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22.12.07 1736
The 7 - Video Games - Nintendo Revolution controller revealed
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JALman
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#1 Posted on 15.9.05 2217.36
Reposted on: 15.9.12 2217.48
Their ace in the hole, perhaps?

Dangit, the D-pad looks a little too small to handle comfortably. Still an interesting design. I'll sit back and wonder what kind of wacky peripherals will Nintendo design for it.
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#2 Posted on 15.9.05 2358.42
Reposted on: 15.9.12 2359.01
They had me worried until I saw the analog left hand bit. But with that thing there's all the buttons required for cross-platform and traditional fare along with whatever Nintendo and others are cooking up. Looks very cool to me.


Though what happens when you accidentally drop the damn thing?


This video convinced me that this is the greatest invention ever. http://www.dagbladet.no/kultur/2005/09/16/443527.html

(edited by Jaguar on 16.9.05 0112)
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#3 Posted on 16.9.05 0118.46
Reposted on: 16.9.12 0118.46
    Originally posted by Jaguar
    Though what happens when you accidentally drop the damn thing?


If there's one thing Nintendo's been known for, it's durability. Have you seen what kind of punishment old consoles and Game Boys can take? It's amazing! The only thing that could get flimsy would be N64 analog sticks, but everything else could take a whole lot of damage and still work perfectly.

One thing's for sure, this beats the crap out of the PS3 Bat-a-rang controller. I worry immensely how a game like Super Smash Bros. will work with this new design, as I think it'll complicate things horribly. But for games like Metroid Prime and Zelda, this controller is a godsend. Huzzah! The Big N has done it again!
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#4 Posted on 16.9.05 0605.29
Reposted on: 16.9.12 0606.02
That looks really interesting, but it also looksl ike it could be rather tiring.

The parts where it sounds like the girl is making Mario jump by flicking her wrist up is pretty cool.

If the technology in that thing makes the games responsive and easily controllable, I think it can change the way games are made and played from here on out.
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#5 Posted on 16.9.05 0758.02
Reposted on: 16.9.12 0758.02
Wow.

I agree with Jaguar. Watch that video and you will want one NOW.

I would love to have been there when the execs at Microsoft found out about this thing. Once you see this in action, you realize that it makes the XBox 360 and PS3 look old hat right out of the box. Revolutionary indeed! This is what the EyeToy should have done for video gaming had Sony not been unfortunate enough to leave it relegated to novelty peripheral status. (Then again, since this still has the possibly to serve as a 'normal' controller, I doubt even the EyeToy could have pulled that off.) This really makes the other consoles look like nothing more than overpriced graphical upgrades (especially given the 360 Madden footage that has leaked recently. I wouldn't be surprised if the Killzone demo suffers a similar fate). Nintendo was right to worry that unveiling their controller would inspire the others to copy it. If I'm Microsoft or Sony, I'm working on that now to have a peripheral ready by the time the Revolution launches (even if no games support it.)

The beautiful thing about this, is if the sounds of Mario jumping that the girl were making are any clue, is that Nintendo can just release their old library of games for the Revolution, as they've said, but with the new interface, and its a whole new experience! It probably wouldn't be worth $50, but it at least justifies some of the cost, and it gives Nintendo a quick library of games with minimal development. Not to say that they won't have new games for this. If there's one thing I'm sure Nintendo will do, is they'll be sure to bring the gameplay for this. Look at what they are doing with the DS now with Kirby's Canvas Curse and Nintendogs and whatnot. However, I expect they'll be ready a bit quicker this time.

I really wonder how this is going to affect Next-Gen sales. The 360 launches in just over two months (11/22/05), so unless Nintendo blitzes the advertising, most casual fans won't know this is coming, and the early adopters won't care, so MS will be fine for this holiday season. What I could see happening is MS lowering their price and releasing Halo 3 to coincide with the PS3 launch, which would also happen right around the time Nintendo starts advertising the Revolution. Given that Nintendo has said the Revolution will be the cheapest of the consoles, I could see people deciding to skip the PS3 and go for either a 360 or hold off for Nintendo. Ultimately, it will come down to whichever console can get the first killer app out, but with Nintendo's track record for gameplay, I think that this controller will BE the killer app. Why play Halo 3 or GTA 4, which are just glorified retreads, when you can play something completely new and different?

Its almost like Nintendo said "If third parties aren't going to make ports for our system, we're going to make a system that can't easily be ported anyway!"

Jobberman is right that it could be rather tiring, but it also looks like it can be rather fun. I've never been one to rush out and buy a console at launch. Nintendo may have just changed that.

Viva la Revolution!
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#6 Posted on 16.9.05 0811.10
Reposted on: 16.9.12 0811.43
Until I saw that video, I had no desire for a Revolution. Now it's at the top of my list. It looks like this thing is gonna ROCK.
I don't understand how the hell it'll work, but hey. :)
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#7 Posted on 16.9.05 0914.09
Reposted on: 16.9.12 0914.32
I'm sold...IF it works like it does in the video. Right now that's just REALLY good marketing. I haven't owned a Nintendo system since the original NES (though I've been eyeing my newphew's Gamecube), and the Revolution just might bring me back.

It took years, but a company is finally catering to the gamer's reflex of moving the controller wildly to get the character on the screen to react. C'mon, you know we've all done it...especially with Mario.
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#8 Posted on 16.9.05 1044.07
Reposted on: 16.9.12 1044.33
Here's some ideas on how the controller could be used:

http://cube.ign.com/articles/651/651224p1.html
vsp
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#9 Posted on 16.9.05 1046.26
Reposted on: 16.9.12 1046.51
The controller video is fan-fucking-tastic. I'm waiting to see how the games implement it before I get _too_ excited, but this has enormous potential.

Everyone who's ever played a football game, for instance, has been controlling someone running down the field, seen a defender diving in at him, and physically jerked to one side while attempting to hit the "juke" function for that direction.

Now imagine leaning hard-left with your controller AND YOUR HALFBACK DOES, TOO. Quick motion up == hurdle a diving defender or an obstacle. Button + motion combinations could compensate for the lack of buttons compared to other contemporary controllers. Now apply that kind of logic to other game genres. I don't know how this is going to work out in practice, but I'm definitely going to be paying close attention to the results.


(edited by vsp on 16.9.05 1224)
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#10 Posted on 16.9.05 1109.09
Reposted on: 16.9.12 1109.18
Ehhhh...color me skeptical, but that button layout looks a bit awkward. I'll have to wait until I can actually pick it up and play with it before I make any real judgements, but it looks like it'd be hell to develop for (especially for third party developers that need to make a lot of their money cross platform) and the layout on the "remote" portion seems a bit sqidgy.

I like the point and click interface though.
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#11 Posted on 16.9.05 1140.15
Reposted on: 16.9.12 1142.33
    Originally posted by Excalibur05
    I like the point and click interface though.


Microsoft HAS to be kicking themselves for not thinking of this first. This effectively gives you a remote for your tv that you can use as a mouse. If WebTV had a tool like this back in the day, it might not have died. (What's Microsoft's new initiative, IPTV?) If Nintendo's done its usual quality job of innovation here (and there's no reason to think they didn't), this WILL impact more than just video games. I always think back to some talking head discussing the idea that you could be watching TV, and the characters are sitting a table. You pause the show and click on the table to get information about it and an option to order if from amazon or wherever. This could bring us one step closer to that type of 'experience'.
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#12 Posted on 16.9.05 1153.52
Reposted on: 16.9.12 1154.04
(image removed)

Heh, Nintendo even calls it a "nunchuk"-style peripheral ... Looks promising.

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#13 Posted on 16.9.05 1218.54
Reposted on: 16.9.12 1219.31
    Originally posted by Excalibur05
    Ehhhh...color me skeptical, but that button layout looks a bit awkward. I'll have to wait until I can actually pick it up and play with it before I make any real judgements, but it looks like it'd be hell to develop for (especially for third party developers that need to make a lot of their money cross platform) and the layout on the "remote" portion seems a bit sqidgy.

    I like the point and click interface though.


    Originally posted by Iwata's Keynote Speeech
    How will existing games be played with this controller?

    Some people might already be wondering about this.

    By taking advantage of the controller's expansion feature you will be able to play the existing games, virtual console games, and multiplatform games using what we call the "Classic Style Expansion Controller." This is an expansion controller with the shape of existing controllers into which the free hand style controller can be inserted. So please rest assured that all your favorite games will be able to be played on Revolution.


It looks like they'll be releasing a more standard kind of controller perhipheral for games that the new controller don't work that well with...
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#14 Posted on 16.9.05 1227.36
Reposted on: 16.9.12 1227.46
Unless i missed it, nothing was mentioned about how it feels, using it like a standard NES controller.

I can't find any video on those pages, though.
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#15 Posted on 16.9.05 1235.01
Reposted on: 16.9.12 1235.46
Am I the only person who saw that video and immediately thought of the Power Glove demo in the movie "The Wizard?" If it works like it does in the video, AWESOME, but I'm expecting something more along the lines of when I bought a Power Glove and sat sadly in front of my NES as I could NOT beat the crap out of Mike Tyson. Okay, maybe not THAT pathetic, but you get the idea.

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#16 Posted on 16.9.05 1255.29
Reposted on: 16.9.12 1255.30
Okay, here's the info blitz that's been building last night/this morning:

Interview with Nintendo of America's Perrin Kaplan (etoychest.org)

High Quality version of the video (media.cube.ign.com)

1up's impressions of using the controller during the demo (1up.com)

Keynote Speech Video (downloads.advancedmn.com)

And some quotes from the show:


    "The feeling is so natural and real, as soon as players use the controller, their minds will spin with the possibilities of how this will change gaming as we know it today," explains Satoru Iwata, Nintendo president. "This is an extremely exciting innovation - one that will thrill current players and entice new ones."

    "Nintendo has long been a trailblazer, and this controller design reinforces that reputation," said Brian Farrell, president and CEO of THQ. "We enthusiastically support Nintendo's next console because we believe their approach of continual innovation is very much in line with our own strategy of creating unique and innovative games for the next generation of hardware."

    "What we're seeing from this controller is the same thing we saw with Nintendo DS," said Chuck Huebner, Head of Worldwide Studios, Activision.. "It's a system that's designed with an eye on enticing new players to the video game industry, and that's something we firmly support."

    "Game control is essential - it's the area where perhaps the most game-play improvement can be made," said John Schappert, Sr. Vice President and General Manager of Electronic Arts Canada. "While our portfolio represents a full array of titles across all genres, I think our sports titles might be the first to immediately take advantage of what this novel 'freehand' type of control has to offer."

    "We were among the first publishers to see the control design in action," said Serge Hascoet, Chief Creative Officer of Ubisoft. "We're excited about the new controller and are looking forward to taking advantage of its innovative aspects."


The only bummer for me is it could be a full 15 months before we can buy a Revolution. Well, I'm also bummed that there's a rumor that the "Revolution" was just the codename and they're going to phase it out. After seeing this controller I really want to be part of "The Revolution".

I've never bought a console on the first day. Hell, usually not even in the first year. After last night, things have changed.


Because a lot of people seem to be asking on various messageboards, I felt I should add: You can plug a GC controller or a Wavebird directly into the Revolution console. So if you fear trying to play all those downloadable old NES/SNES/N64 games on the new controller you can just a GC controller. Nintendo is also going to be releasing periphrials for the new controller that will give you the same functionality.

(edited by Jaguar on 16.9.05 1312)
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#17 Posted on 16.9.05 1328.04
Reposted on: 16.9.12 1328.12
This is the snarkiest comment possible, but my living room doesn't need another remote control lying around.

I like the idea of the controller-character parallel movement, though.
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#18 Posted on 16.9.05 1336.40
Reposted on: 16.9.12 1336.47
    Originally posted by Jaguar
    Because a lot of people seem to be asking on various messageboards, I felt I should add: You can plug a GC controller or a Wavebird directly into the Revolution console. So if you fear trying to play all those downloadable old NES/SNES/N64 games on the new controller you can just a GC controller. Nintendo is also going to be releasing periphrials for the new controller that will give you the same functionality.

    (edited by Jaguar on 16.9.05 1312)


Sorry, I'm not sold...yet.

What if you don't already have a GameCube controller? And what about these peripheral "shells" that fit over the remote for third party games that I've been reading about? Everyone (rightly) jumped on Microsoft for that microtransaction nonsense, but no one seems to bat an eye at dropping 30 bucks for a GC controller to play games that are twenty years old.

That video was flashy and cool, but obviously it doesn't really give you any insight to how the thing will really control. Being able to swing the controller like a tennis racket won't mean anything if you can't move into position for the next shot. If anything, all that flashy video with people flailing around really only emphasized how gimmicky the thing is.

Although like with the N64 controller, if the system releases with a Mario game that truly takes advantage of the technology, then I'll happily plunk down my cash. But right now, I'm not really all that impressed.

(edited by Battlezone on 16.9.05 1137)
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#19 Posted on 16.9.05 1427.07
Reposted on: 16.9.12 1427.24
    Originally posted by Battlezone
    Everyone (rightly) jumped on Microsoft for that microtransaction nonsense, but no one seems to bat an eye at dropping 30 bucks for a GC controller to play games that are twenty years old.


Standard GCN Controller: $20 (amazon.com)

Namco 5-in-1 Game System: $17 (circuitcity.com)

People are already willing to pay for a peripheral to give them access to 20 year old games. Granted, it is hard to defend the Nintendo pricing scheme when so little is known, but $20 for what amounts to a Gamecube peripheral hardly seems like much. I do look forward to learning more as more details are announced.

(edited by EddieBurkett on 16.9.05 1527)
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#20 Posted on 16.9.05 1435.48
Reposted on: 16.9.12 1437.59
Not that I should be surprised, but this controller is really a polarizing issue in the gaming community ... IGN claims that "this could change the way we play video games forever", while FARK proclaims that it's "finally stripping from the Colecovision the title of 'Worst Controller Ever'" (a user-submitted headline, I know).

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