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The W - Video Games - Best PS2 Games in Recent Months (Page 2)
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Zeruel
Thirty Millionth Hit
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Since: 2.1.02
From: The Silver Spring in the Land of Mary.

Since last post: 11 hours
Last activity: 11 hours
#21 Posted on | Instant Rating: 4.05

    Originally posted by MollyFan2K2
    Just curious, what's Tobal?

    And I'm not sure what you mean about DOA2 not having depth, are you talking about the moves, or the number of modes, or the replay value? Because It's pretty "deep" in all those areas.

    I will defend Ehrgiez to the death! I enjoyed playing it, and I still do. Plus, the RPG that they include is EXTREMELY deep cosidering it's not the main game.



Tobal was a extreamly deep SquareSoft fighter, and i don't remember if it made it to the US, because i imported it.



Wrestling has been rhyming with ass. I miss shows and it makes me all shades of ambivalence. WWE is starting to suck again. The crops?
Jeezum Spice! Someone stole my crops. What in the ham fat is going on. That's just poo-doo!
That's just my 2.4856 Yen.
R-D-Z
Mr. Cactuar
Chorizo








Since: 14.1.02
From: Cactuar Island

Since last post: 4039 days
Last activity: 4032 days
#22 Posted on

    Originally posted by MollyFan2K2
    Just curious, what's Tobal?

    And I'm not sure what you mean about DOA2 not having depth, are you talking about the moves, or the number of modes, or the replay value? Because It's pretty "deep" in all those areas.

    I will defend Ehrgiez to the death! I enjoyed playing it, and I still do. Plus, the RPG that they include is EXTREMELY deep cosidering it's not the main game.



Actually, I was refering to DOA3. DOA2 was awesome for its time, but DOA3 felt like Tecmo played it safe and released a cleaner version of DOA2 with some new fighters.

And Tobal No.1 came to the US, I think. Tobal No.2 though, the better of the two, never saw a US release.



"You speak fast, but you don't know me."
vsp
Andouille








Since: 3.1.02
From: Philly

Since last post: 2972 days
Last activity: 186 days
#23 Posted on
Tobal No. 1 and Tobal 2 are Squaresoft's answers to the Tekken series. The characters were designed by Akira Toriyama (better known for his Dragon Ball characters, but don't hold that against him), and they were two of the first "true 3D" one-on-one fighters -- instead of being locked on a horizontal plane with an opponent, you could more or less roam freely around the arena. This has become commonplace in modern fighters, but in 1996 it was a big advance.

Both games have random-dungeon quest modes as well as the usual fighting modes; the quest modes alone are worth the purchase price. Tobal 2's took it a step further -- you could capture enemies with thrown crystals and make them playable characters in Arcade and Vs. mode.

If this sounds familiar, it should -- DreamFactory designed Ehrgeiz as well as the Tobal games, although they skimped on Ehrgeiz's quest mode (only allowing two playable characters) and (IMHO) pandered to the fanboys by throwing in FFVII characters. I mean, "the gameplay is fantastic" should be a much bigger selling point than "it has Cloud in it", but apparently Square didn't think that way, as Tobal 2 was never released stateside.







"When I feel depressed, I sit under a willow tree by a cool river, and imagine that I am strangling a duck." -- Kotaro Sarai
Zeruel
Thirty Millionth Hit
Moderator








Since: 2.1.02
From: The Silver Spring in the Land of Mary.

Since last post: 11 hours
Last activity: 11 hours
#24 Posted on | Instant Rating: 4.05

    Originally posted by vsp
    Tobal No. 1 and Tobal 2 are Squaresoft's answers to the Tekken series. The characters were designed by Akira Toriyama (better known for his Dragon Ball characters, but don't hold that against him), and they were two of the first "true 3D" one-on-one fighters -- instead of being locked on a horizontal plane with an opponent, you could more or less roam freely around the arena. This has become commonplace in modern fighters, but in 1996 it was a big advance.

    Both games have random-dungeon quest modes as well as the usual fighting modes; the quest modes alone are worth the purchase price. Tobal 2's took it a step further -- you could capture enemies with thrown crystals and make them playable characters in Arcade and Vs. mode.

    If this sounds familiar, it should -- DreamFactory designed Ehrgeiz as well as the Tobal games, although they skimped on Ehrgeiz's quest mode (only allowing two playable characters) and (IMHO) pandered to the fanboys by throwing in FFVII characters. I mean, "the gameplay is fantastic" should be a much bigger selling point than "it has Cloud in it", but apparently Square didn't think that way, as Tobal 2 was never released stateside.






ok, i imported Tobal 2, i remember the robot dude chucking red/purple crystals at dudes, and mixing potions and crystals...



Wrestling has been rhyming with ass. I miss shows and it makes me all shades of ambivalence. WWE is starting to suck again. The crops?
Jeezum Spice! Someone stole my crops. What in the ham fat is going on. That's just poo-doo!
That's just my 2.4856 Yen.
R-D-Z
jfkfc
Liverwurst








Since: 9.2.02

Since last post: 37 days
Last activity: 3 days
#25 Posted on | Instant Rating: 3.87
I've been playing Need for Speed 2: Hot Pursuit, and I think the friggin game rocks. I also got a chance to rent Burnout 2, and whereas it was pretty simple, the crashes were pretty awesome.



"You know Monsoon, I am impressed, and I don't impress easy"
-Jesse "The Body" Ventura

"Bob Ryder sucks" - Me.
asteroidboy
Andouille








Since: 22.1.02
From: Texas

Since last post: 1368 days
Last activity: 276 days
#26 Posted on | Instant Rating: 4.95
So why is Virtua Fighter 4 so deep? Granted, I've played it and it's hard as hell, but I put it down because I get frustrated easily... Does it really take a year and a half of playing to get decently good at?



"My brother saw the Undertaker walking through an airport." - Rex
"Was he no-selling?" - Me

Never been a Wiener of the Day

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Jaguar
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Since: 23.1.02
From: Phoenix, AZ

Since last post: 137 days
Last activity: 137 days
#27 Posted on
Not really. You can't sit down and mash buttons and expect to beat someone who has played the game, or most of the AI opponents. But it doesn't take that long to learn some basic moves and combos of one fighter if you take some time in the training mode. As with any game, the more you play the better you get, but depending on the characters, you could literally spend months figuring out new combos and transition moves. Every character has multiple 'stances'. During a fight, different button combinations make allow you to transition from one stance to another (some character have stances that you stay in until you revert back, and others have different stances that only last through one combo). Each stance maps completely different moves, throws, and counters to your buttons, multiplying the normal moveset by 3-4 times at least. So while it doesn't take too long to become passable at one character, you could literally play that character differently for months. Multiply this by 12 other characters and you have an extremely deep game.

-Jag

Oh and don't forget: You can train your own AI to fight however you want them to. So you can teach them to play the same exact way you do, and they can kick your best friend's ass even when you're not there!



With poison running through your veins, and death marching solemnly towards you, heroic acts become more of a necessity as you see your time dwindling.

Vanquishing your enemies, making amends to those you have wronged, and leaving words of love and kindness for those around you become second nature as your own mortality looms

However, true strength lies not in these last desperate acts, but in the actions of one who has to get out of bed the next day and face the consequences of doing that which you believe is right.
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Yeah, I was one of the few and the not-so proud who actually bought the Virtual Boy back then, and it still stings... But 3D is such a craze in theaters right now that there's huge built-in interest from the general public for more.
- GameCrazy, Nintendo Announces 3DS (2010)
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