Does anyone here read game informer? This months cover is on the X-box game Fable, which is an RPG that is similar to Elder Scrolls in the freedom of movement and the fact that you can chose whether you are good or not...All the characters have their own intelligence...so they will react to the moral decisions you make. Also it involves some strategy where you can't wear big clunky armor if you want to be a thief or you find the best combination of classes...the release date is in november, but I was just curious if anyone else had heard about it.
Hall: "Hey maybe we could have a few beers with the boys..." Nash: "I don't think thats such a good idea..."
I originally posted some stuff on only Rogue but now I shall expound upon my my favorite pooter RPG's.
These I rank by time invested/wasted:
5. Square games (FFX, FF7, and Kingdom Hearts)
already mentioned in a lot of the posts. awesome graphics and music and cute characters with japanese mannerisms. difficulty: moderate, mostly strategy storyline: wild twists got me all confused attachment: you can like some of the characters even though most of them are scooby doo age kids.
4. Wizardry & The Bard's Tale
These will always have a home in my RPG'ing heart as they are the first D&D like RPG's I played. Fight, fight, cast spell, parry, parry, execute. I remember making lots of 3-d dungeon maps on graph paper.
difficulty: moderate, depends on your mapping skills storyline: not much, just plow through the dungeon and get the key items to open up the next dungeon attachment: hmm, not to any specific character
3. Diablo series
Loved the real-time fighting, the item creation possibilities, and the complementary skills of the characters. difficulty: good range of difficulty and very replayable. storyline: the brief movies are OK but nowhere as complex as final fantasy. attachment: customizing your character is fun and even better with multiple players.
2. Rogue/Hack/NetHack/Moria/Angband series
I remember spending many hundreds of hours playing those rogue-style games, learning those silly vi cursor commands and paging through --More--. Moria and Angband were fun for the Tolkien refs, the boss monsters with escorts, and the piles of spells. Nethack was silly but fun because you could name all sorts of things, eat monster corpses, and fight your own ghosts. difficulty: insanely difficult to complete. once you die you have to start all over, that is unless you use save files or cheat with wizard mode. storyline: it's solo hack-n-slash attachment: based mainly on what goodies you have. one game you might have a really cool item, another you might have a pet dragon
Now, these are much simpler than the other RPG's yet because of the multiplayer chatting aspect, they consume hundreds of hours, even hundreds of days. Things get even more time consuming when you participate in building the game too.
difficulty: depends on the puzzle abilities of the coders. storyline: most are puzzle solving text adventures and some hack-n-slash attachment: very strong, you ARE that character for the duration.
(edited by zoggy1 on 6.1.03 2140) Press [Enter] to exit. Hit [Escape] to return.
hmmm...as you'll see by the list, I'm a wee bit biased in favor of PC RPGs.
3.) Chrono Trigger (See all reasosn stated previously)
2.) Planescape Torment (Probably the most original RPG I've ever played, with music that actually fits the overall mood of the game, particular the themes for the main character & Deionarra. And for those who abhor the typical sappy happy ending, the fate of The Nameless One at the end of the game should satisfy you).
1.) The Baldur's Gate series (Best D&D gaming translation, period)
Power flows to the one who knows how -- desire alone is not enough.
Going all the way back to the original SF2, you could do Zangief's Spinning Piledriver with a forward > down-forward > down > up + punch motion to cheat on it. That still holds true now, I guess more people are figuring it out, is all.