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From: Cactuar Island
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|#1 Posted on 11.2.02 2127.33 |
Reposted on: 11.2.09 2129.01
| Whew-looks like it's finally here. Alright this is the link to the review:|
And for those who want to get to the point here's the scores.
OVERALL: 6.5 (not an average I think)
"Creating accurate reproductions of the popular WWF superstars is key to properly handling a licensed wrestling game, and in many cases, WWF Raw performs admirably...The Rock looks absolutely great, as do many of the other wrestlers who were unveiled earlier in the game's development."
"Some of the characters aren't quite as well done as the rest, however. For example, the Triple H character model, representing one of the most popular wrestlers today, looks very little like the real-life wrestler. The artists also seem to have overdone it with the Chris Benoit character model, whose midsection just looks odd. The women also bear little resemblance to their real-life counterparts." (Chris Benoit? hmmm)
"The brand-new engine that Anchor has developed for WWF Raw is well suited to the task of accurately depicting wrestling maneuvers and their effects on other characters and the ring...Better yet, if you scale the turnbuckles at the wrong time, and your opponents can reach you before you take off, they can knock you down, forcing you to endure an all-too-familiar groan-of-agony animation."
"Anchor is known for delivering excellent animation, and in this respect, WWF Raw is quite impressive...The Rock leans back and winces in pain while performing his sharpshooter, for example, and it seems that just about everyone in the game has a different way of throwing punch and chop combinations."
"Some of the animation in WWF Raw seems incredibly rushed. The wrestlers walk in a rather unnatural, waddling, almost Robocop-like way as they make their ring entrances. When your chosen wrestler grabs a chair and runs with it, he leans back a bit and holds the chair straight up ahead of him."
"There's an absolutely dizzying array of items you can find, wear, and use, both in boxes outside the ring and on other wrestlers. The more-insane items you can find include drumsticks, coat hangers, spare tires, file cabinets, television sets, and of course, the delicately embroidered swan tutu."
"You will have to become familiar with the pacing and style of WWF Raw, since it doesn't play exactly like the games that have come before it. The control in WWF Raw makes use of a simple system where you can strike, grapple, block, and perform a multitude of context-sensitive actions. In a manner similar to that of the highly acclaimed Fire Pro series of wrestling games, WWF Raw makes extensive use of stamina, which sets it apart from the competition. Each wrestler has a stamina indicator beneath his or her character model, which slowly depletes as the wrestler performs tiring actions such as running, throwing strikes, or attempting a grapple. This meter replenishes while you're standing still or performing a taunt, so if you pace yourself correctly, it's possible to avoid chronic fatigue."
"Each player begins with an equal share of an onscreen "voltage meter," which represents what percentage of the crowd's support they've earned. The voltage meter will swing back and forth based on successful moves and appeals to the audience through taunts and poses. If a wrestler overuses a specific move, it will no longer generate voltage and may eventually reduce his or her portion of the meter. Getting the voltage meter to flash for a few seconds while the opponent is groggy is the only way to pull off signature moves and finishers. While this system adds a lot of depth to the game, the extremely difficult prerequisites that need to be fulfilled to perform the exciting signature moves are frustrating."
"It's extremely disappointing to see that many of the features that were reportedly going to be available in WWF Raw never made it in the final version. There is no story mode to speak of, so don't expect any of the exuberant backstage action and showmanship that make the televised broadcasts so entertaining. The wrestlers don't bleed, so don't expect any hard-core violence, either"
"The create-a-wrestler features in WWF Raw are fairly deep while remaining streamlined and allowing for easy reproductions of popular wrestlers that weren't included in the game due to licensing or time constraints. There are only 16 male and female faces to choose from, although there's a wide assortment of masks and other details to play around with. But, considering that the Xbox has a built-in hard drive, it's simply criminal that you're limited to only 16 created wrestlers."
"None of these missing features eclipses the lack of game modes, however. You're limited to the following modes: exhibition match, king of the ring, and the various title runs. The only title matches you can compete in are the World Heavyweight, European, Intercontinental, Light Heavyweight Championship, and the Women's Title. There are no real distinctions between these title shots, aside from the level of competition you'll draw. The most glaring omission, however, is the lack of a tag-team title mode"
"Certain characters, like The Rock and The Undertaker, are overpowered in comparison to weaker wrestlers, such as K-Kwik and X-Pac. While this imbalance does adequately portray the real-life capabilities of these characters, it ruins the possibility for challenging matchups between equally skilled players. Many of you will find that the only fun of playing multiplayer games in WWF Raw is finding all of the bizarre items to use and wear."
"The single-player action isn't much better, however. To state it bluntly, the CPU AI in WWF Raw is just plain awful. Countless times the CPU opponent will do things that are just unexplainable. Interfering wrestlers will race in and choose an opponent to batter, but there is no actual allegiance or loyalty in play, and they will just as quickly turn on the other side."
"The problems Anchor stumbled upon while creating WWF Raw are easy enough to explain. When compared with legitimate martial arts events like the Ultimate Fighting Championship, professional wrestling requires a greater amount of variety to properly emulate the many facets of the sports-entertainment experience. Without the benefit of a large variety of play modes, WWF Raw is forced to stand out on the merits of its grappling system and its single- and multiplayer experiences, none of which are truly satisfying."
"Those who absolutely need a wrestling game for their Xbox will obviously eat this one up--it's not hard to look past the considerable flaws and laud the virtues of what is easily the best-looking wrestling game currently available. The discriminating player, however, would do well to rent this one first."
Well, now what do you think?
(Edit: Sorry this is so long...review was 4 pages long!)
(edited by Mr. Cactuar on 11.2.02 1928)
(edited by Mr. Cactuar on 11.2.02 1928)
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