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The 7 - Video Games - Zelda: Spirit Tracks and other DS/DSi releases for the week of December 7, 2009 Register and log in to post!
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KJames199
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#1 Posted on 7.12.09 1824.11
Reposted on: 7.12.16 1824.14
DSiWare North America (Monday)
- Army Defender (200 points)
- Ball Fighter (500 points)
- myNotebook: Red (200 points)
- Pop Island (500 points)
- Rayman (800 points)

Retail North America (Tuesday)
- Bookworm
- The Legend of Zelda: Spirit Tracks
- Puzzler World
- Safecracker: The Ultimate Puzzle Adventure
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odessasteps
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#2 Posted on 7.12.09 2109.40
Reposted on: 7.12.16 2111.39

I was glad to read that this new Zelda game will not use th same dungeon over and over again. That was the thing that made me give up the last game about 1/3 way through.
Alex
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#3 Posted on 7.12.09 2246.59
Reposted on: 7.12.16 2248.32
The puzzles are a fair amount more clever, as well, and the train is way more fun than sailing.
Torchslasher
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#4 Posted on 8.12.09 1905.10
Reposted on: 8.12.16 1905.14
I certainly hope so, as I also gave up on the last Zelda DS game. It was no fun to draw stuff in order to advance the story. In fact, this would have been an easy first day purchase especially after the great Zelda Minish Cap game, but because of the last game I think I will have to pass (or at least ask for it for Christmas).
Lise
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#5 Posted on 9.12.09 0057.55
Reposted on: 9.12.16 0058.00
I did actually play through the last game (man sure tells you something that none of us can remember the exact name...) but I'm trying to wait until I finish my library books before buying it.

The only thing I remember having to draw was the triforce. The "close the DS to copy the map" thing and blowing into the mic for puzzle answers really bugged me. I didn't mind using the stylis, that felt natural. I only figured out the map thing when I snapped the game closed in anger. I think I eventually thought of blowing out the candles, but I didn't think it would actually work when I did it. The repetitive dungeon should have given you the teleporter one or two levels before it did. I think if they gave you a teleporter every three levels that would have kept more people from giving up on the game. It felt like lazy game design to make you retread stuff so much.
KJames199
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#6 Posted on 10.12.09 0010.31
Reposted on: 10.12.16 0011.12
DSiWare Japan (Tuesday)
- G.G. Series: Black x Block (1 player, 200 DSi Points)
- Sekai Tanken Kokki World Map (1 player, 200 DSi Points)
- Map Map! By Gotouchi Kentei DS (1 player, 200 DSi Points)
- Artist ni Narou! Minna no Nurikai (1 player, 500 DSi Points)
- Uno (1-4 players, 500 DSi Points)
- Kappa Michi (1 player, 500 DSi Points)
- Tantei Saburo Jinguuji: Chained Curse & Mystery Case (1 player, 500 DSi Points)
SchippeWreck
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#7 Posted on 11.12.09 1753.24
Reposted on: 11.12.16 1753.45
    Originally posted by odessasteps

    I was glad to read that this new Zelda game will not use th same dungeon over and over again. That was the thing that made me give up the last game about 1/3 way through.

According to Joystiq's review (joystiq.com), you do have to go back to the same central location over and over, but you don't have to repeat a section of it you've already done.

But those god damned Phantoms are back. I'm not happy about that.
Alex
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#8 Posted on 11.12.09 1926.16
Reposted on: 11.12.16 1926.56
They're not that bad, really. The thing that I don't like are the insta-death trains that you have to run around and try to avoid on the overworld.
KJames199
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#9 Posted on 11.12.09 2040.51
Reposted on: 11.12.16 2041.00
DSiWare Europe (Friday)
- PictureBook Games: The Royal Bluff (1-4 players, 500 DSi Points)
- Hell's Kitchen Vs. (1-2 players, 800 DSi Points)
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Related threads: DS/DSi releases: week of November 30, 2009 - DS/DSi releases: week of November 23, 2009 - DS/DSi releases: week of November 16, 2009 - More...
The 7 - Video Games - Zelda: Spirit Tracks and other DS/DSi releases for the week of December 7, 2009Register and log in to post!

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