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The 7 - Video Games - The future of Nintendo ...
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Alessandro
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#1 Posted on 20.4.05 1414.13
Reposted on: 20.4.12 1414.55
Via IGN:

Revolution



So I've read on sites from Yahoo to CNN, and print mags about E3 and the unveiling of PS3 and XBOX2. Nada about the Big N's next-gen console. Not a single mention. Nintendo has succeeded in becoming the black sheep of the media world. Mention its name and you're uncool.


So it's obvious how "N" has gotten to this point. What, in your honest opinion, does it have to do in order to regain the former glory of old? This company beat Jaguar, Genesis, Turbo Grafix 16, and many other competitors. How does it overcome this latest obstacle?


(image removed)
Matt responds: I could rant about this the rest of the afternoon, but there's really no point. Okay, I will. We've gone over this before. We've written about it a bajillion times. What it really boils down to is this: to succeed, Nintendo needs to recognize what it is that gamers want and give it to them. I firmly believe that the main reason Nintendo has become the "black sheep," as you put it, is because instead of adapting to what gamers seem to want, it ignores these trends and does its own thing. And it's really that simple.


Company president Satoru Iwata likes to say that Nintendo hopes Revolution will deliver new titles that gamers may not even know they want. I think that's bold and admirable, but also na´ve and fiscally malfunctioned. Why not simply give gamers what they want? Why not stick with what works, especially if consumers don't believe the model is broken?


According to Nintendo, players are declining, or will decline in the future. However, this only seems to be true of Nintendo players. I look at sales of PlayStation 2 and Xbox games and they are on the rise. Sales of Halo 2 did not decline compared to the original. Sales of San Andreas did not see a dramatic reduction compared to its predecessor. The market is healthy. There are millions of gamers out there buying these titles. Why ignore that? For a company that always reverts to the bottom line, which is profitability, going against the grain of the industry and its consumer base doesn't seem the most logical move.


To me, the most scary prospect about all of this business is the possibility that all of this talk from Nintendo has very little to do with the betterment of games and more to do with lowering development costs while speeding up production schedules. This all goes a long way back. Former Nintendo president Hiroshi Yamauchi has bitched and moaned for years that games have become too big and too expensive and even though he has retired to his underground cryo-chamber where he awaits the blood of a green-eyed girl, his ideals remain with the company's executives.


I look at the Nintendo DS lineup and I see a handful of intriguing games that are in many cases designed to be small, to forego story, to forgo presentation and to focus strictly on the basics. These games are of course still fun. Nintendogs and Kirby in particular are great. Electroplankton is neat. But is this the future? Yoshi is so pick-up-and-play shallow that levels are randomly generated. Can fun only be had at the cost of production values, story and depth?


That scares me because I simply don't subscribe to this design philosophy. I am more in tune with Silicon Knights' opinion that games are an artistic medium, just like movies or music. Silicon Knights also believes that games are rapidly emerging as the ultimate medium, destined to one day replace movies as the highest form of entertainment. I happen to agree with that, too. Games are interactive. You get sucked in. You believe. But production values have a significant role in that experience. Would Resident Evil 4 have been as scary or as enticing were it constructed with primitive graphics and audio? I don't think so.


Coming back to the Revolution side of things, you're right in that there's not much interest in the console right now. Developers just don't seem to care. It's kind of depressing. I call up some publishers and I have to explain to them that Nintendo has a next-generation console in development because they have never heard of it. Meanwhile, they can tell you all about Xbox 360 and PlayStation 3. As someone who was here for the launch of Nintendo 64 and GameCube, I can tell you that comparatively speaking, the industry at large was much more hyped for these machines than it appears to be for Nintendo's next console. That, any way you slice it, is bad news.


How can Nintendo change that? Prove to the industry that the console is viable. Spend some money. Make some partnerships. Secure some exclusive games that will garner more interest from consumers. It's a snowball effect. Microsoft is doing this with great success for Xbox 360 right now. Everyone on the boards is abuzz about next-generation Madden, which will be unveiled this weekend, and more are talking about the publisher's plans to unveil the new console on MTV. Aggressive moves that are sure to spark talk and interest.


It's important to remember that Microsoft is a year ahead of Nintendo with Xbox 360. Revolution, like PlayStation 3, is a 2006 product. So of course it will be very interesting to see what Nintendo finally reveals about its console at next month's E3 show in Los Angeles. Under normal circumstances, the company could probably get away with downplaying the machine. But these aren't normal circumstances. Save for a few key games, GameCube's lineup is slim. Not a single title released this month, as you all well know. And talk about Revolution within the industry is nonexistent. Nintendo can't just ignore that. It has to make a boom at E3 so that people, developers, publishers and gamers, will take notice.

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wmatistic
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#2 Posted on 20.4.05 1849.27
Reposted on: 20.4.12 1850.04
"Why not simply give gamers what they want? Why not stick with what works, especially if consumers don't believe the model is broken?"

Mostly because of what we're seeing with the Xbox. Gamers(non-hardcore) didn't know they really wanted a hard drive or broadband ability built into a system. Hell I've been going at it since the first Atari and I didn't know I wanted those things. But from the way the Xbox has taken off in the past six to eight months, it's clear they were ahead of their time a bit and we've caught up and want what they are selling now. Broadband is in more homes, and it's changing the way we play. Microsoft saw the future, and got there just a bit ahead of us. It was worth the gamble.

So now we have every next gen system saying it will have a built in hard drive and wireless ability. Those two things are essential now, and Nintedo isn't ignoring that in any way cause the Revolution will have both. Plus they are making theirs backward compatible, something we don't yet know in regard to MS or Sony. Personally I think we'll see a no from Sony and a yes from MS, but that's just a guess. Sony using Blu Ray makes it difficult, or at least expensive to do so, and Microsoft well they really, really need to.

I think this "Revolution" will not be as different as people think. It can't be, because developers would shy away from making a game for it if it's too hard to adapt it. So MS and Sony would get all the games. My guess is the controller will be very similar in look and feel to what we have now. But they'll include some of the technology they've showcased lately. Like maybe a color screen somewhere, doesn't have to be a touch pad, but could be. And a microphone. Pressure sensitive buttons everywhere. And more importantly, whatever it is they are putting in Wario Twisted that makes you able to tilt the GBA and have the game know it. You put all that in a controller and you could really open up some new ways of playing. But you haven't had to change the main controller much in doing so since three of those are unseen changes, so it can still play the same as any other system. I'd be all for playing a racing game where I can just twist the controller to steer or tilt it for gas/brake.

I just went on this rant in another forum the other night, but oh well. I think the only problem Nintendo faces is that gamers have gotten older. When Nintendo ruled the world, gaming hadn't been around long enough and most adults didn't care for it. Now, we're adults....sorta. And while we still love Mario, we want something more in our games now, and that's what Nintendo has had a hard time adapting to. Hell remember when they turned the blood in Street Fighter 2 to sweat?

You can't dump the plumber, but you can push him to the side a bit and let some new stuff in. Teenagers and young adults are a huge market now and they tend to look at the Gamecube and not give it a chance. The games are still great, but they won't try cause it looks kiddie. Young people are fickle like that. More Resident Evil, getting games like GTA and such. This is the way Nintendo can get back in it.
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#3 Posted on 20.4.05 2028.04
Reposted on: 20.4.12 2028.36
Well, I'll salute Nintendo for this, that they're more concerned with trying things out than they are profit-mongering. What got SONY where it did was that they had a massive library and the right kind of exclusives (GTA, Metal Gear, Final Fantasy) for the current console cycle, while Microsoft what was considered the best technical console (hardware and connectivity wise) which put them at #2. So Nintendo was left out in the cold with a system that was underpowered as compared to XBox, and which developers said frustrated them to no end, which eliminated them from getting most of the library that PS2 had. As for whether or not Nintendo will go away? Not a chance. Despite what you might hear from SONY, Nintendo still dominates the handheld market (and DS is competeing quite favorably with PSP), and the real test for Nintendo this product cycle will actually come when we're able to compare numbers of the new Legend of Zelda game (which has as much buzz as any game to come out in the last few years) to San Andreas and Halo 2. If Zelda performs at or above expectations, the talk of demise for Nintendo is highly over exagerated (especially since they make most of their cash off software anyway), if it bombs, then Revolution may very well be the last console for Nintendo.

wmtastic: Don't know where you got your info, but from what I understand prior to E3:

-XBox 360 will not have a harddrive for its base system, as Microsoft determined that it was too expensive and didn't fit the needs of most gamers (i.e., nobody was using that much space). However more expensive units would be available with hard drives.
-My understanding is that the PS3 wouldn't either because SONY was disheartened with the sales of the HDD in Japan (though I've also heard contrary arguements that PS3 will have Tivo-like functionality, which suggests a possible Hard Drive, so those rumors are pretty much a wash).
-SONY has all but confirmed backward compatability with Playstation and Playstation 2, with SONY execs saying, "I don't know why we wouldn't have (backwards compatability) in the next generation). Microsoft hasn't said.
-Microsoft will not be using Blu Ray or HD DVD. They've said as much.
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#4 Posted on 20.4.05 2058.58
Reposted on: 20.4.12 2059.02
"-XBox 360 will not have a harddrive for its base system, as Microsoft determined that it was too expensive and didn't fit the needs of most gamers (i.e., nobody was using that much space). However more expensive units would be available with hard drives."

I have seen this rumor, but that's all it is at this point. From what I've read on a few major sites, all three systems will have a hard drive and wireless ability. If MS brings out multiple versions of their system, which I really don't see happening, then maybe they would have a slimmed down one without a hard drive. I just don't think it's a viable strategy.

"-SONY has all but confirmed backward compatability with Playstation and Playstation 2, with SONY execs saying, "I don't know why we wouldn't have (backwards compatability) in the next generation). Microsoft hasn't said."

The problem is that no matter what Sony says, Blu Ray is currently not compatible with regular DVD technology. Sony has said they are going with Blu Ray DVD's. It uses a different laser. So either they have to find a way to make that laser compatible, or they have to include two lasers or two drives. Both of those are of course possible, but expensive. I think it would be a mistake for Sony to put out a more expensive system just for the sake of backward compatibility, so they either sell it for less and take a big loss, include it but charge more, or they leave it out.
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#5 Posted on 20.4.05 2353.39
Reposted on: 20.4.12 2354.01
    Originally posted by wmatistic
    "-XBox 360 will not have a harddrive for its base system, as Microsoft determined that it was too expensive and didn't fit the needs of most gamers (i.e., nobody was using that much space). However more expensive units would be available with hard drives."

    I have seen this rumor, but that's all it is at this point.


Click Here (gamesindustry.biz)

I'd say its a pretty strong rumour. As far as backwards compatability goes, for the X-Box, it will only be available with the hard drive version. Supposedly, one of the reasons they are offering this is because in order to provide backwards compatability they still have to pay royalties to NVidia, so if they offer a different bundle with that feature, the royalties only apply to the price difference.

And while you're giving praise to Microsoft for basically introducing all the features required for the next generation of consoles, I think Nintendo deserves some recognition for being the first to effectively roll out wireless controllers, which I think I've heard will be standard on at least the next X-Box.
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#6 Posted on 21.4.05 0053.18
Reposted on: 21.4.12 0055.14
"And while you're giving praise to Microsoft for basically introducing all the features required for the next generation of consoles, I think Nintendo deserves some recognition for being the first to effectively roll out wireless controllers, which I think I've heard will be standard on at least the next X-Box."

Oh I'm not trying to short Nintendo in any way. The Wavebird is by far the greatest wireless controller created, and really should be something they make in all future systems. Though I will say I hope they build in rechargable batteries rather than using AA's again. That goes for all new systems. I have no problem needing to put the controller in a base station when done if it means I don't have to worry as much about running out of juice. If we can get home phones with very long lasting batteries for low money, then they can produce a controller that does the same.

My rant wasn't really anti Nintendo. Nintendo deserves recognition for so many things that are great about gaming I can't list them all. Coming from Atari to the Commodore 64, the NES was the best thing I've ever seen. Nintendo has had me from hello. I want this new system to be awesome. I want them to get back on top in something other than portable gaming. I just think Microsoft has found the right formula to get to the top, and hopefully Nintendo has been watching and learning. From the details of their new system, it appears they have.

"I'd say its a pretty strong rumour."

Cause that website has the same rumor that's been repeated on several websites already? I know it may be true. I guess I'm just saying it's so dumb an idea I don't expect it to happen. Until they tell us, we're all just wasting time anyway. While us big time gamers would be interested in the differences, the typical buyer doesn't want to know about this stuff. They will want the new Xbox. They won't understand or appreciate the difference between the systems. Just give us a new system. Don't make this harder than it has to be.

But now thinking about it, maybe they will. Microsoft is so against letting people hack their system, you have to believe they think having a hard drive just makes it easier for people to do things. So if they leave it out, it's less hackable. Pure Microsoft thinking. So maybe, but then why would they offer a system that has one, or the option to add one? Nevermind, it's still a terrible idea. But then again, for two years I was not willing to give the Xbox a chance either. Deliver the games, and I'll come calling like a bitch in heat.


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#7 Posted on 21.4.05 0820.06
Reposted on: 21.4.12 0821.17
All I know about this is the way I've experienced it:

I bought a Gamecube the week they were released. At that time I had no other system from this generation and hadn't purchased a system since PS1. I got Luigi's mansion to hold me over, but it was a reeeallly long wait for Metroid and Zelda. Those games BLEW MY MIND and will always rank in my top 10 games ever, but there is just nothing else I care to play on Cube. People say "Animal Crossing OMG DUDEZ!" but I got it and wasn't too impressed. There is just nothing else for me to do.

So I get a PS2 and get into Final Fantasy and Metal Gear and GTA and Kingdom Hearts. For awhile, you couldn't tear me away from this machine. The array of good games for PS2 is astounding. But then I got FFX2 and other stinkers like XIII and began to feel there was nothing else I wanted to play. Thankfully, Metal Gear 3 revived my playing jones, but it was beaten in a week. I found GTA3 to be far too long and expansive to be fun. My last purchase was the amazing Prince of Persia: Sands of Time.

So I finally, about a month ago, dropped the coin and bought and XBOX. My first reaction was "I can't BELIEVE I didn't get this thing sooner." I have Ninja Gaiden, Halo 2, Knights of the Old Republic, and Morrowind. I can say that KOTOR was so rich and enjoyable, I was actually thankful when I beat it. I loved that game. I'm working on the others, but I can already tell you that the XBOX is a superior system, hands down.

I haven't played my Gamecube in at least a year. I saw the trailer for the new Zelda game, and while it looks impressive, I just don't want to buy it. I have general apathy toward Nintendo right now. Metroid Prime 2 was the last game I bought and it was astonishingly disappointing. I can only imagine how I'll feel about the new Zelda, considering how much I loved Wind Waker.

So here are my thoughts for the next generation:

XBOX2 - I will buy one at the earliest convenience
PS3 - I plan to buy as soon as a game from my favorite series comes out (Metal Gear, FF, Kingdom Hearts)
Revolution - Right now, I have no plans of ever owning one
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#8 Posted on 22.4.05 0259.08
Reposted on: 22.4.12 0259.59
"Why not simply give gamers what they want?"

Because Nintendo throws stuff against the wall and often we find out we wanted it all along and never knew it.

  • Zelda ("An action RPG with tons of puzzles!")
  • Smash Bros ("Power Stone with Mascots!")
  • Mario Party ("Minigames on a board game!")
  • Warioware ("Mario Party for ADD sufferers but no board!")
  • Jungle Beat ("Control with drums!"

Not to mention non-Nintendo stuff like Katamari Damacy.

My favorite stuff has come out of left field so the mainstream can keep their GTA ripoffs. I'll take quality over quantity thank you.

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#9 Posted on 22.4.05 0856.39
Reposted on: 22.4.12 0859.01
When I buy video games, I don't buy them for "revolution". I want something that works, and something that's familiar. That's one of the big reasons I bought a PS2 and a PSP - the control scheme was familiar, and comfortable to me. I didn't buy a Gamecube because it didn't look like a game system to me...it looked more like a toy.

I loved my NES, and my SNES, and to an effect, my N64. If Nintendo would have kept the same control scheme, button layout, anything, I would have easily considered the Gamecube.

I will buy a PS3 as soon as it's released, providing they keep with the same control scheme, everything. However, I'm not sure about the rest of the contenders.
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#10 Posted on 22.4.05 2259.34
Reposted on: 22.4.12 2259.34
To add to those XBox rumours above, we now have some alleged pictures of the new console (shacknews.com). Make of this what you will.
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#11 Posted on 24.4.05 0154.29
Reposted on: 24.4.12 0156.03
I have to agree with the statements about the GC's controller.

Also, though it's common practice to stick with what works; 'if it ain't broke, don't fix it', and all; I'd fallen in love with a company like Sega because it took risks and put out creative games you'd have never thought you'd be interested in at first (Jet Set Radio, Rez, Shenmue), but they also forgot to keep putting out new versions of their bigger franchises (Streets of Rage, Shinobi [until recently], etc...) and they drove away 3rd parties, killing them off as a hardware company.

Nintendo seems to grasp this slightly better, but at the same time, it feels like they rely TOO heavily on their big four (Mario/Zelda/Metroid/Pokemon) and are happy to try and coast off of them forever, and they seem to come up with increasingly bizarre controller layouts that only feel comfortable with their first party games.

I'm realizing that I'm getting off track here, so I guess what I'm saying Nintendo needs to do here if they don't want to keep driving people that aren't hardcore Big-N fans away is...

-Standardize their controls. This will help with the next point..

-Don't drive away Third Party publishers. While Nintendo's first party games are always fairly popular (especially Zelda), they're not enough to beat the GTAs and Halos of the world all by themselves.

-Don't come off like you're telling the consumers "You don't even know what you want." This could be just me taking what was said in the worst possible light, but a statement like that seems like it's talking down to the consumer...
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#12 Posted on 27.4.05 1620.32
Reposted on: 27.4.12 1623.43
Here are some concepts, lets see what we think about them-

NES- First good system after the video game market crash, easy to learn controls- and familiar personalities (Mario)Yes he was familiar even back then before anyone says anything.

SNES- Continuing easy controls, familiar personalities in the then very impressive Super Mario World(establishing of more as well), popular 3rd party games (MK, Street Fighter etc). Better graphics and sound.

Nintendo 64- Just as Super Mario Bros. was the first modern platforming game that catapulted them into fortune and marked the birth of gaming as we know it, 64 started off with that kind of gist- the first 3D platformer- Super Mario 64. Impressive use of new technology, controls (analog) and familiar personas like Mario, Zelda, Dk and later Pokemon. More 3rd party popular franchises like WWF No Mercy and Goldeneye 007- cited sometimes as the greatest games ever in their respective genres.

Gamecube- A jumbled-up controller that is hard to handle if you dont have experience with the system. The thing is purple which turns some potential buyers off right away. The system is not released with an innovative Mario game, as has been the lucky charm thus far. Mario is added later on with a crappy attempt at innovation. Most popular 3rd party franchises jump to Sony because Gamecube is "a pain in the ass to program for". Instead of trying to fix the problems and once again DEFINE WHAT VIDEO GAMING IS- they are convinced they are being creative and revolutionary and continue on the same path of dumbassity and blind arrogance. IT IS FINE TO HAVE A CUTESY LITTLE PROJECT LIKE THE DS IF YOU ARE TAKING YOUR MAIN CONSOLE SERIOUSLY- You can have games like Nintendogs- but not at the expense of losing your core audience. Cause you always need them to dominate the playing field.

So, my point is- they are NOT jumping to the future like Xbox did. They are just incessantly shooting themselves in the foot. Especially if Revolution is gonna be the kind of "innovation" I imagine.
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#13 Posted on 27.4.05 1732.20
Reposted on: 27.4.12 1740.19
Actually, I remember reading that the Gamecube and XBox were much easier to program than the PS2, to the extent that everyone swore the 'Box was going to be home to a bunch of "shovelware".

Nintendo-and I think I've said this before-isn't going anywhere. Their focus has always been on "the games" instead of "the fancy hardware", and I don't think think that's necessarily a problem. You give me a game that looks and plays as well as RE4, and I don't really much care what color my system is. I own an Xbox, but I don't use it to watch DVD's, listen to music, look at pictures, or any of that. I use it to play games. If Nintendo keeps making quality GAME consoles, and keeps putting out quality GAMES for it, then it will sell. Even if all they release is the same rotation of Mario/Zelda/Metroid/Animal Crossing games.
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#14 Posted on 27.4.05 1754.12
Reposted on: 27.4.12 1759.02
Here (cube.ign.com) are some more gossip and rumours to make you wonder just what Nintendo has up its sleeve. The gist of the article is that the Revolution is going to display images using 3D Projection. I'm getting the feeling that Nintendo is probably going to revolve so much, that it will be difficult if not impossible for developers to release games for all three consoles. Not that we haven't been drifting this way already in the current generation, but that was due to market forces, whereas this will be purely due to development concepts. I'm now very interested in seeing this console, but I can't see it selling to more than a niche fanboy market.

    Originally posted by WhoTookMyHonor?
    The thing is purple which turns some potential buyers off right away


It is also available in black, and also now plenty of other colors.
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#15 Posted on 27.4.05 1758.20
Reposted on: 27.4.12 1759.03
#1- Resident Evil is just ONE good 3rd party game.

#2- Obviously, there will be people that buy the system no matter what the color (I dont care, but for every one of me or you there are tens that say the gamecube is "gay"- being pegged with the word "gaycube" is not a good thing if you want mainstream success) but my point is that Nintendo is doing the wrong thing if they want to be on top- which they obviously do.

I want Nintendo to succeed because I want a system where I can get the great third party games like GTA or Halo and also enjoy games with my favorite classics like Zelda, Metroid and Mario.

Thats why I feel as I do- because Nintendo goes on another tangent instead of being there for the people that made them synonymous with video gaming.

and Eddie- it is available in colors NOW, this generation is nearing closing time.

(edited by WhoTookMyHonor? on 27.4.05 1559)
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#16 Posted on 27.4.05 1816.55
Reposted on: 27.4.12 1818.44
    Originally posted by WhoTookMyHonor?
    and Eddie- it is available in colors NOW, this generation is nearing closing time.

    (edited by WhoTookMyHonor? on 27.4.05 1559)


This took way too long to find somewhere, but black was a launch color (planetgamecube.com).
(And spice/orange was promised shortly thereafter.)
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#17 Posted on 27.4.05 2310.01
Reposted on: 27.4.12 2313.11
(I dont care, but for every one of me or you there are tens that say the gamecube is "gay"- being pegged with the word "gaycube" is not a good thing if you want mainstream success)

Twelve-year-old Intarweb fanboys do not a console make or break. Someone who'd make a comment like that more'n likely wouldn't buy anything Nintendo ever released or will release anyways.
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#18 Posted on 28.4.05 0028.12
Reposted on: 28.4.12 0029.01
Nintendo made the choice of the purple color and the toy-like look because they had decided to go after the kids market and let Sony and Xbox fight over the adults, which they thought was the group with the least future.

I don't know if they were planning on programming 8 year olds to love Nintendo so that they could dominate again when those 8 year olds became 16 year olds, or if they really did think that parents would get their kids the Gamecube because it was 'Nintendo' or it was made for kids, but from what I remember of their press releases at the time they drew the line in the sand. If you wanted your FFX (or whatever one it was back then) and other more grown-up games then they put out the appearance they were happy not to have you. "Mario/Luigi Everything" and sports games were going to be what made them a large percentage of the gaming income. I always took the announcement of the Resident Evil games as a big "Oops" from them.

If they want to try to get back into the market with a new system, good for them, but I would sit back and let Sony and Microsoft kill each other first rather than limp into the fight now and get squashed.


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#19 Posted on 28.4.05 1519.35
Reposted on: 28.4.12 1520.11
Nintendo is still making money. Unlike Microsoft that is seeing a net loss with every Xbox sold, Nintendo is making money. Maybe not as much money as they would have hoped, but they're not dying or anything.

The only thing Nintendo did wrong with the Gamecube is the lack of an Online mode. Nintendo thought that was not was gamers wanted and they were dead wrong. Mario Tennis, Mario Golf, Mario Party, Zelda: Four Swords, Wario Ware, Smash Brothers - All could've been online games and they would've sold millions. If Nintendo had gone with an Online strategy this generation I believe they would easily have been neck and neck with Sony's sales, leaving Microsoft pretty much in the dust.

As for the controller... man, I just don't know. People online complain about it all the time, but I've yet to personally meet somebody who's said, "I prefer the X-Box or Playstation controller to the Gamecube one." The Gamecube controller is the most comfortable controller I have *ever* played with, and the only glaring errors are the stiffness of the Z button (plus the lack of its twin on the left side) and the grip on the C-Stick. It's not horrifically big and bulky like the X-Box controller, it doesn't suffer from the poor button placement of the S controller, and it doesn't have an uncomfortable analog stick position like the Dual Shock 2.

Plus, the Wavebird is the greatest gaming innovation in YEARS.

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#20 Posted on 28.4.05 1943.16
Reposted on: 28.4.12 1949.01
According to this:

http://story.news.yahoo.com/news?tmpl=story&cid=529&ncid=529&e=1&u=/ap/20050428/ap_en_tv/tv_american_idol

it won't affect anything.
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