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The 7 - Video Games - Can someone explain Rugby to me?
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JayJayDean
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#1 Posted on 27.5.03 0732.22
Reposted on: 27.5.10 0733.16
So I'm at Costco and EA Sports Rugby is $19.99, so I buy it. It is pretty fun, but I'm thinking I might enjoy it a bit more if I knew the strategy that went into the game. I tried watching some rugby on Fox Sports World, but it didn't really help, and I have questions. When do you kick the ball? When do you punt it? Basically all I do now is try to score tries and even with Australia (the best team on the game) I can only get one or two a game against even the training team.
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Grimis
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#2 Posted on 27.5.03 0902.08
Reposted on: 27.5.10 0903.00
Been there and done that. I remember renting the game for the Genesis from Blockbuster and having a hell of a time trying to figure out what was going on...
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#3 Posted on 27.5.03 1057.43
Reposted on: 27.5.10 1059.01
We had the game for Genesis back in college, and our basic strategy was to run the option. Just keep lateralling to the right or left, and then shoot up the sideline. They'd never catch you. Of course, I'd expect that the AI is a little more difficult now...maybe not.
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#4 Posted on 27.5.03 1347.07
Reposted on: 27.5.10 1348.01
If you let me know whether its rugby league or rugby union I'd be able to help you. I have to say I'm not familiar with 'running the option' in either code mind
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#5 Posted on 27.5.03 1741.48
Reposted on: 27.5.10 1742.25
in Rugby, you pretty much have to "run the option" or go for the "lateral pass."

It's illegal to pass the ball forward, so you have to pass it sideways or backwards (or run forward). If you want to advance the ball without running, you can punt it to yourself, punt it short (rare) or punt it way into the offensive zone (which usually means the other team gets the ball, but it's deep in their own zone).

Depending on the league, tackles may count as downs (like in American football). This is the biggest difference between Rugby League and Union. If the carrying team is tackled enough times, the ball may be turned over to the other team, or a scrum may be held. A scrum is the part of rugby most people recognize, when most of the guys on the team link arms and kick the ball backwards to a teammate who grabs it and starts the offensive move. The official uses these like a jump ball.

A miniature version of a scrum may occur at a tackle. Two or three guys hook up and "ruck and maul" against another two or three players on the opposing team for possession of the ball. This may not be neccessary depending on the league.

If at anytime the ball goes out of bounds, it is inbounded by a player. The teams line up in parallel lines, facing each other. The ball must be thrown down the middle of the lines, and players often lift up their teammates to gain possession of the ball.

When a try is scored (a touchdown), the ball is moved a certain distance from the spot of the try out toward midfield, and the kicker is allowed to punt for extra points (by getting the ball through the goal posts. Thus, it is important to try to touch the ball down near the center and deep into the endzone to make sure the kicker doesn't have to kick too far or at too great an angle. The equivalent of a field goal may by kicked, but it's worth less points than a try (obviously). Again, points vary from league to league.

That should be enough to get you going on understanding the game. I haven't played any video game version of rugby, so I can't give you the details. Maybe someone else can fill in the blanks for the game in question.
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#6 Posted on 27.5.03 1747.36
Reposted on: 27.5.10 1755.07
Most of my roommates and neighbors in college were on the rugby team, so I know the basic rules:

To move the ball, you can run with it, lateral it, or punt it. If you get tackled, you have to let go of the ball, or the opposing players have free reign to punch and kick you. I believe possession also changes when the ball hits the ground. The occassional big clusterfuck is called a scrum, which is when everyone crowds in a circle and tries to get the ball. This also involves a lot of uppercuts and kicks where the ref can't see, and also the grabbing of genitals and the occassional goose. On inbounds passes, each team hoists a player up in the air to try to catch it. You score by touching the ball down in the end zone, or by punting the ball for a field goal.

I think that poor description covers most of it. It's kinda like a combo of no-pads full-contact football and ultimate frisbee.
A-MOL
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#7 Posted on 28.5.03 0721.16
Reposted on: 28.5.10 0723.25
I'm pretty sure it is Union, (being from North England, boooooooooooo!) and if you like it, look for Jonah Lomu Rugby from Codemasters for the PSX. Awesome game.
JayJayDean
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#8 Posted on 28.5.03 0730.46
Reposted on: 28.5.10 0730.47
I basically got the jist (gist?) of the whole "run the option" thing. Whenever a guy gets tackled in the game there is a scrum, so I know it's not the kind of rugby with "downs."

Playing the computer is not very helpful in figuring out how to be strategic in the game. It seems like it's mostly running and passing with an occasional punt mixed in. And scrums. Lots and lots of scrums, leading to very sore hands from mashing the triangle to get the ball.
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#9 Posted on 28.5.03 0737.39
Reposted on: 28.5.10 0746.52

    Originally posted by A-MOL
    I'm pretty sure it is Union, (being from North England, boooooooooooo!) and if you like it, look for Jonah Lomu Rugby from Codemasters for the PSX. Awesome game.


Boo and quite literally hiss I may add.

That being the case there are no downs as such.

As has been pointed out already you cant pass the ball forward. Kicking for touch (out of play) can be a prety good tactic to get decent field position as play restarts with a lineout which can be won against the throw provided you've got a couple of tall laddies in there.

'Field goals' someone mentioned can only be taken as the result of a penalty being awarded against the opposition. They're worth 3 points, tries five, and conversions (kinda like Extra points) are worth 2.

Scrums are kinda like a clusterfuck jump ball, but as one team (whoever is awarded the scrum) has a guy put the ball in they should usually come up wih it. They can also be used to try and push the other team back a fair distance if you've got a sufficient number of fat biffers to do so.

The rest has pretty much been covered but if you look up something like 'RFU rules of the game' or something or 'IRU rules' on google you should get a more detailed, if somewhat tedious analysis.
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