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The 7 - Video Games - Mortal Kombat vs Street Fighter Register and log in to post!
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The Mighty Mopdecai
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#1 Posted on 10.11.04 0939.00
Reposted on: 10.11.11 0939.07
Just borrowing Street Fighter the Anniversary edition from a friend and i am shit at it i was always a Kombat guy. So i want to know what was better for the Weinerboard Street Fighter or Kombat
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FLRockAndLaw
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#2 Posted on 10.11.04 1427.47
Reposted on: 10.11.11 1429.04
Forgive me for sounding like a complete nerd and/or dork on this one. With that said, the problem with your question is that it doesn't give any set of criteria to answer the question.

Graphics? It's close, but I'd probably give it to Kombat's digitized characters and beautiful gore.

Sound? Too close to call, IMHO.

Reasonableness of computer opponents? Street Fighter in a squash. By the time MK II came out, Midway had jacked up the cheapness of the AI to inhuman levels. The Kombat series remains the only fighting game series I've ever played where it is impossible (and that's not an exaggeration in any way or shape) to throw an opponent after the first two computer opponents - hell, I've had woozy Kombat computer opponents (after the "FINISH HIM!" message comes up) actually throw me when I got into throwing range and tried to throw them. Don't even get me started on the counters to my jump kicks and/or leg sweeps being ignored. And remember, boys 'n' girls - "Lui Kang" is from the ancient Mandarin for "cheap ass."

Quality of the games? It depends on which games you're discussing. Street Fighter II - and Champion Edition and Hyper Fighting Edition - hold a slight advantage over MK I. When Super Street Fighter II and MK II came out around the same time, MK II was better quality (AI problems notwithstanding - it was just more of something new, compared to Street Fighter). Things start getting muddled around MK IV and Street Fighter III, when the market was completely flooded with fighting games.

Adaptation to movies? The original Mortal Kombat movie wins this one in a heartbeat... completely ignoring the crappy sequel.

Bringing something new to the table? Well, Street Fighter II, with its secret moves and fireballs and dragon punches and combos, kinda started the whole ball rolling. Mortal Kombat "improved" on that with fatalities and independent block and run buttons, as well as multi-screen backgrounds.

For me, while I enjoy the gore and characters of Kombat, Street Fighter's more enjoyable for me, just because I get the feeling I'm not being completely cheated by the computer when I play it.
The Mighty Mopdecai
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#3 Posted on 10.11.04 1458.26
Reposted on: 10.11.11 1458.36
I just wondered which one you played more in your youth as I was always a Mortal KOmbat mark althrough i played Street Fighter i just enjoyed Kombat more.

I started this thread as i remebered a few years ago there was a big thing in computer magazines in the uk in what was better Mortal Kombat II or Street Fighter Turbo.
Oliver
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#4 Posted on 11.11.04 0109.19
Reposted on: 11.11.11 0109.45
It's funny, how the series have aged. I mean, Street Fighter ruled for a while, but I think, from a storyline perspective, it's all MK, baby. I'm so crazy about their storylines. Street Fighter? Nah. It's too cartoonish for me, I guess.

I guess Capcom's inability to count to 3, or 4 in this case...that's annoying. They didn't do anything to move storylines (whatever storylines there were, admittedly) forward.

Street Fighter, IMHO, used to be THE fighting game to beat...it was the standard of quality. Now it's just another figher, and MK is at the top of the list.
Zeruel
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#5 Posted on 11.11.04 0122.02
Reposted on: 11.11.11 0123.40
The team that created SF2 left the company many moons ago. To keep the masses happy while they scramble to make new storylines, they invented the VS. series.

That's why the (non-existent) story in SF3 sucked ass.

MK is years ahead in story. I stopped playing after MK Trilogy, because the emphasis was on how many different "-ialaties" they could make.

My best friend is a MK fanatic and convinced me to play the new one and the story is awesome. He let me borrow his MK:DA and the cutting back of "-ialaties" and return to a more story driven game has made MK the new fighting game to get until the next Tekken comes out.
Net Hack Slasher
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#6 Posted on 11.11.04 1325.20
Reposted on: 11.11.11 1325.42
Back in the day we owned the SF2 game (sibling got it as a gift) always just borrowed or rented MK... As a casual video game player I found SF easier & better to control and play. But I did find MK cool with their finishing special moves.
Oliver
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#7 Posted on 13.11.04 0824.00
Reposted on: 13.11.11 0825.16
    Originally posted by Zeruel
    My best friend is a MK fanatic and convinced me to play the new one and the story is awesome. He let me borrow his MK:DA and the cutting back of "-ialaties" and return to a more story driven game has made MK the new fighting game to get until the next Tekken comes out.
You'd probably like the newer Mortal Kombat games, then...there's a heavy dose of Tekken and Virtua Fighter, with their combo and martial arts systems. It's truly amazing to see how well this series has grown over the years.

(Well, outside of MK4, MK: Special Forces, and MK: Mythologies.)
Jobberman
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#8 Posted on 13.11.04 1424.43
Reposted on: 13.11.11 1425.23
I used to own a SF2-Champion Edition arcade machine, and would play it for hours...this was like 10 years after it came out. I would still be playing it today if my wife didn't destroy it(but that is another story).

My best friend in high school worked at a place that had a MK machine and I would play it as much as I wanted for free. I thougt it was pretty good, but SFII is better in my opinion. Especially, when it comes to playing against someone, rather than the machine.
Karlos the Jackal
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#9 Posted on 14.11.04 0345.12
Reposted on: 14.11.11 0346.22
    Originally posted by Jobberman
    I would still be playing it today if my wife didn't destroy it(but that is another story).


I would like to hear this story, please.

--K
Jobberman
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#10 Posted on 15.11.04 0523.54
Reposted on: 15.11.11 0523.55
It is nothing too exciting.

I had the back off the machine because I like to switch out the games from time to time. I am not sure if you are familiar with it, but most of these arcade games come in a standard called JAMMA. It allows you to swap out the games by switching a ciruit board(essentially a big cartridge).

Anyway, my wife decided to paint the spare room where I kept all my stuff. As she is painting, she backs into the backside of the machine and hits the cap on the monitor with her elbow, it blew out the monitor and also gave her a hell of a jolt. She jumped back and proceeded to kick the paint can over so that it poured inside the machine, all over the transformer(I'm no electrician, but I think that is what it was)...and the whole thing goes kaput.
Karlos the Jackal
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#11 Posted on 15.11.04 0542.21
Reposted on: 15.11.11 0545.28
Ah. See, I was hoping for a story involving, for instance, an axe, a blowtorch, and the words "you pay more attention to this game than you do to me!"

--K
KaneRobot
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#12 Posted on 20.11.04 0436.20
Reposted on: 20.11.11 0438.11
I like them both, but I prefer MK. SF has stronger play mechanics and is certainly "deeper" (at least for players who are skilled...it still seems like most player just mash the buttons). MK's got a boatload more personality and style to it, and it's not like MK's play control is bad, it's just not as in-depth as Street Fighter games.

I agree with a few people above about the story, the last two MK games have expanded the storyline quite a bit...the opening movie in MK: Deception is fantastic. Street Fighter has never had much of an appealing story...or any story, for that matter. The only thing that sticks out for me is the Ryu-Sagat history.

Graphically, it sort of depends on what you like - cartoony or realistic. They both look good to me. At this point it is pretty hard to argue that any SF game looks better than MK:D or MK:DA. Sound-wise is MK all the way. Great music and sound in all of them.
Oliver
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#13 Posted on 21.11.04 0033.21
Reposted on: 21.11.11 0033.34
    Originally posted by KaneRobot
    I like them both, but I prefer MK. SF has stronger play mechanics and is certainly "deeper" (at least for players who are skilled...it still seems like most player just mash the buttons).


I'd have to disagree that.

With the newer MK games (Deadly Alliance and Deception) the games are developing deeper play mechanics than Street Fighter ever did; they're almost as deep as Tekken or Virtua Fighter now. With the martial arts styles and weapons...I'd have to say no...SF isn't deep at all compared to the newest MK titles.


CubsWoo
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#14 Posted on 24.11.04 1450.28
Reposted on: 24.11.11 1450.33
The MK series, since MK3 at least, has been really nothing more than

1) Exploiting glitches
2) Learning Dial-A-Combo.

DA and Deception are more sophisticated Dial-A-Combo games, but they're Dial-A-Combo nonetheless. Now, I haven't played too much of Deception, but every MK before it has had a 'God Tier' of characters that you either play or lose (Jax and Millena in MK2, Classic Sub-Zero in UMK/MKT, Scorpion in MK4.)

Comparing MK:D to Virtua Fighter is short-sighted. Tekken might be more suitable, since that was another way-too-arcadey fighter. You might be able to get away with saying MK:D is deeper than the pre-Super Turbo versions of SF, but then you'd be claiming that a game series that came out in 2004 is starting to catch up with games that were released 10 years ago.
lmo911
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#15 Posted on 29.11.04 2251.28
Reposted on: 29.11.11 2258.01
Humm... once the great debate of the fighting game universe.

This was always a hard one for me, I really liked SF's play better all around (and most fighting game in general.) but MK just has so much personality it was hard to totally hate. But then MK3 came out and it became a little easier. Then MK trilogy and it's crazy -alities all over the place kind of sealed the deal for me. Street Fighter wins!

Ever since MK:DA came out, though, I think the MK series has regained some of it's appeal. Really most 3d fighters fit the ole dial-a-combo method on the surface anways (I know there's depth but lets be real!), so the gameplay transition hasn't been to bad and they've tried to return to the roots of the franchise. The only thing that annoys me now is having to change fighting styles. If they got rid of that (or just made it a fist/weapon toggle) I'd be a happy MK Kamper.

Personally out of all the recent fighting games I've played, I like the Virtual Fighter series best for 3D and Garou: Mark of the Wolves for 2D. Soul Calibur's a close second and MK would be third followed by DOA. Tekken never did anything for me and the rest of the recent offerings have been fun but lacking.


(edited by lmo911 on 29.11.04 2057)
Oliver
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#16 Posted on 30.11.04 0832.31
Reposted on: 30.11.11 0832.31
I'd lost faith in Mortal Kombat when MK4 was released; I didn't see any appeal in that game, and for the most part...it was a waste of time and money. Even the voices during the ending sequences were those of a B-movie.

Its' funny, both MK and SF have gone 3D...and I think that MK has done it better. SF did it first, but I think they missed the boat in their efforts. I'd heard that Street Fighter EX3 was a polygonal mess.

Midway should stop making these spin-offs, though. Special Forces and Mythologies didn't work well as games; so why make Shaolin Monks?

(edited by SOK on 30.11.04 0733)
Kei Posiskunk
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#17 Posted on 1.12.04 1642.24
Reposted on: 1.12.11 1643.43
While Street Fighter had long been Superior to Mortal Kombat, and maybe still is just on technical fighting merit, the truth is that MK is on an upward trend, and SF is on a massive decline. I don't even think Capcom would really care much for the SF series anymore, and they can't be bothered to keep it fresh.

As far as depth, I don't think there's any game out there that could even come close to Virtua Fighter. You could work at a single character for months and STILL not master him, that game has so many techniques and counter-techniques that are dependent on getting off a certain precise motion within a certain exact frame of a move's animation, that the game's glossary even attempts to define "Frame times" for you...

In all, I'm not really sure if there's much more place for one-on-one fighters to go beyond what they have now, though.
Oliver
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#18 Posted on 2.12.04 0946.20
Reposted on: 2.12.11 0947.32
    Originally posted by KitsuneStar
    I don't even think Capcom would really care much for the SF series anymore, and they can't be bothered to keep it fresh.
The newest Street Fighter game, was of course, a team-up between Capcom and SNK, produced by SNK. While SVC Chaos was a good game, it felt too much like SNK fighters than a Street fighter game, for some reason. It's really funny, since the SF series was what made Capcom RICH years ago.
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