between Superstars and lets you manipulate how long the rivalry last anywhere from a month to 6 months. You can also do the same with tag teams and set multiple tag team rivalries as well as single rivalries.
-"Create An Arena" mode allows you to pick all the intricacies you could tweak last year (size of Arena, Titantron build, rampway build, turnbuckle pad design, etc) with the added addition of making the film filter look more like a 80's/70's recording. This will also be on display when playing through 30 Years of WM mode as you'll notice the screen filter resolution will look a bit grainier and become more HD as time progresses.
-"Create a Belt" has tons of new upgraded belt logo designs including a AWA, NWA, and NXT logo. You can also add/update logos to the side panels of your created belt ala the current WWE Championship Title.
-You can assign any belt as the main event belt defended on the show, and assign it to a particular group of Superstars or Divas. Wanna bring the X-Division to WWE and give it a weight limit? How about a Tag Team Diva's Division on your own All Diva's Show? Done and done, though an all Diva's show sounds terrible.
-If you really want to update a Superstar's attire but don't want to simply change the color of their in-game attire. "Superstar Heads" has been introduced to facilitate this issue. So say you want to update Kofi Kingston from his past look with trunks (which is already in-game) to his current generic looking longer tights you can just use the in-game render of his head, update his new tattoos and tights, then save it as a selectable attire rather than waste a CAS slot on the edited Kingston.
-All DLC moves and Superstars from last year are already in-game and more moves are to be confirmed for this year. I'm praying for a Cesaro Giant Swing. Speaking of Cesaro, they have used his pop-up Euro Uppercut as a new gameplay feature, much like the catch finishers from last year. As shown from this gameplay trailer, HUZZAH http://www.youtube.com/watch?v=D99l1aGJCtA
-It's been confirmed that this is the first game in the franchise to up the slots for CAS Edits from 50 to 100! I spend most of my time creating original edits and downloading really good Community Creations online so this finally convinced me to get the game.
It's not 6PM EST yet, but Kotaku seems to have gotten the scoop. Here's what they're going with - out in November - current pricing is $429/$529 (presumably based on storage but not said, pricing is NOT expected to be announced tonight)