#1 Posted on 14.8.03 1303.54 Reposted on: 14.8.10 1305.18
I know there are a ton of them out there, but I can't seem to find anyplace that tells me if they are any good or not. If anyone can help me with some info on off brand controller for the X-box or PS2 I'd appreciate it.
Since: 9.7.02 From: Sleep (That's where I'm a viking)
Since last post: 331 days Last activity: 1 day
#5 Posted on 18.8.03 2323.06 Reposted on: 18.8.10 2325.31
I had 4 (yes, 4) Mad Catz controllers for the N64 break within a week. Since then, I have shunned all Mad Catz controllers. They do make a kick-ass RF adapter, though. For controllers, I've seen that Mad Catz is the only game in town, so I just stick with first party stuff. I'd pay 35 bucks for another Wavebird in a heartbeat.
Since: 2.1.02 From: The Silver Spring in the Land of Mary.
Since last post: 5 days Last activity: 8 hours
#7 Posted on 19.8.03 0251.27 Reposted on: 19.8.10 0258.38
Originally posted by astrobstrdDo not trust 3rd party. 5 out of 5 third party controllers I've ever owned broke within 4 months and 2 out of 3 memory cards corrupted.
I've never bought a 3rd party controller, but I've had 5 3rd party memory cards (can't remember brand, but I think they made the sharkport) for various systems (PS1, PS2, N64) and all of them corrupted in about a year or so.
I have NEVER had a problem with my 1st party (Nintendo & Sony made/approved) memory cards. I trust them 100%.
#10 Posted on 19.8.03 1150.44 Reposted on: 19.8.10 1156.44
When it comes to memory cards, I agree, first-party is almost always the way to go. I've had cheap (1x) third-party PSX memory cards last a long time, but heard and witnessed horror stories surrounding others, especially ones that try to use compression to provide "extra" storage space. Interact's "Mega" memory cards in particular were liquid shit.
As for controllers, sometimes you have no choice (I don't believe Sony makes a first-party dance pad, for instance). Sometimes you want extra features that first-party controllers don't have (the Mad Catz PSX Dual Force pads allowed the right thumbstick to map to the buttons, making Robotron X and the Crazy Climber games playable for those without the now-rare Dual Analog Joystick). And sometimes they just work better (I had a Nyko joystick that was perfect for four-directional games; I had major problems with Namco Museum with Sony sticks and pads).
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