odessasteps
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| #1 Posted on 15.1.03 0721.40 Reposted on: 15.1.10 0725.33 | Anyone here get it?
I'm on the fence, only because I still have a regular PS2 and haven't been as up-to-date as I was with my import PS1 and Saturn.
Things I read make it sound like it's a sooped-up version of Fire Pro, which is a good thing.
Promote this thread! | | El Pescado
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| #2 Posted on 15.1.03 1137.32 Reposted on: 15.1.10 1142.22 | Well, in the first place it's 3D. Secondly, you need a hard drive and two separate disks to get all the characters. Third of all, it's way too hard to mod a PS2...
But I hear there's a new FirePro coming out for GameCube in America, so I'm hoping that one will stick more to the FirePro 2D roots. | komarkaze
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| #3 Posted on 15.1.03 1207.15 Reposted on: 15.1.10 1208.11 | There's apparently a Fire Pro Z coming out for PS2 in Japan also. I'd say to wait for that and then get your PS2 modded or buy a Japanese PS2. I heard about a Fire Pro for Gamecube, but I doubt it's coming to America. For now, stick with Fire Pro D for Dreamcast.
(edited by komarkaze on 15.1.03 1308) | El Pescado
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| #4 Posted on 15.1.03 1251.25 Reposted on: 15.1.10 1252.22 | Speaking of Fire Pro D, do you know of a place where I can find updated WWE rosters for downloading? | vsp
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| #5 Posted on 15.1.03 1326.46 Reposted on: 15.1.10 1328.06 | As far as Fire Pro goes, Spike (and Human before them) have _always_ played their cards close to the vest. A PS2 Fire Pro (for Japan) was announced LONG ago, but nothing concrete has since emerged; likewise, a Gamecube Fire Pro (for Japan) was announced more recently, but there are no release dates, nor will there be until it's almost ready to ship.
With respect to America, I'll believe it when I see it. I'm still astonished that the (slightly neutered) Game Boy Advance ports made it over, and until BAM! comes out and says "Yes, we're releasing these games for PS2 and/or Gamecube" formally, I'm not holding my breath. | komarkaze
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| #6 Posted on 15.1.03 1521.07 Reposted on: 15.1.10 1521.22 | Go to fpwd2k.gswf.org for good WWE Raw and Smackdown edit packs. Some guy named Deadman last updated them about 5 months ago but said he was working on an update currently. I like some of the edits like Brock Lesnar, but others need a complete overhaul, like RVD. Don't forget to download hacked moves that translate the downloaded moves to English and/or add critical abilities for certain ones.
The PS2 Fire Pro is a reality. The King of Colesseumgame had an ad for Fire Pro Z, the PS2 version. | Leroy
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| #7 Posted on 15.1.03 1924.47 Reposted on: 15.1.10 1925.10 | Forgive me if there is an obvious answer to this question, but does anyone know the logic behind having two different Playstations (one for Japan, and one for the US)?
Why does Sony insist on doing this? | kazhayashi81
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| #8 Posted on 16.1.03 0254.11 Reposted on: 16.1.10 0254.58 | It's to help curb Piracy, Leroy. I agree, it blows, but the Hong Kong video game pirates, if there was one universal coding language.. wow, would they be doing some business. | vsp
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| #9 Posted on 16.1.03 0856.11 Reposted on: 16.1.10 0856.25 | And PlayStation modchips (which disable region coding and copy protection) simply killed the PlayStation DEAD, didn't they? (The one system arguably hurt the most by piracy was the Dreamcast, but that was due to the monumental lack of judgement of using a Windows-compatible file system, plus ease of distribution on the Internet. The DC had a region-code lockout, but only later models tried to block CDR copies, and even that was based more around track formats than media types.)
Two of the other reasons often quoted are marketing issues:
1) If systems are region-coded, the same game can be released around the world in waves, with full price being charged in each location. For example, let's say Tekken 5 gets a June 2004 release in Japan, and a March 2005 release in America. Between the two releases, the price of the game may well drop in Japan, meaning that savvy Americans might buy the cheaper Japanese version instead of the American version.
That sounds weird, but it's the same logic that movie studios use with DVDs. Region coding ensures that when the studios rerelease Movie X in India a year after it debuts in the US, American DVDs of the movie won't have already sated the market there... or that if the studio chooses to charge $9.95 (equivalent) in India and $27.99 in America for what is essentially the same disc, that Americans won't find an importer and buy the overseas version en masse.
2) Region coding also helps game companies decide which games are "appropriate" for a region of the world. That sounds like an even weaker pretext, but I've heard it on several occasions. They don't want, let's say, importers flooding the US market with dating sims and Japanese-heavy titles, and having dim consumers see these and say "I don't want that system -- I can't understand these games for it. I'll get this other system instead."
Region coding has nothing to do with piracy, at least directly -- it's simply one of two components used in the protection process. The OTHER component, which attempts to lock out CDRs/DVD-Rs/bootlegs/discs without a particular trade secret in the boot sequence, is the real piracy deterrent. | Leroy
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| #10 Posted on 16.1.03 1504.03 Reposted on: 16.1.10 1509.20 | Thanks for the replies. Which lead me to another question....
So does Sony make a portion from games sales, or just the sale of the console? Is there usually some licensing arrangement that give Sony a portion of the profits? It seems like the region-coding is benefits the game developers more than Sony directly.
And would it be safe to say that developers don't value the American game consumer as much as the Japanese consumer? I here rave reviews about games that are not playable in this country (which seems odd, to say the least). I'd be interested in seeing comparisons in consumer purchasing in both countries...
I apologize if this is out of topic for the thread, but I find this all very intersting. Hopefully, others do to. | vsp
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| #11 Posted on 16.1.03 1555.26 Reposted on: 16.1.10 1559.02 | So does Sony make a portion from games sales, or just the sale of the console? Is there usually some licensing arrangement that give Sony a portion of the profits?
Yep, you nailed it.
It seems like the region-coding benefits the game developers more than Sony directly.
Depends on your point of view. If a game is released in Japan, Europe and the US, that's three separate sets of licensing fees.
At the very least, there are language-based reasons for creating multiple versions of the same game. Whether console makers RESTRICT players from playing out-of-region games is a different matter. About the only major US systems that've never had region restrictions are the Game Boy line.
And would it be safe to say that developers don't value the American game consumer as much as the Japanese consumer? I hear rave reviews about games that are not playable in this country (which seems odd, to say the least).
Game companies have strange reasons sometimes for not bringing titles over. For example, Squaresoft obstinately refused to bring over Tobal 2, despite _extremely_ rave reviews from multiple US magazines that had many clamoring for it. They claimed that the logistics of translating the game into English was a limiting factor -- which is dubious at best, as there's really not that much text in the game.
There are certain genres (such as dating sims) that sell like hotcakes in Japan, but simply haven't been tried over here. Thousand Arms is about as close to a US attempt at that as I can think of. | KaneRobot
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| #12 Posted on 19.1.03 1034.31 Reposted on: 19.1.10 1034.51 | Remember when KaneRobot hacked the download moves for Fire Pro D so they showed up in English, and sent them to gswf.org so everyone could download them?
D..d..did you like that?
(image removed) | vsp
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| #13 Posted on 19.1.03 1048.47 Reposted on: 19.1.10 1053.21 | First I've heard of them -- I'll take a look.
Now, if you can hack the MOVE LISTS so that they'll appear in English, I'll be even more grateful.
| El Pescado
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| #14 Posted on 19.1.03 1351.03 Reposted on: 19.1.10 1351.47 | Wow, that was you!?
Too bad I can't get an online connection on my Dreamcast anymore... ;_; I could really use some updated rosters for FPD.
(edited by El Pescado on 19.1.03 1151) | FMW
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| #15 Posted on 19.1.03 1531.03 Reposted on: 19.1.10 1531.19 | If anyone's wondering, Bam was thinking of bringing this over, but they suffered major money losses last year, and cancelled many of their projects, including this. | Jason Blackhart
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| #16 Posted on 19.1.03 1832.47 Reposted on: 19.1.10 1833.12 |
Originally posted by KaneRobot Remember when KaneRobot hacked the download moves for Fire Pro D so they showed up in English, and sent them to gswf.org so everyone could download them?
D..d..did you like that?
Y-y-you remember when Jason Blackhart told everyone how to hack the download moves for Fire Pro D?
That was awesome!
Originally posted by vsp Now, if you can hack the MOVE LISTS so that they'll appear in English, I'll be even more grateful. ;)
Well... I kinda accomplished that with a program I wrote called FPDEdit, though it's only for editing data on the PC, not changing the move names while you're on your Dreamcast. You can load up FPD VMS files and change all the wrestler data, including many things you can't do in-game. It also has a logo conversion function, which can take a compatible BMP file and change it to an FPD organization logo. Of course you'd have to be able to get online with your DC or have a Nexus card to transfer the files back and forth. If you'd like to download it and try it out you can get it at my crummy site - Click Here. | ALL ORIGINAL POSTS IN THIS THREAD ARE NOW AVAILABLE |
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